added some comments to system.cpp; also fixed a bug with the three new orbs not being saved correctly in OSM

This commit is contained in:
Zeno Rogue 2020-03-27 20:21:08 +01:00
parent 67f64e2d91
commit d21ffedcb5
1 changed files with 62 additions and 28 deletions

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@ -36,11 +36,16 @@ namespace rg {
} }
#endif #endif
/** is a game map currently loaded (it is false after hr::stop_game and true after hr::start_game) */
EX bool game_active; EX bool game_active;
/** God mode */
EX bool autocheat; EX bool autocheat;
/** which wall should we fill the Canvas with */
EX eWall canvas_default_wall = waNone; EX eWall canvas_default_wall = waNone;
/** the number of Black Lotuses collected -- but updated only if we manage to escape */
EX int truelotus; EX int truelotus;
EX int asteroids_generated, asteroid_orbs_generated; EX int asteroids_generated, asteroid_orbs_generated;
@ -63,6 +68,7 @@ EX bool verless(string v, string cmp) {
return v < cmp; return v < cmp;
} }
/** should we set the starting land to specialland */
bool do_use_special_land() { bool do_use_special_land() {
return return
!safety && !safety &&
@ -390,27 +396,42 @@ bool havesave = true;
EX namespace scores { EX namespace scores {
#if HDR #if HDR
/** the amount of boxes reserved for each hr::score item */
#define MAXBOX 500 #define MAXBOX 500
#define POSSCORE 384 // update this when new boxes are added! /** currently used boxes in hr::score */
#define POSSCORE 387
/** a struct to keep local score from an earlier game */
struct score { struct score {
/** version used */
string ver; string ver;
/** all the data of the saved score, see applyBoxes() */
int box[MAXBOX]; int box[MAXBOX];
}; };
#endif #endif
EX int savebox[MAXBOX], boxid; /** the current save */
score save;
/** the index of the next box */
EX int boxid;
/** see hr::applyBox */
EX bool saving, loading, loadingHi; EX bool saving, loading, loadingHi;
/** names of all the boxes */
EX string boxname[MAXBOX]; EX string boxname[MAXBOX];
/** 'fake' boxes should not appear when examining local scores */
EX bool fakebox[MAXBOX]; EX bool fakebox[MAXBOX];
/** does this box contain monster kills */
EX bool monsbox[MAXBOX]; EX bool monsbox[MAXBOX];
/** the next box should contain t */
void applyBox(int& t) { void applyBox(int& t) {
if(saving) savebox[boxid++] = t; if(saving) save.box[boxid++] = t;
else if(loading) t = savebox[boxid++]; else if(loading) t = save.box[boxid++];
else boxid++; else boxid++;
} }
/** the next box should contain tb */
void applyBoxBignum(bignum& tb) { void applyBoxBignum(bignum& tb) {
float tf; float tf;
int ti; int ti;
@ -421,6 +442,7 @@ void applyBoxBignum(bignum& tb) {
if(loading) tb = bignum(tf); if(loading) tb = bignum(tf);
} }
/** the next box should contain @i, and possibly be named @name */
EX void applyBoxNum(int& i, string name IS("")) { EX void applyBoxNum(int& i, string name IS("")) {
fakebox[boxid] = (name == ""); fakebox[boxid] = (name == "");
boxname[boxid] = name; boxname[boxid] = name;
@ -428,6 +450,7 @@ EX void applyBoxNum(int& i, string name IS("")) {
applyBox(i); applyBox(i);
} }
/** the next box should contain @b, and possibly be named @name */
void applyBoxBool(bool& b, string name = "") { void applyBoxBool(bool& b, string name = "") {
int i = b; int i = b;
applyBoxNum(i, name); applyBoxNum(i, name);
@ -435,13 +458,14 @@ void applyBoxBool(bool& b, string name = "") {
b = i; b = i;
} }
// just skips the value when loading /** Save i while saving, do nothing while loading. Use together with hr::applyBoxLoad and boxid++ */
void applyBoxSave(int i, string name = "") { void applyBoxSave(int i, string name = "") {
fakebox[boxid] = (name == ""); fakebox[boxid] = (name == "");
