mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-24 01:00:25 +00:00
11.1i
This commit is contained in:
parent
956b820d6e
commit
d77c44e48b
@ -3415,3 +3415,18 @@ Solv geometry:
|
||||
- fixed a crash when generating Rose Garden in 3D geometries
|
||||
- fixed the landscape generation discrepancy in the racing mode (affected ghosts in Dragon, Ruined City, and Crossroads)
|
||||
- fixed loading maps in the map editor
|
||||
|
||||
2019-08-08 00:35 Version 11.1i:
|
||||
- fixed desynchronization in racing Crossroads and Ruined City
|
||||
- Nil geometry (another nonisotropic geometry)
|
||||
- the radar now displays a compass in Nil and Sol
|
||||
- fixed a memory leak when taking postprocessed screenshots
|
||||
- Reptiles no longer appear in full game in Sol
|
||||
- reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes
|
||||
- shmup mode no longer ignores frame limit (just sets it to at least 30)
|
||||
- fixed Chaos mode in Sol
|
||||
- fixed the 'targeted cell' in nonisotropic geometries
|
||||
- fixed the rotation in the orthogonal projection of model in nonisotropic geometries
|
||||
- fixed shmup not working correctly in the non-geodesic mode in nonisotropic geometries
|
||||
- disabled heptagon markers blocking the view in 3D geometries
|
||||
- improved Red Rock and other heights display in 3D geometries
|
||||
|
Loading…
Reference in New Issue
Block a user