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11.1i
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@ -3415,3 +3415,18 @@ Solv geometry:
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- fixed a crash when generating Rose Garden in 3D geometries
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- fixed a crash when generating Rose Garden in 3D geometries
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- fixed the landscape generation discrepancy in the racing mode (affected ghosts in Dragon, Ruined City, and Crossroads)
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- fixed the landscape generation discrepancy in the racing mode (affected ghosts in Dragon, Ruined City, and Crossroads)
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- fixed loading maps in the map editor
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- fixed loading maps in the map editor
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2019-08-08 00:35 Version 11.1i:
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- fixed desynchronization in racing Crossroads and Ruined City
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- Nil geometry (another nonisotropic geometry)
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- the radar now displays a compass in Nil and Sol
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- fixed a memory leak when taking postprocessed screenshots
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- Reptiles no longer appear in full game in Sol
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- reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes
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- shmup mode no longer ignores frame limit (just sets it to at least 30)
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- fixed Chaos mode in Sol
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- fixed the 'targeted cell' in nonisotropic geometries
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- fixed the rotation in the orthogonal projection of model in nonisotropic geometries
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- fixed shmup not working correctly in the non-geodesic mode in nonisotropic geometries
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- disabled heptagon markers blocking the view in 3D geometries
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- improved Red Rock and other heights display in 3D geometries
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4
hyper.h
4
hyper.h
@ -2,8 +2,8 @@
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// It is quite chaotic.
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// It is quite chaotic.
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// version numbers
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// version numbers
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#define VER "11.1h"
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#define VER "11.1i"
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#define VERNUM_HEX 0xA708
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#define VERNUM_HEX 0xA709
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#include <stdarg.h>
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#include <stdarg.h>
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#include "hyper_function.h"
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#include "hyper_function.h"
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