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Magnetic and Switch V1

This commit is contained in:
Zeno Rogue
2017-12-30 15:12:15 +01:00
parent 9948b09b69
commit d3e789bc93
9 changed files with 126 additions and 14 deletions

View File

@@ -757,6 +757,10 @@ monstertype minf[motypes] = {
"are stunned for a longer time if you push them into lava, fire, or a solid obstacle."},
{ 'W', 0x202020, "Hunting Dog (regrouping)",
"When your plan has clearly failed, it is better to abandon it and go to a safe place, to have a chance of succeeding next time. This dog clearly knows this."},
{ 'B', 0xC00000, "North Pole", NODESCYET},
{ 'B', 0x0000C0, "South Pole", NODESCYET},
{ '@', 0xC00000, "Switcher A", NODESCYET},
{ '@', 0x0000C0, "Switcher B", NODESCYET},
// shmup specials
{ '@', 0xC0C0C0, "Rogue", "In the Shoot'em Up mode, you are armed with thrown Knives."},
@@ -1203,8 +1207,10 @@ itemtype iinf[ittypes] = {
"Does not affect multi-tile monsters."},
{ '!', 0x80FF00, "Glowing Crystal", crystaldesc},
{ '!', 0x80FF80, "Snake Oil", NODESCYET},
{ '*', 0x80FF80, "Dock Treasure", NODESCYET},
{ '*', 0x80FF80, "Sea Glass", NODESCYET},
{ '*', 0x80FF80, "Invix Treasure", NODESCYET},
{ '*', 0x80FF80, "Monopole", NODESCYET},
{ '*', 0xFFFF80, "Junk", NODESCYET},
};
// --- wall types ---
@@ -1571,7 +1577,9 @@ const landtype linf[landtypes] = {
{ 0x80FF00, "Crystal World", crystaldesc},
{ 0x306030, "Snake Nest", NODESCYET},
{ 0x80FF00, "Docks", NODESCYET},
{ 0x306030, "Invisible", NODESCYET},
{ 0x306030, "Invincible", NODESCYET},
{ 0x306030, "Magnetosphere", NODESCYET},
{ 0x306030, "Switch", NODESCYET},
};
struct landtacinfo { eLand l; int tries, multiplier; };