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	added missing horo_ok
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		| @@ -1094,7 +1094,7 @@ void buildBigStuff(cell *c, cell *from) { | ||||
|    | ||||
|     // buildbigstuff | ||||
|  | ||||
|     if(c->land == laRlyeh && ctof(c) &&  | ||||
|     if(c->land == laRlyeh && ctof(c) && horo_ok() &&  | ||||
|       (quickfind(laTemple) || peace::on || (hrand(I2000) < 100 &&  | ||||
|       items[itStatue] >= U5 && !randomPatternsMode &&  | ||||
|       !tactic::on && !yendor::on))) | ||||
| @@ -1105,7 +1105,7 @@ void buildBigStuff(cell *c, cell *from) { | ||||
|       !randomPatternsMode && !tactic::on && !yendor::on && landUnlocked(laMountain)))) | ||||
|       createAlternateMap(c, 2, hsA); | ||||
|  | ||||
|     if(c->land == laOvergrown && ctof(c) &&  | ||||
|     if(c->land == laOvergrown && ctof(c) && horo_ok() && | ||||
|       (quickfind(laClearing) || (hrand(I2000) < 25 &&  | ||||
|       !randomPatternsMode && items[itMutant] >= U5 && | ||||
|       isLandIngame(laClearing) && | ||||
|   | ||||
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