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break ice into Cocytus
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@ -1880,7 +1880,7 @@ namespace heat {
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if(!isIcyLand(ct)) {
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if(!isIcyLand(ct)) {
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// make sure that we can still enter Cocytus,
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// make sure that we can still enter Cocytus,
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// it won't heat up right away even without Orb of Winter or Orb of Speed
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// it won't heat up right away even without Orb of Winter or Orb of Speed
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if(isPlayerOn(ct) && (c->land == laIce || markOrb(itOrbWinter)))
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if(isPlayerOn(ct) && (c->land != laCocytus || markOrb(itOrbWinter)))
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hmod += (markOrb(itOrbWinter) ? -1.2 : 1.2) / 4 * xrate;
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hmod += (markOrb(itOrbWinter) ? -1.2 : 1.2) / 4 * xrate;
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continue;
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continue;
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}
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}
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