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fixed the monster color in the minimap for Dragons etc
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2
hud.cpp
2
hud.cpp
@@ -193,7 +193,7 @@ bool displayglyph(int cx, int cy, int buttonsize, char glyph, color_t color, int
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V[i][i] /= cgi.wormscale;
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int mcol = color;
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mcol -= (color & 0xFCFCFC) >> 2;
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drawMonsterType(m, NULL, V, mcol, glyphphase[id]/500.0);
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drawMonsterType(m, NULL, V, mcol, glyphphase[id]/500.0, NOCOLOR);
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}
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else {
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eItem it = eItem(id);
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