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Merge pull request #152 from AMDmi3/patch-2

bigstuff.cpp: fix identation warning
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Zeno Rogue 2021-06-09 21:42:00 +02:00 committed by GitHub
commit d4f34d0d4f
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@ -1658,56 +1658,56 @@ EX void build_horocycles(cell *c, cell *from) {
if(ls::single() && !among(specialland, laTemple, laMountain, laClearing, laStorms, laWhirlpool, laCaribbean, laCanvas, laPalace, laPrincessQuest, laCamelot))
return;
// buildbigstuff
// buildbigstuff
if(ls::any_order() && bearsCamelot(c->land) && can_start_horo(c) && !bt::in() &&
#if MAXMDIM >= 4
!(hyperbolic && WDIM == 3 && !reg3::in_rule()) &&
#endif
(quickfind(laCamelot) || peace::on || (hrand(I2000) < (c->land == laCrossroads4 || ls::no_walls() ? 800 : 200) && horo_ok() &&
items[itEmerald] >= U5)))
start_camelot(c);
if(c->land == laRlyeh && can_start_horo(c) && (quickfind(laTemple) || peace::on || (hrand(I2000) < 100 && items[itStatue] >= U5)))
createAlternateMap(c, horo_gen_distance(), hsA);
if(c->land == laJungle && can_start_horo(c) && (quickfind(laMountain) || (hrand(I2000) < 100 && landUnlocked(laMountain))))
createAlternateMap(c, horo_gen_distance(), hsA);
if(c->land == laOvergrown && can_start_horo(c) && (quickfind(laClearing) || (hrand(I2000) < 25 && items[itMutant] >= U5 && isLandIngame(laClearing)))) {
heptagon *h = createAlternateMap(c, horo_gen_distance(), hsA);
if(h) clearing::bpdata[h].root = NULL;
}
if(stdhyperbolic && c->land == laStorms && can_start_horo(c) && hrand(2000) < 1000) {
heptagon *h = createAlternateMap(c, horo_gen_distance(), hsA);
if(h) h->alt->emeraldval = hrand(2);
}
if(c->land == laOcean && deepOcean && !generatingEquidistant && !peace::on && can_start_horo(c) &&
(quickfind(laWhirlpool) || (
hrand(2000) < (PURE ? 500 : 1000))))
createAlternateMap(c, horo_gen_distance(), hsA);
#if CAP_COMPLEX2
if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && hyperbolic && !quotient && !tactic::on && !safety)
brownian::init_further(c);
if(ls::any_order() && bearsCamelot(c->land) && can_start_horo(c) && !bt::in() &&
#if MAXMDIM >= 4
!(hyperbolic && WDIM == 3 && !reg3::in_rule()) &&
#endif
(quickfind(laCamelot) || peace::on || (hrand(I2000) < (c->land == laCrossroads4 || ls::no_walls() ? 800 : 200) && horo_ok() &&
items[itEmerald] >= U5)))
start_camelot(c);
if(c->land == laCaribbean && can_start_horo(c))
createAlternateMap(c, horo_gen_distance(), hsA);
if(c->land == laRlyeh && can_start_horo(c) && (quickfind(laTemple) || peace::on || (hrand(I2000) < 100 && items[itStatue] >= U5)))
createAlternateMap(c, horo_gen_distance(), hsA);
if(c->land == laCanvas && can_start_horo(c) && ls::any_order())
createAlternateMap(c, horo_gen_distance(), hsA);
if(c->land == laJungle && can_start_horo(c) && (quickfind(laMountain) || (hrand(I2000) < 100 && landUnlocked(laMountain))))
createAlternateMap(c, horo_gen_distance(), hsA);
if(c->land == laPalace && can_start_horo(c) && !princess::generating && !shmup::on && multi::players == 1 && !weirdhyperbolic &&
(princess::forceMouse ? canReachPlayer(from, moMouse) :
(hrand(2000) < (peace::on ? 100 : 20))) &&
(princess::challenge || kills[moVizier] || peace::on)) {
createAlternateMap(c, PRADIUS0, hsOrigin, waPalace);
celllister cl(c, 5, 1000000, NULL);
for(cell *c: cl.lst) if(c->master->alt) currentmap->generateAlts(c->master);
}
if(c->land == laOvergrown && can_start_horo(c) && (quickfind(laClearing) || (hrand(I2000) < 25 && items[itMutant] >= U5 && isLandIngame(laClearing)))) {
heptagon *h = createAlternateMap(c, horo_gen_distance(), hsA);
if(h) clearing::bpdata[h].root = NULL;
}
if(stdhyperbolic && c->land == laStorms && can_start_horo(c) && hrand(2000) < 1000) {
heptagon *h = createAlternateMap(c, horo_gen_distance(), hsA);
if(h) h->alt->emeraldval = hrand(2);
}
if(c->land == laOcean && deepOcean && !generatingEquidistant && !peace::on && can_start_horo(c) &&
(quickfind(laWhirlpool) || (
hrand(2000) < (PURE ? 500 : 1000))))
createAlternateMap(c, horo_gen_distance(), hsA);
#if CAP_COMPLEX2
if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && hyperbolic && !quotient && !tactic::on && !safety)
brownian::init_further(c);
#endif
if(c->land == laCaribbean && can_start_horo(c))
createAlternateMap(c, horo_gen_distance(), hsA);
if(c->land == laCanvas && can_start_horo(c) && ls::any_order())
createAlternateMap(c, horo_gen_distance(), hsA);
if(c->land == laPalace && can_start_horo(c) && !princess::generating && !shmup::on && multi::players == 1 && !weirdhyperbolic &&
(princess::forceMouse ? canReachPlayer(from, moMouse) :
(hrand(2000) < (peace::on ? 100 : 20))) &&
(princess::challenge || kills[moVizier] || peace::on)) {
createAlternateMap(c, PRADIUS0, hsOrigin, waPalace);
celllister cl(c, 5, 1000000, NULL);
for(cell *c: cl.lst) if(c->master->alt) currentmap->generateAlts(c->master);
}
}
EX void buildBigStuff(cell *c, cell *from) {