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added missing horo_ok
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f4a3446ba3
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@ -1094,7 +1094,7 @@ void buildBigStuff(cell *c, cell *from) {
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// buildbigstuff
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// buildbigstuff
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if(c->land == laRlyeh && ctof(c) &&
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if(c->land == laRlyeh && ctof(c) && horo_ok() &&
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(quickfind(laTemple) || peace::on || (hrand(I2000) < 100 &&
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(quickfind(laTemple) || peace::on || (hrand(I2000) < 100 &&
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items[itStatue] >= U5 && !randomPatternsMode &&
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items[itStatue] >= U5 && !randomPatternsMode &&
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!tactic::on && !yendor::on)))
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!tactic::on && !yendor::on)))
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@ -1105,7 +1105,7 @@ void buildBigStuff(cell *c, cell *from) {
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!randomPatternsMode && !tactic::on && !yendor::on && landUnlocked(laMountain))))
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!randomPatternsMode && !tactic::on && !yendor::on && landUnlocked(laMountain))))
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createAlternateMap(c, 2, hsA);
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createAlternateMap(c, 2, hsA);
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if(c->land == laOvergrown && ctof(c) &&
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if(c->land == laOvergrown && ctof(c) && horo_ok() &&
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(quickfind(laClearing) || (hrand(I2000) < 25 &&
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(quickfind(laClearing) || (hrand(I2000) < 25 &&
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!randomPatternsMode && items[itMutant] >= U5 &&
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!randomPatternsMode && items[itMutant] >= U5 &&
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isLandIngame(laClearing) &&
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isLandIngame(laClearing) &&
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