diff --git a/changelog.txt b/changelog.txt index 33e3a565..14b81c85 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3554,3 +3554,21 @@ Solv geometry: - four-dimensional crystal using {3,4,4} - some patterns for the four-dimensional crystal - increased the default per-frame cell generation limit to 250 + +2019-10-26 15:35 Version 11.2f: + +Gameplay: +- fixed Orb of Speed saving on the first move +- warning on entering pits +- fixed incorrect mouse interpretation in spherical ortho + +Geometries: +- rendering walls in 3D geometries using a ray-based renderer -- this is configured in 3D settings. Great at rendering quotient spaces at large distances as well as weird geodesics in + nonisotropic geometries. While less practical for standard HyperRogue, works great in racing. Currently implemented for Euclidean, regular (i.e., not horospherical) hyperbolic, + standard Solv, and Nil. +- added some patterns to Nil and Crystal +- optimize racing mode +- quotient spaces using Nil geometry (select Nil then advanced configuration) + +Other: +- fixed empty config files incorrectly loaded diff --git a/hyper.h b/hyper.h index fcfbf8fc..f5d08d42 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "11.2e" -#define VERNUM_HEX 0xA805 +#define VER "11.2f" +#define VERNUM_HEX 0xA806 #include "sysconfig.h" #include "classes.h"