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try to use VR in 2D geometries too
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parent
ec70119c3e
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6
vr.cpp
6
vr.cpp
@ -721,12 +721,6 @@ EX void render() {
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resetbuffer rb;
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resetbuffer rb;
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state = 2;
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state = 2;
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if(GDIM == 2) {
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state = 3;
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drawqueue();
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return;
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}
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// eyes = lshiftclick ? eEyes::truesim : eEyes::equidistant;
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// eyes = lshiftclick ? eEyes::truesim : eEyes::equidistant;
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// cscr = lshiftclick ? eCompScreen::eyes : eCompScreen::single;
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// cscr = lshiftclick ? eCompScreen::eyes : eCompScreen::single;
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