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Orb of Empathy now protects your allies from your indirect attacks
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hyper.h
1
hyper.h
@@ -484,6 +484,7 @@ typedef function<int(struct cell*)> cellfunction;
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#define AF_SIDE Flag(30) // side attack
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#define AF_CRUSH Flag(31) // Crusher's delayed attack
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#define AF_PLAGUE Flag(32) // Orb of Plague (do not check adjacency)
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#define AF_PSI Flag(33) // Orb of the Mind
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#if CAP_SDL
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