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redone some Guided Tour slides
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21
tour.cpp
21
tour.cpp
@ -518,7 +518,7 @@ EX slide default_slides[] = {
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},
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{bog+"Basics of gameplay", 11, LEGAL::ANY,
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"The game starts in the Icy Lands. Collect the Ice Diamonds "
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"(press F1 if you do not know how to move). "
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"(press F1 if you do not know how to move or the end goal). "
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"After you collect many of them, monsters will start to pose a challenge.\n"
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"As is typical in roguelikes and other games based on tactical skill rather "
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"than story, if you lose, you have to start a new one from the start. "
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@ -537,10 +537,25 @@ EX slide default_slides[] = {
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SHOWLAND( l == laIce );
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}
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},
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{bog+"Hypersian Rug model", 21, LEGAL::HYPERBOLIC,
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{bog+"Hyperbolic Soccerball", 23, LEGAL::ANY | USE_SLIDE_NAME,
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"New players think that the action of HyperRogue takes place on a sphere. "
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"This is not true -- in fact, just the opposite is true!\n\n"
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"A sphere can be tiled with hexagons and pentagons (the classic soccer ball); "
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"pentagons cause the world to close.\n\n"
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"The world of HyperRogue is tiled with hexagons "
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"and heptagons; heptagons give extra space!\n\n",
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[] (presmode mode) {
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setCanvas(mode, 'F');
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if(mode == 5) {
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cwt.at->move(0)->monst = moRunDog;
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cwt.at->move(1)->monst = moGoblin;
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}
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SHOWLAND( l == laCanvas );
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}
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},
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{bog+"Hypersian Rug model", 21, LEGAL::HYPERBOLIC,
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#if CAP_RUG
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"This is not true -- the next slide will show the surface HyperRogue "
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"The next slide will show the rendering of the surface HyperRogue "
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"actually takes place on.\n\n"
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"Use arrow keys to rotate the model, and Page Up/Down to zoom.\n\n"
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"If you do not see anything, press '5' to try a safer renderer.",
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