mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
11.2f
This commit is contained in:
parent
79cbebf22f
commit
dd4602e139
@ -3554,3 +3554,21 @@ Solv geometry:
|
||||
- four-dimensional crystal using {3,4,4}
|
||||
- some patterns for the four-dimensional crystal
|
||||
- increased the default per-frame cell generation limit to 250
|
||||
|
||||
2019-10-26 15:35 Version 11.2f:
|
||||
|
||||
Gameplay:
|
||||
- fixed Orb of Speed saving on the first move
|
||||
- warning on entering pits
|
||||
- fixed incorrect mouse interpretation in spherical ortho
|
||||
|
||||
Geometries:
|
||||
- rendering walls in 3D geometries using a ray-based renderer -- this is configured in 3D settings. Great at rendering quotient spaces at large distances as well as weird geodesics in
|
||||
nonisotropic geometries. While less practical for standard HyperRogue, works great in racing. Currently implemented for Euclidean, regular (i.e., not horospherical) hyperbolic,
|
||||
standard Solv, and Nil.
|
||||
- added some patterns to Nil and Crystal
|
||||
- optimize racing mode
|
||||
- quotient spaces using Nil geometry (select Nil then advanced configuration)
|
||||
|
||||
Other:
|
||||
- fixed empty config files incorrectly loaded
|
||||
|
Loading…
Reference in New Issue
Block a user