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crossbow:: weapon selection in menu
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15
config.cpp
15
config.cpp
@ -1538,6 +1538,21 @@ EX void initConfig() {
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"neon mode", 'M'
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);
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param_enum(bow::weapon, "pc_class", "pc_class", bow::weapon)
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-> editable({{"blade", "Standard Rogue weapon. Bump into a monster to hit. Most monsters attack you the same way."},
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{"crossbow", "Hits all monsters in a straight line, but slow to reload. Press 'f' or click the crossbow icon to target."}},
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"weapon selection", 'w')
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-> set_value_to = [] (bow::eWeapon wpn) { bool b = game_active; if(wpn != bow::weapon) stop_game(); bow::weapon = wpn; if(b) start_game(); };
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param_enum(bow::style, "bow_style", "bow_style", bow::style)
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-> editable({{"bull line", "Can go in either direction on odd shapes. 3 turns to reload."},
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{"geodesic", "Graph geodesic: any sequence of tiles is OK as long as there are no shortcuts. 4 turns to reload."}},
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"crossbow straight line style", 'l')
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-> set_value_to = [] (bow::eCrossbowStyle s) { bool b = game_active; if(s != bow::style) stop_game(); bow::style = s; if(b) start_game(); };
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param_b(bow::bump_to_shoot, "bump_to_shoot", true)->editable("bump to shoot", 'b');
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param_enum(vid.msgleft, "message_style", "message style", 2)
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-> editable({{"centered", ""}, {"left-aligned", ""}, {"line-broken", ""}}, "message style", 'a');
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addsaverenum(neon_nofill, "neon_nofill");
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param_b(noshadow, "noshadow");
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param_b(bright, "bright");
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@ -660,6 +660,9 @@ EX void showChangeMode() {
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multi::cpid = 0;
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menuitem_land_structure('l');
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dialog::addBoolItem(XLAT("weapon selection"), bow::weapon, 'b');
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dialog::add_action_confirmed([] { pushScreen(bow::showMenu); });
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dialog::addBoolItem(XLAT("puzzle/exploration mode"), peace::on, 'p');
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dialog::add_action_push(peace::showMenu);
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