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nonisotropic geometries show the world overview
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game.cpp
1
game.cpp
@ -7467,6 +7467,7 @@ EX bool in_full_game() {
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if(euclid && isCrossroads(specialland)) return true;
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if(euclid && isCrossroads(specialland)) return true;
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if(weirdhyperbolic && specialland == laCrossroads4) return true;
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if(weirdhyperbolic && specialland == laCrossroads4) return true;
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if(cryst && isCrossroads(specialland)) return true;
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if(cryst && isCrossroads(specialland)) return true;
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if((in_s2xe() || nonisotropic || (hybri && !hybrid::over_sphere())) && isCrossroads(specialland)) return true;
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if(geometry == gNormal && !NONSTDVAR) return true;
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if(geometry == gNormal && !NONSTDVAR) return true;
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return false;
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return false;
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}
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}
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