This commit is contained in:
Zeno Rogue 2019-10-26 18:39:30 +02:00
parent 79cbebf22f
commit dd4602e139
2 changed files with 20 additions and 2 deletions

View File

@ -3554,3 +3554,21 @@ Solv geometry:
- four-dimensional crystal using {3,4,4}
- some patterns for the four-dimensional crystal
- increased the default per-frame cell generation limit to 250
2019-10-26 15:35 Version 11.2f:
Gameplay:
- fixed Orb of Speed saving on the first move
- warning on entering pits
- fixed incorrect mouse interpretation in spherical ortho
Geometries:
- rendering walls in 3D geometries using a ray-based renderer -- this is configured in 3D settings. Great at rendering quotient spaces at large distances as well as weird geodesics in
nonisotropic geometries. While less practical for standard HyperRogue, works great in racing. Currently implemented for Euclidean, regular (i.e., not horospherical) hyperbolic,
standard Solv, and Nil.
- added some patterns to Nil and Crystal
- optimize racing mode
- quotient spaces using Nil geometry (select Nil then advanced configuration)
Other:
- fixed empty config files incorrectly loaded

View File

@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.2e"
#define VERNUM_HEX 0xA805
#define VER "11.2f"
#define VERNUM_HEX 0xA806
#include "sysconfig.h"
#include "classes.h"