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sound effect for Canyon Hag's attack
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@ -1912,6 +1912,7 @@ EX void specialMoves() {
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int d = celldistance(c,t);
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int d = celldistance(c,t);
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if(d <= firerange) {
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if(d <= firerange) {
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addMessage(XLAT("%The1 curses you with %the2!", m, c->item));
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addMessage(XLAT("%The1 curses you with %the2!", m, c->item));
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playSound(t, "fire");
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animate_item_throw(c, t, c->item);
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animate_item_throw(c, t, c->item);
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items[c->item] += orbcharges(c->item);
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items[c->item] += orbcharges(c->item);
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c->item = itNone;
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c->item = itNone;
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