From dc92ff2edad9ababb9da34a98a5af9093c8c4fa9 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Thu, 16 May 2019 17:07:31 +0200 Subject: [PATCH] 2D3D:: draw stun stars on the correct level --- graph.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/graph.cpp b/graph.cpp index 9b531c5b..6a5974b9 100644 --- a/graph.cpp +++ b/graph.cpp @@ -446,6 +446,7 @@ void drawStunStars(const transmatrix& V, int t) { #if CAP_SHAPES for(int i=0; i<3*t; i++) { transmatrix V2 = V * spin(M_PI * 2 * i / (3*t) + ptick(200)); + if(GDIM == 3) V2 = V2 * zpush(geom3::HEAD); queuepolyat(V2, shFlailBall, 0xFFFFFFFF, PPR::STUNSTARS); } #endif