diff --git a/changelog.txt b/changelog.txt index e70dec00..0e62c6bc 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3415,3 +3415,18 @@ Solv geometry: - fixed a crash when generating Rose Garden in 3D geometries - fixed the landscape generation discrepancy in the racing mode (affected ghosts in Dragon, Ruined City, and Crossroads) - fixed loading maps in the map editor + +2019-08-08 00:35 Version 11.1i: +- fixed desynchronization in racing Crossroads and Ruined City +- Nil geometry (another nonisotropic geometry) +- the radar now displays a compass in Nil and Sol +- fixed a memory leak when taking postprocessed screenshots +- Reptiles no longer appear in full game in Sol +- reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes +- shmup mode no longer ignores frame limit (just sets it to at least 30) +- fixed Chaos mode in Sol +- fixed the 'targeted cell' in nonisotropic geometries +- fixed the rotation in the orthogonal projection of model in nonisotropic geometries +- fixed shmup not working correctly in the non-geodesic mode in nonisotropic geometries +- disabled heptagon markers blocking the view in 3D geometries +- improved Red Rock and other heights display in 3D geometries diff --git a/hyper.h b/hyper.h index 674fa6c2..89ff9219 100644 --- a/hyper.h +++ b/hyper.h @@ -2,8 +2,8 @@ // It is quite chaotic. // version numbers -#define VER "11.1h" -#define VERNUM_HEX 0xA708 +#define VER "11.1i" +#define VERNUM_HEX 0xA709 #include #include "hyper_function.h"