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https://github.com/zenorogue/hyperrogue.git
synced 2024-11-27 14:37:16 +00:00
added some comments to system.cpp; also fixed a bug with the three new orbs not being saved correctly in OSM
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90
system.cpp
90
system.cpp
@ -36,11 +36,16 @@ namespace rg {
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}
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#endif
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/** is a game map currently loaded (it is false after hr::stop_game and true after hr::start_game) */
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EX bool game_active;
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/** God mode */
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EX bool autocheat;
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/** which wall should we fill the Canvas with */
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EX eWall canvas_default_wall = waNone;
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/** the number of Black Lotuses collected -- but updated only if we manage to escape */
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EX int truelotus;
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EX int asteroids_generated, asteroid_orbs_generated;
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@ -63,6 +68,7 @@ EX bool verless(string v, string cmp) {
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return v < cmp;
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}
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/** should we set the starting land to specialland */
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bool do_use_special_land() {
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return
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!safety &&
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@ -390,27 +396,42 @@ bool havesave = true;
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EX namespace scores {
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#if HDR
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/** the amount of boxes reserved for each hr::score item */
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#define MAXBOX 500
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#define POSSCORE 384 // update this when new boxes are added!
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/** currently used boxes in hr::score */
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#define POSSCORE 387
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/** a struct to keep local score from an earlier game */
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struct score {
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/** version used */
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string ver;
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/** all the data of the saved score, see applyBoxes() */
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int box[MAXBOX];
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};
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#endif
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EX int savebox[MAXBOX], boxid;
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/** the current save */
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score save;
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/** the index of the next box */
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EX int boxid;
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/** see hr::applyBox */
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EX bool saving, loading, loadingHi;
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/** names of all the boxes */
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EX string boxname[MAXBOX];
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/** 'fake' boxes should not appear when examining local scores */
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EX bool fakebox[MAXBOX];
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/** does this box contain monster kills */
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EX bool monsbox[MAXBOX];
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/** the next box should contain t */
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void applyBox(int& t) {
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if(saving) savebox[boxid++] = t;
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else if(loading) t = savebox[boxid++];
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if(saving) save.box[boxid++] = t;
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else if(loading) t = save.box[boxid++];
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else boxid++;
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}
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/** the next box should contain tb */
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void applyBoxBignum(bignum& tb) {
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float tf;
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int ti;
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@ -421,6 +442,7 @@ void applyBoxBignum(bignum& tb) {
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if(loading) tb = bignum(tf);
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}
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/** the next box should contain @i, and possibly be named @name */
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EX void applyBoxNum(int& i, string name IS("")) {
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fakebox[boxid] = (name == "");
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boxname[boxid] = name;
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@ -428,6 +450,7 @@ EX void applyBoxNum(int& i, string name IS("")) {
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applyBox(i);
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}
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/** the next box should contain @b, and possibly be named @name */
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void applyBoxBool(bool& b, string name = "") {
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int i = b;
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applyBoxNum(i, name);
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@ -435,13 +458,14 @@ void applyBoxBool(bool& b, string name = "") {
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b = i;
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}
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// just skips the value when loading
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/** Save i while saving, do nothing while loading. Use together with hr::applyBoxLoad and boxid++ */
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void applyBoxSave(int i, string name = "") {
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fakebox[boxid] = (name == "");
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boxname[boxid] = name;
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applyBox(i);
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}
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/** Load i while loading, do nothing while saving. Use together with hr::applyBoxSave and boxid++ */
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int applyBoxLoad(string name = "") {
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fakebox[boxid] = (name == "");
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boxname[boxid] = name;
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@ -449,12 +473,13 @@ int applyBoxLoad(string name = "") {
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return i;
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}
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/** the next box is the number of collected items it */
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void applyBoxI(eItem it, bool f = false) {
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boxname[boxid] = iinf[it].name;
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fakebox[boxid] = f;
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monsbox[boxid] = false;
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if(loadingHi) {
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updateHi(it, savebox[boxid++]);
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updateHi(it, save.box[boxid++]);
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}
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else applyBox(items[it]);
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}
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@ -465,11 +490,13 @@ void addinv(eItem it) {
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invorb.push_back(it);
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}
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/** Handle the information about orb it. Need to call list_invorb later */
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void applyBoxOrb(eItem it) {
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applyBoxI(it, true);
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invorb.push_back(it);
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}
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/** Handle the OSM information for all orbs that applyBoxOrb has been called for so far */
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void list_invorb() {
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for(eItem it: invorb) {
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#if CAP_INV
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@ -484,6 +511,7 @@ void list_invorb() {
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invorb.clear();
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}
