From d08511149509c85189e2aafe8ca73a55508a02e9 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 16 Mar 2019 22:17:48 +0100 Subject: [PATCH] 3D:: Dry Forest uses feather floor --- graph.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/graph.cpp b/graph.cpp index 193e27b6..f42a7c3b 100644 --- a/graph.cpp +++ b/graph.cpp @@ -4609,8 +4609,11 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) { set_floor(shCaveFloor); break; - case laDesert: case laDryForest: + set_floor(DIM == 3 ? shFeatherFloor : shDesertFloor); + break; + + case laDesert: case laRedRock: case laSnakeNest: case laCocytus: set_floor(shDesertFloor);