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11.2f
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@ -3554,3 +3554,21 @@ Solv geometry:
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- four-dimensional crystal using {3,4,4}
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- some patterns for the four-dimensional crystal
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- increased the default per-frame cell generation limit to 250
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2019-10-26 15:35 Version 11.2f:
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Gameplay:
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- fixed Orb of Speed saving on the first move
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- warning on entering pits
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- fixed incorrect mouse interpretation in spherical ortho
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Geometries:
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- rendering walls in 3D geometries using a ray-based renderer -- this is configured in 3D settings. Great at rendering quotient spaces at large distances as well as weird geodesics in
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nonisotropic geometries. While less practical for standard HyperRogue, works great in racing. Currently implemented for Euclidean, regular (i.e., not horospherical) hyperbolic,
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standard Solv, and Nil.
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- added some patterns to Nil and Crystal
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- optimize racing mode
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- quotient spaces using Nil geometry (select Nil then advanced configuration)
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Other:
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- fixed empty config files incorrectly loaded
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