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3D:: Dry Forest uses feather floor
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@ -4609,8 +4609,11 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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set_floor(shCaveFloor);
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break;
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case laDesert:
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case laDryForest:
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set_floor(DIM == 3 ? shFeatherFloor : shDesertFloor);
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break;
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case laDesert:
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case laRedRock: case laSnakeNest:
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case laCocytus:
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set_floor(shDesertFloor);
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