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/** handle the number of monsters of type m killed */
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void applyBoxM(eMonster m, bool f = false) {
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fakebox[boxid] = f;
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boxname[boxid] = minf[m].name;
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@ -491,6 +519,7 @@ void applyBoxM(eMonster m, bool f = false) {
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applyBox(kills[m]);
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}
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/** Call applyBox for all the required values. This will save the values if hr::saving==true, load if hr::loading==true, load into highscores if hr::loadingHi==true */
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EX void applyBoxes() {
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invorb.clear();
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@ -541,7 +570,7 @@ EX void applyBoxes() {
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fakebox[boxid] = true;
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if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.at->land, "");
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else if(loading) firstland = safetyland = eLand(applyBoxLoad());
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else lostin = eLand(savebox[boxid++]);
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else lostin = eLand(save.box[boxid++]);
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for(int i=itOrbLightning; i<25; i++) applyBoxOrb(eItem(i));
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@ -657,7 +686,7 @@ EX void applyBoxes() {
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applyBoxBool(tactic::on, "");
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applyBoxNum(elec::lightningfast, "");
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// if(savebox[boxid]) printf("lotus = %d (lost = %d)\n", savebox[boxid], isHaunted(lostin));
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// if(save.box[boxid]) printf("lotus = %d (lost = %d)\n", save.box[boxid], isHaunted(lostin));
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if(loadingHi && isHaunted(lostin)) boxid++;
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else applyBoxI(itLotus);
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applyBoxOrb(itOrbUndeath);
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@ -836,34 +865,39 @@ EX void applyBoxes() {
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applyBoxM(moVaulter);
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applyBoxM(moPike);
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applyBoxM(moRusalka);
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list_invorb();
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if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
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if(isize(invorb)) { println(hlog, "ERROR: Orbs not taken into account"); exit(1); }
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}
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/** save the current game values to save */
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EX void saveBox() {
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boxid = 0; saving = true; applyBoxes(); saving = false;
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}
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/** load the current game values from save */
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void loadBox() {
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// have boxid
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boxid = 0; loading = true; applyBoxes(); loading = false;
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}
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/** load the current game values from save into the highscore tables */
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void loadBoxHigh() {
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dynamicval<int> sp1(multi::players, savebox[197]);
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dynamicval<eGeometry> sp2(geometry, (eGeometry) savebox[116]);
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dynamicval<bool> sp3(shmup::on, savebox[119]);
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dynamicval<int> sp4(chaosmode, savebox[196]);
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dynamicval<eVariation> sp5(variation, (eVariation) savebox[186]);
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dynamicval<int> sp7(gp::param.first, savebox[342]);
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dynamicval<int> sp8(gp::param.second, savebox[343]);
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dynamicval<bool> spinv(inv::on, savebox[306]);
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dynamicval<int> sp1(multi::players, save.box[197]);
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dynamicval<eGeometry> sp2(geometry, (eGeometry) save.box[116]);
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dynamicval<bool> sp3(shmup::on, save.box[119]);
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dynamicval<int> sp4(chaosmode, save.box[196]);
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dynamicval<eVariation> sp5(variation, (eVariation) save.box[186]);
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dynamicval<int> sp7(gp::param.first, save.box[342]);
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dynamicval<int> sp8(gp::param.second, save.box[343]);
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dynamicval<bool> spinv(inv::on, save.box[306]);
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if(savebox[238]) geometry = gSphere;
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if(savebox[239]) geometry = gElliptic;
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if(savebox[341]) variation = eVariation::goldberg;
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if(savebox[344]) variation = eVariation::irregular;
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if(save.box[238]) geometry = gSphere;
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if(save.box[239]) geometry = gElliptic;
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if(save.box[341]) variation = eVariation::goldberg;
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if(save.box[344]) variation = eVariation::irregular;
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if(multi::players < 1 || multi::players > MAXPLAYER)
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multi::players = 1;
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@ -994,7 +1028,7 @@ EX void saveStats(bool emergency IS(false)) {
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if(!shmup::on) princess::saveArmedHP = countMyGolemsHP(moPrincessArmed);
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scores::saveBox();
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for(int i=0; i<scores::boxid; i++) fprintf(f, " %d", scores::savebox[i]);
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for(int i=0; i<scores::boxid; i++) fprintf(f, " %d", scores::save.box[i]);
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anticheat::save(f);
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fprintf(f, "\n");
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@ -1065,11 +1099,11 @@ EX void loadsave() {
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tamper = anticheat::load(f, sc, sc.ver);
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using namespace scores;
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for(int i=0; i<boxid; i++) savebox[i] = sc.box[i];
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for(int i=boxid; i<MAXBOX; i++) savebox[i] = 0, sc.box[i] = 0;
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for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
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for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0, sc.box[i] = 0;
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if(savebox[258] >= 0 && savebox[258] < coh) {
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hints[savebox[258]].last = savebox[1];
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if(save.box[258] >= 0 && save.box[258] < coh) {
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hints[save.box[258]].last = save.box[1];
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}
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loadBoxHigh();
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@ -1141,9 +1175,9 @@ EX void loadsave() {
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// printf("box = %d (%d)\n", sc.box[65 + 4 + itOrbSafety - itOrbLightning], boxid);
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// printf("boxid = %d\n", boxid);
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using namespace scores;
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for(int i=0; i<boxid; i++) savebox[i] = sc.box[i];
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for(int i=boxid; i<MAXBOX; i++) savebox[i] = 0;
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// for(int i=160; i<200; i++) printf("%d: %d ", i, savebox[i]);
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for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
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for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0;
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// for(int i=160; i<200; i++) printf("%d: %d ", i, save.box[i]);
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loadBox();
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// printf("boxid = %d\n", boxid);
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if(items[itHolyGrail]) {
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