ray:: mediump

This commit is contained in:
Zeno Rogue 2019-11-14 21:21:17 +01:00
parent 3bdbea30e3
commit dca98d5879
1 changed files with 30 additions and 30 deletions

View File

@ -140,9 +140,9 @@ void enable_raycaster() {
bool use_reflect = reflect_val && !nil && !levellines;
string vsh =
"attribute vec4 aPosition;\n"
"uniform float uFovX, uFovY;\n"
"varying vec4 at;\n"
"attribute mediump vec4 aPosition;\n"
"uniform mediump float uFovX, uFovY;\n"
"varying mediump vec4 at;\n"
"void main() { \n"
" gl_Position = aPosition; at = aPosition;\n"
#if IN_ODS
@ -155,31 +155,31 @@ void enable_raycaster() {
string rays = its(isize(cgi.raywall));
string fsh =
"varying vec4 at;\n"
"uniform int uLength;\n"
"uniform float uIPD;\n"
"uniform mat4 uStart;\n"
"uniform mat4 uM[84];\n"
"uniform mat4 uTest;\n"
"uniform vec2 uStartid;\n"
"uniform sampler2D tConnections;\n"
"uniform sampler2D tWallcolor;\n"
"uniform sampler2D tTexture;\n"
"uniform sampler2D tTextureMap;\n"
"uniform vec4 uWallX["+rays+"];\n"
"uniform vec4 uWallY["+rays+"];\n"
"uniform vec4 uFogColor;\n"
"uniform int uWallstart["+its(deg+1)+"];\n"
"uniform float uLinearSightRange, uExpStart, uExpDecay;\n";
"varying mediump vec4 at;\n"
"uniform mediump int uLength;\n"
"uniform mediump float uIPD;\n"
"uniform mediump mat4 uStart;\n"
"uniform mediump mat4 uM[84];\n"
"uniform mediump mat4 uTest;\n"
"uniform mediump vec2 uStartid;\n"
"uniform mediump sampler2D tConnections;\n"
"uniform mediump sampler2D tWallcolor;\n"
"uniform mediump sampler2D tTexture;\n"
"uniform mediump sampler2D tTextureMap;\n"
"uniform mediump vec4 uWallX["+rays+"];\n"
"uniform mediump vec4 uWallY["+rays+"];\n"
"uniform mediump vec4 uFogColor;\n"
"uniform mediump int uWallstart["+its(deg+1)+"];\n"
"uniform mediump float uLinearSightRange, uExpStart, uExpDecay;\n";
if(prod) fsh +=
"uniform float uPLevel;\n"
"uniform mat4 uLP;\n";
"uniform mediump float uPLevel;\n"
"uniform mediump mat4 uLP;\n";
int flat1 = 0, flat2 = S7;
if(hyperbolic && binarytiling) {
fsh += "uniform float uBLevel;\n";
fsh += "uniform mediump float uBLevel;\n";
flat1 = binary::dirs_outer();
flat2 -= binary::dirs_inner();
}
@ -414,7 +414,7 @@ void enable_raycaster() {
// " return vec4(0.,0.,0.,0.);\n"
" }\n";
if(solnih && !asonov) fsh += "uniform float uBinaryWidth;\n";
if(solnih && !asonov) fsh += "uniform mediump float uBinaryWidth;\n";
fmain +=
" dist = next < minstep ? 2.*next : next;\n";
@ -481,7 +481,7 @@ void enable_raycaster() {
"float rz = (abs(nposition.x) > abs(nposition.y) ? -nposition.x*nposition.y : 0.) + nposition.z;\n";
if(asonov) {
fsh += "uniform mat4 uStraighten;\n";
fsh += "uniform mediump mat4 uStraighten;\n";
fmain += "vec4 sp = uStraighten * nposition;\n";
}
@ -654,7 +654,7 @@ void enable_raycaster() {
fmain += "gl_FragColor.xyz *= 0.5 + 0.5 * cos(z/cosh(go) * uLevelLines * 2. * PI);\n";
else
fmain += "gl_FragColor.xyz *= 0.5 + 0.5 * cos(z * uLevelLines * 2. * PI);\n";
fsh += "uniform float uLevelLines;\n";
fsh += "uniform mediump float uLevelLines;\n";
}
fmain +=
@ -692,7 +692,7 @@ void enable_raycaster() {
" else tangent.z = -tangent.z;\n"
" }\n";
fsh +=
"uniform vec4 uReflectX, uReflectY;\n"
"uniform mediump vec4 uReflectX, uReflectY;\n"
"vec4 refl(vec4 t, float z, vec4 r) {\n"
"t.x *= exp(z); t.y /= exp(z);\n"
"t -= dot(t, r) * r;\n"
@ -846,15 +846,15 @@ EX void cast() {
for(int i=0; i<isize(lst); i++) ids[lst[i]] = i;
glUniform1i(o->uLength, length);
GLERR("uniform length");
GLERR("uniform mediump length");
glUniformMatrix4fv(o->uStart, 1, 0, glhr::tmtogl_transpose3(T).as_array());
if(o->uLP != -1) glUniformMatrix4fv(o->uLP, 1, 0, glhr::tmtogl_transpose3(inverse(NLP)).as_array());
GLERR("uniform start");
GLERR("uniform mediump start");
uniform2(o->uStartid, enc(ids[cs], 0));
GLERR("uniform startid");
GLERR("uniform mediump startid");
glUniform1f(o->uIPD, vid.ipd);
GLERR("uniform IPD");
GLERR("uniform mediump IPD");
vector<transmatrix> ms;
for(int j=0; j<S7; j++) ms.push_back(currentmap->iadj(cwt.at, j));