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3D:: Dry Forest uses feather floor

This commit is contained in:
Zeno Rogue 2019-03-16 22:17:48 +01:00
parent fcedebd0d8
commit d085111495

View File

@ -4609,8 +4609,11 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
set_floor(shCaveFloor);
break;
case laDesert:
case laDryForest:
set_floor(DIM == 3 ? shFeatherFloor : shDesertFloor);
break;
case laDesert:
case laRedRock: case laSnakeNest:
case laCocytus:
set_floor(shDesertFloor);