mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
renamed MF_* to CF_* to prevent the collision with movement flags; also added the missing CF_INACTIVE
This commit is contained in:
parent
653a0af39f
commit
ce8df3a0c6
97
classes.h
97
classes.h
@ -10,54 +10,55 @@ static inline void set_flag(flagtype& f, flagtype which, bool b) {
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else f &= ~which;
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}
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static const flagtype MF_NOGHOST = Flag(0);
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static const flagtype MF_RAIDER = Flag(1);
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static const flagtype MF_PRINCESS = Flag(2);
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static const flagtype MF_MIMIC = Flag(3);
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static const flagtype MF_GOK = Flag(4);
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static const flagtype MF_NONLIVING = Flag(5);
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static const flagtype MF_METAL = Flag(6);
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static const flagtype MF_STUNNABLE = Flag(7);
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static const flagtype MF_HP = Flag(8);
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static const flagtype MF_MOUNTABLE = Flag(9);
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static const flagtype MF_FRIENDLY = Flag(10);
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static const flagtype MF_PLAYER = Flag(11);
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static const flagtype MF_BUG = Flag(12);
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static const flagtype MF_IVY = Flag(13);
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static const flagtype MF_PART = Flag(14);
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static const flagtype MF_MUTANTIVY = Flag(15);
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static const flagtype MF_ANYIVY = Flag(16);
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static const flagtype MF_BULLET = Flag(17);
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static const flagtype MF_DEMON = Flag(18);
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static const flagtype MF_WORM = Flag(19);
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static const flagtype MF_WITCH = Flag(20);
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static const flagtype MF_BIRD = Flag(21);
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static const flagtype MF_SLOWMOVER = Flag(22);
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static const flagtype MF_MAGNETIC = Flag(23);
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static const flagtype MF_SWITCH = Flag(24);
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static const flagtype MF_GHOST = Flag(25);
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static const flagtype MF_SHARK = Flag(26);
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static const flagtype MF_SLIME = Flag(27);
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static const flagtype MF_DRAGON = Flag(28);
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static const flagtype MF_KRAKEN = Flag(29);
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static const flagtype MF_NOBLOW = Flag(30);
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static const flagtype MF_MULTITILE = Flag(31);
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static const flagtype MF_LEADER = Flag(32);
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static const flagtype MF_FLYING = Flag(33);
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static const flagtype MF_ATTACK_THRU_VINE = Flag(34);
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static const flagtype MF_ATTACK_NONADJACENT = Flag(35);
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static const flagtype MF_NOHIGHLIGHT = Flag(36);
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static const flagtype MF_INACTIVE = Flag(37);
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static const flagtype MF_UNARMED = Flag(38);
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static const flagtype MF_IGNORE_PLATE = Flag(39);
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static const flagtype MF_BULL = Flag(40);
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static const flagtype MF_TROLL = Flag(41);
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static const flagtype MF_IGNORE_SMELL = Flag(42);
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static const flagtype MF_RATLING = Flag(43);
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static const flagtype MF_POWER = Flag(44);
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static const flagtype MF_GHOSTMOVER = Flag(45);
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static const flagtype MF_TECHNICAL = Flag(46);
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static const flagtype MF_MOVED = Flag(47);
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// we use CF not MF to avoid confusion with MF_ movement flags
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static const flagtype CF_NOGHOST = Flag(0);
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static const flagtype CF_RAIDER = Flag(1);
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static const flagtype CF_PRINCESS = Flag(2);
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static const flagtype CF_MIMIC = Flag(3);
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static const flagtype CF_GOK = Flag(4);
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static const flagtype CF_NONLIVING = Flag(5);
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static const flagtype CF_METAL = Flag(6);
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static const flagtype CF_STUNNABLE = Flag(7);
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static const flagtype CF_HP = Flag(8);
