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fixup to guards

This commit is contained in:
Zeno Rogue 2020-07-03 15:17:59 +02:00
parent f3c35de400
commit d0823b70ec
2 changed files with 4 additions and 2 deletions

View File

@ -2080,7 +2080,9 @@ void celldrawer::draw_wall_full() {
#if MAXMDIM >= 4
// draw the ceiling
if(WDIM == 2 && GDIM == 3) {
#if CAP_GL
draw_ceiling();
#endif
int rd = rosedist(c);
if(rd) {

View File

@ -209,7 +209,7 @@ EX namespace netgen {
void blackline(vec v1, vec v2, color_t col = 0x000000FF) {
#if CAP_SDLGFX
aalineColor(s, int(v1.x), int(v1.y), int(v2.x), int(v2.y), col);
#elseif CAP_SDL
#elif CAP_SDL
SDL_LockSurface(s);
int len = abs(v1.x-v2.x) + abs(v1.y-v2.y);
for(int i=0; i<=len; i++)
@ -227,7 +227,7 @@ EX namespace netgen {
polyy[1] = int(v2.y);
polyy[2] = int(v3.y);
filledPolygonColorI(s, polyx, polyy, 3, col);
#elseif CAP_SDL
#elif CAP_SDL
SDL_LockSurface(s);
int len = abs(v1.x-v2.x) + abs(v1.y-v2.y);
for(int i=0; i<=len; i++) for(int j=0; j<=len; j++) if(i+j <= len)