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	11.1i
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		| @@ -3415,3 +3415,18 @@ Solv geometry: | ||||
| - fixed a crash when generating Rose Garden in 3D geometries | ||||
| - fixed the landscape generation discrepancy in the racing mode (affected ghosts in Dragon, Ruined City, and Crossroads) | ||||
| - fixed loading maps in the map editor | ||||
|  | ||||
| 2019-08-08 00:35 Version 11.1i: | ||||
| - fixed desynchronization in racing Crossroads and Ruined City | ||||
| - Nil geometry (another nonisotropic geometry) | ||||
| - the radar now displays a compass in Nil and Sol | ||||
| - fixed a memory leak when taking postprocessed screenshots | ||||
| - Reptiles no longer appear in full game in Sol | ||||
| - reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes | ||||
| - shmup mode no longer ignores frame limit (just sets it to at least 30) | ||||
| - fixed Chaos mode in Sol | ||||
| - fixed the 'targeted cell' in nonisotropic geometries | ||||
| - fixed the rotation in the orthogonal projection of model in nonisotropic geometries | ||||
| - fixed shmup not working correctly in the non-geodesic mode in nonisotropic geometries | ||||
| - disabled heptagon markers blocking the view in 3D geometries | ||||
| - improved Red Rock and other heights display in 3D geometries | ||||
|   | ||||
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