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fixed a weird crash in guided tour
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parent
7deb98154f
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@ -36,6 +36,18 @@ struct gamedata {
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}
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index += ssize;
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}
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template<class T> void store_ptr(T& x) {
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T* copy;
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if(mode == 0) {
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copy = new T;
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*copy = move(x);
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}
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store(copy);
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if(mode != 0) {
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x = move(*copy);
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delete copy;
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}
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}
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};
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#endif
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@ -49,7 +61,7 @@ void gamedata_all(gamedata& gd) {
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gd.store(chaosmode);
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gd.store(*current_display);
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gd.store(cgip);
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gd.store(vid);
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gd.store_ptr(vid);
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gd.store(sightrange_bonus);
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gd.store(genrange_bonus);
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gd.store(gamerange_bonus);
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