boxname[boxid] = name; boxname[boxid] = name;
applyBox(i); applyBox(i);
} }
/** Load i while loading, do nothing while saving. Use together with hr::applyBoxSave and boxid++ */
int applyBoxLoad(string name = "") { int applyBoxLoad(string name = "") {
fakebox[boxid] = (name == ""); fakebox[boxid] = (name == "");
boxname[boxid] = name; boxname[boxid] = name;
@ -449,12 +473,13 @@ int applyBoxLoad(string name = "") {
return i; return i;
} }
/** the next box is the number of collected items it */
void applyBoxI(eItem it, bool f = false) { void applyBoxI(eItem it, bool f = false) {
boxname[boxid] = iinf[it].name; boxname[boxid] = iinf[it].name;
fakebox[boxid] = f; fakebox[boxid] = f;
monsbox[boxid] = false; monsbox[boxid] = false;
if(loadingHi) { if(loadingHi) {
updateHi(it, savebox[boxid++]); updateHi(it, save.box[boxid++]);
} }
else applyBox(items[it]); else applyBox(items[it]);
} }
@ -465,11 +490,13 @@ void addinv(eItem it) {
invorb.push_back(it); invorb.push_back(it);
} }
/** Handle the information about orb it. Need to call list_invorb later */
void applyBoxOrb(eItem it) { void applyBoxOrb(eItem it) {
applyBoxI(it, true); applyBoxI(it, true);
invorb.push_back(it); invorb.push_back(it);
} }
/** Handle the OSM information for all orbs that applyBoxOrb has been called for so far */
void list_invorb() { void list_invorb() {
for(eItem it: invorb) { for(eItem it: invorb) {
#if CAP_INV #if CAP_INV
@ -484,6 +511,7 @@ void list_invorb() {
invorb.clear(); invorb.clear();
} }
/** handle the number of monsters of type m killed */
void applyBoxM(eMonster m, bool f = false) { void applyBoxM(eMonster m, bool f = false) {
fakebox[boxid] = f; fakebox[boxid] = f;
boxname[boxid] = minf[m].name; boxname[boxid] = minf[m].name;
@ -491,6 +519,7 @@ void applyBoxM(eMonster m, bool f = false) {
applyBox(kills[m]); applyBox(kills[m]);
} }
/** Call applyBox for all the required values. This will save the values if hr::saving==true, load if hr::loading==true, load into highscores if hr::loadingHi==true */
EX void applyBoxes() { EX void applyBoxes() {
invorb.clear(); invorb.clear();
@ -541,7 +570,7 @@ EX void applyBoxes() {
fakebox[boxid] = true; fakebox[boxid] = true;
if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.at->land, ""); if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.at->land, "");
else if(loading) firstland = safetyland = eLand(applyBoxLoad()); else if(loading) firstland = safetyland = eLand(applyBoxLoad());
else lostin = eLand(savebox[boxid++]); else lostin = eLand(save.box[boxid++]);
for(int i=itOrbLightning; i<25; i++) applyBoxOrb(eItem(i)); for(int i=itOrbLightning; i<25; i++) applyBoxOrb(eItem(i));
@ -657,7 +686,7 @@ EX void applyBoxes() {
applyBoxBool(tactic::on, ""); applyBoxBool(tactic::on, "");
applyBoxNum(elec::lightningfast, ""); applyBoxNum(elec::lightningfast, "");
// if(savebox[boxid]) printf("lotus = %d (lost = %d)\n", savebox[boxid], isHaunted(lostin)); // if(save.box[boxid]) printf("lotus = %d (lost = %d)\n", save.box[boxid], isHaunted(lostin));
if(loadingHi && isHaunted(lostin)) boxid++; if(loadingHi && isHaunted(lostin)) boxid++;
else applyBoxI(itLotus); else applyBoxI(itLotus);
applyBoxOrb(itOrbUndeath); applyBoxOrb(itOrbUndeath);
@ -836,34 +865,39 @@ EX void applyBoxes() {
applyBoxM(moVaulter); applyBoxM(moVaulter);
applyBoxM(moPike); applyBoxM(moPike);
applyBoxM(moRusalka); applyBoxM(moRusalka);
list_invorb();
if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid); if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
if(isize(invorb)) { println(hlog, "ERROR: Orbs not taken into account"); exit(1); }
} }
/** save the current game values to save */
EX void saveBox() { EX void saveBox() {
