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nilrider:: fixed missing textures in planning
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@ -94,6 +94,7 @@ void level::compute_plan_transform() {
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}
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void level::draw_planning_screen() {
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curlev->init_textures();
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dynamicval<eGeometry> g(geometry, gEuclid);
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dynamicval<eModel> pm(pmodel, mdDisk);
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dynamicval<bool> ga(vid.always3, false);
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