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	crossbow:: weapon selection in menu
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							| @@ -1538,6 +1538,21 @@ EX void initConfig() { | |||||||
|         "neon mode", 'M' |         "neon mode", 'M' | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|  |   param_enum(bow::weapon, "pc_class", "pc_class", bow::weapon) | ||||||
|  |     -> editable({{"blade", "Standard Rogue weapon. Bump into a monster to hit. Most monsters attack you the same way."}, | ||||||
|  |       {"crossbow", "Hits all monsters in a straight line, but slow to reload. Press 'f' or click the crossbow icon to target."}}, | ||||||
|  |       "weapon selection", 'w') | ||||||
|  |     -> set_value_to = [] (bow::eWeapon wpn) { bool b = game_active; if(wpn != bow::weapon) stop_game(); bow::weapon = wpn; if(b) start_game(); }; | ||||||
|  |   param_enum(bow::style, "bow_style", "bow_style", bow::style) | ||||||
|  |     -> editable({{"bull line", "Can go in either direction on odd shapes. 3 turns to reload."}, | ||||||
|  |       {"geodesic", "Graph geodesic: any sequence of tiles is OK as long as there are no shortcuts. 4 turns to reload."}}, | ||||||
|  |       "crossbow straight line style", 'l') | ||||||
|  |     -> set_value_to = [] (bow::eCrossbowStyle s) { bool b = game_active; if(s != bow::style) stop_game(); bow::style = s; if(b) start_game(); }; | ||||||
|  |   param_b(bow::bump_to_shoot, "bump_to_shoot", true)->editable("bump to shoot", 'b'); | ||||||
|  |  | ||||||
|  |   param_enum(vid.msgleft, "message_style", "message style", 2) | ||||||
|  |     -> editable({{"centered", ""}, {"left-aligned", ""}, {"line-broken", ""}}, "message style", 'a'); | ||||||
|  |  | ||||||
|   addsaverenum(neon_nofill, "neon_nofill"); |   addsaverenum(neon_nofill, "neon_nofill"); | ||||||
|   param_b(noshadow, "noshadow"); |   param_b(noshadow, "noshadow"); | ||||||
|   param_b(bright, "bright"); |   param_b(bright, "bright"); | ||||||
|   | |||||||
| @@ -660,6 +660,9 @@ EX void showChangeMode() { | |||||||
|   multi::cpid = 0; |   multi::cpid = 0; | ||||||
|   menuitem_land_structure('l'); |   menuitem_land_structure('l'); | ||||||
|  |  | ||||||
|  |   dialog::addBoolItem(XLAT("weapon selection"), bow::weapon, 'b'); | ||||||
|  |   dialog::add_action_confirmed([] { pushScreen(bow::showMenu); }); | ||||||
|  |  | ||||||
|   dialog::addBoolItem(XLAT("puzzle/exploration mode"), peace::on, 'p'); |   dialog::addBoolItem(XLAT("puzzle/exploration mode"), peace::on, 'p'); | ||||||
|   dialog::add_action_push(peace::showMenu); |   dialog::add_action_push(peace::showMenu); | ||||||
|  |  | ||||||
|   | |||||||
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