boxid = 0; saving = true; applyBoxes(); saving = false; boxid = 0; saving = true; applyBoxes(); saving = false;
} }
/** load the current game values from save */
void loadBox() { void loadBox() {
// have boxid // have boxid
boxid = 0; loading = true; applyBoxes(); loading = false; boxid = 0; loading = true; applyBoxes(); loading = false;
} }
/** load the current game values from save into the highscore tables */
void loadBoxHigh() { void loadBoxHigh() {
dynamicval<int> sp1(multi::players, savebox[197]); dynamicval<int> sp1(multi::players, save.box[197]);
dynamicval<eGeometry> sp2(geometry, (eGeometry) savebox[116]); dynamicval<eGeometry> sp2(geometry, (eGeometry) save.box[116]);
dynamicval<bool> sp3(shmup::on, savebox[119]); dynamicval<bool> sp3(shmup::on, save.box[119]);
dynamicval<int> sp4(chaosmode, savebox[196]); dynamicval<int> sp4(chaosmode, save.box[196]);
dynamicval<eVariation> sp5(variation, (eVariation) savebox[186]); dynamicval<eVariation> sp5(variation, (eVariation) save.box[186]);
dynamicval<int> sp7(gp::param.first, savebox[342]); dynamicval<int> sp7(gp::param.first, save.box[342]);
dynamicval<int> sp8(gp::param.second, savebox[343]); dynamicval<int> sp8(gp::param.second, save.box[343]);
dynamicval<bool> spinv(inv::on, savebox[306]); dynamicval<bool> spinv(inv::on, save.box[306]);
if(savebox[238]) geometry = gSphere; if(save.box[238]) geometry = gSphere;
if(savebox[239]) geometry = gElliptic; if(save.box[239]) geometry = gElliptic;
if(savebox[341]) variation = eVariation::goldberg; if(save.box[341]) variation = eVariation::goldberg;
if(savebox[344]) variation = eVariation::irregular; if(save.box[344]) variation = eVariation::irregular;
if(multi::players < 1 || multi::players > MAXPLAYER) if(multi::players < 1 || multi::players > MAXPLAYER)
multi::players = 1; multi::players = 1;
@ -994,7 +1028,7 @@ EX void saveStats(bool emergency IS(false)) {
if(!shmup::on) princess::saveArmedHP = countMyGolemsHP(moPrincessArmed); if(!shmup::on) princess::saveArmedHP = countMyGolemsHP(moPrincessArmed);
scores::saveBox(); scores::saveBox();
for(int i=0; i<scores::boxid; i++) fprintf(f, " %d", scores::savebox[i]); for(int i=0; i<scores::boxid; i++) fprintf(f, " %d", scores::save.box[i]);
anticheat::save(f); anticheat::save(f);
fprintf(f, "\n"); fprintf(f, "\n");
@ -1065,11 +1099,11 @@ EX void loadsave() {
tamper = anticheat::load(f, sc, sc.ver); tamper = anticheat::load(f, sc, sc.ver);
using namespace scores; using namespace scores;
for(int i=0; i<boxid; i++) savebox[i] = sc.box[i]; for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
for(int i=boxid; i<MAXBOX; i++) savebox[i] = 0, sc.box[i] = 0; for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0, sc.box[i] = 0;
if(savebox[258] >= 0 && savebox[258] < coh) { if(save.box[258] >= 0 && save.box[258] < coh) {
hints[savebox[258]].last = savebox[1]; hints[save.box[258]].last = save.box[1];
} }
loadBoxHigh(); loadBoxHigh();
@ -1141,9 +1175,9 @@ EX void loadsave() {
// printf("box = %d (%d)\n", sc.box[65 + 4 + itOrbSafety - itOrbLightning], boxid); // printf("box = %d (%d)\n", sc.box[65 + 4 + itOrbSafety - itOrbLightning], boxid);
// printf("boxid = %d\n", boxid); // printf("boxid = %d\n", boxid);
using namespace scores; using namespace scores;
for(int i=0; i<boxid; i++) savebox[i] = sc.box[i]; for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
for(int i=boxid; i<MAXBOX; i++) savebox[i] = 0; for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0;
// for(int i=160; i<200; i++) printf("%d: %d ", i, savebox[i]); // for(int i=160; i<200; i++) printf("%d: %d ", i, save.box[i]);
loadBox(); loadBox();
// printf("boxid = %d\n", boxid); // printf("boxid = %d\n", boxid);
if(items[itHolyGrail]) { if(items[itHolyGrail]) {