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	sound effect for Canyon Hag's attack
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		| @@ -1912,6 +1912,7 @@ EX void specialMoves() { | ||||
|           int d = celldistance(c,t); | ||||
|           if(d <= firerange) { | ||||
|             addMessage(XLAT("%The1 curses you with %the2!", m, c->item)); | ||||
|             playSound(t, "fire"); | ||||
|             animate_item_throw(c, t, c->item); | ||||
|             items[c->item] += orbcharges(c->item); | ||||
|             c->item = itNone; | ||||
|   | ||||
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