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line animation records in reverse if lvspeed < 0, and no longer goes to far
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@ -27,7 +27,8 @@ void showOverview() {
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mouseovers += " ";
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mouseovers += XLAT(" kills: %1/%2", its(tkills()), its(killtypes()));
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mouseovers += XLAT(" $$$: %1", its(gold()));
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if(landUnlocked(laHell)) {
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if(randomPatternsMode) ;
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else if(landUnlocked(laHell)) {
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int i1, i2; countHyperstoneQuest(i1, i2);
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mouseovers += XLAT(" Hyperstone: %1/%2", its(i1), its(i2));
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}
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@ -708,7 +708,9 @@ bool record_animation() {
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apply();
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conformal::configure();
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if(conformal::on) {
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conformal::phase = isize(conformal::v) * i * 1. / noframes;
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int len = (isize(conformal::v)-1);
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conformal::phase = len * i * 1. / noframes;
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if(conformal::lvspeed < 0) conformal::phase = len - conformal::phase;
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conformal::movetophase();
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}
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