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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 14:37:16 +00:00
This commit is contained in:
Zeno Rogue 2019-08-08 00:49:30 +02:00
parent 956b820d6e
commit d77c44e48b
2 changed files with 17 additions and 2 deletions

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@ -3415,3 +3415,18 @@ Solv geometry:
- fixed a crash when generating Rose Garden in 3D geometries - fixed a crash when generating Rose Garden in 3D geometries
- fixed the landscape generation discrepancy in the racing mode (affected ghosts in Dragon, Ruined City, and Crossroads) - fixed the landscape generation discrepancy in the racing mode (affected ghosts in Dragon, Ruined City, and Crossroads)
- fixed loading maps in the map editor - fixed loading maps in the map editor
2019-08-08 00:35 Version 11.1i:
- fixed desynchronization in racing Crossroads and Ruined City
- Nil geometry (another nonisotropic geometry)
- the radar now displays a compass in Nil and Sol
- fixed a memory leak when taking postprocessed screenshots
- Reptiles no longer appear in full game in Sol
- reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes
- shmup mode no longer ignores frame limit (just sets it to at least 30)
- fixed Chaos mode in Sol
- fixed the 'targeted cell' in nonisotropic geometries
- fixed the rotation in the orthogonal projection of model in nonisotropic geometries
- fixed shmup not working correctly in the non-geodesic mode in nonisotropic geometries
- disabled heptagon markers blocking the view in 3D geometries
- improved Red Rock and other heights display in 3D geometries

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@ -2,8 +2,8 @@
// It is quite chaotic. // It is quite chaotic.
// version numbers // version numbers
#define VER "11.1h" #define VER "11.1i"
#define VERNUM_HEX 0xA708 #define VERNUM_HEX 0xA709
#include <stdarg.h> #include <stdarg.h>
#include "hyper_function.h" #include "hyper_function.h"