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static const flagtype CF_MOUNTABLE = Flag(9);
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static const flagtype CF_FRIENDLY = Flag(10);
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static const flagtype CF_PLAYER = Flag(11);
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static const flagtype CF_BUG = Flag(12);
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static const flagtype CF_IVY = Flag(13);
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static const flagtype CF_PART = Flag(14);
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static const flagtype CF_MUTANTIVY = Flag(15);
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static const flagtype CF_ANYIVY = Flag(16);
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static const flagtype CF_BULLET = Flag(17);
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static const flagtype CF_DEMON = Flag(18);
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static const flagtype CF_WORM = Flag(19);
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static const flagtype CF_WITCH = Flag(20);
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static const flagtype CF_BIRD = Flag(21);
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static const flagtype CF_SLOWMOVER = Flag(22);
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static const flagtype CF_MAGNETIC = Flag(23);
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static const flagtype CF_SWITCH = Flag(24);
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static const flagtype CF_GHOST = Flag(25);
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static const flagtype CF_SHARK = Flag(26);
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static const flagtype CF_SLIME = Flag(27);
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static const flagtype CF_DRAGON = Flag(28);
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static const flagtype CF_KRAKEN = Flag(29);
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static const flagtype CF_NOBLOW = Flag(30);
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static const flagtype CF_MULTITILE = Flag(31);
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static const flagtype CF_LEADER = Flag(32);
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static const flagtype CF_FLYING = Flag(33);
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static const flagtype CF_ATTACK_THRU_VINE = Flag(34);
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static const flagtype CF_ATTACK_NONADJACENT = Flag(35);
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static const flagtype CF_NOHIGHLIGHT = Flag(36);
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static const flagtype CF_INACTIVE = Flag(37);
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static const flagtype CF_UNARMED = Flag(38);
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static const flagtype CF_IGNORE_PLATE = Flag(39);
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static const flagtype CF_BULL = Flag(40);
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static const flagtype CF_TROLL = Flag(41);
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static const flagtype CF_IGNORE_SMELL = Flag(42);
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static const flagtype CF_RATLING = Flag(43);
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static const flagtype CF_POWER = Flag(44);
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static const flagtype CF_GHOSTMOVER = Flag(45);
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static const flagtype CF_TECHNICAL = Flag(46);
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static const flagtype CF_MOVED = Flag(47);
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enum eMonster {
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#define MONSTER(a,b,c,d,e,f,g,h) d,
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269
content.cpp
269
content.cpp
@ -21,7 +21,7 @@
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#endif
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MONSTER( 0, 0, "no monster" , moNone, ZERO | MF_NOGHOST | MF_NOBLOW, RESERVED, moNone, NULL)
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MONSTER( 0, 0, "no monster" , moNone, ZERO | CF_NOGHOST | CF_NOBLOW, RESERVED, moNone, NULL)
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MONSTER( 'Y', 0x4040FF, "Yeti" , moYeti, ZERO, RESERVED, moYeti,
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"A big and quite intelligent monster living in the Icy Land."
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)
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@ -29,20 +29,22 @@ MONSTER( 'W', 0xD08040, "Icewolf" , moWolf, ZERO, RESERVED, moYeti,
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"A nasty predator from the Icy Land. Contrary to other monsters, "
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"it tracks its prey by their heat."
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)
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MONSTER( 'W', 0xD08040, "Icewolf" , moWolfMoved, MF_MOVED, RESERVED, moNone, "")
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MONSTER( 'W', 0xD08040, "Icewolf" , moWolfMoved, CF_MOVED, RESERVED, moNone, "")
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MONSTER( 'R', 0xFF8000, "Ranger" , moRanger, ZERO, RESERVED, moYeti,
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"Rangers take care of the magic mirrors in the Land of Mirrors. "
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"They know that rogues like to break these mirrors... so "
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"they will attack you!"
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)
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MONSTER( 'T', 0xD0D0D0, "Rock Troll", moTroll, ZERO | MF_TROLL, RESERVED, moYeti, trollhelp)
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MONSTER( 'T', 0xD0D0D0, "Rock Troll", moTroll, ZERO | CF_TROLL, RESERVED, moYeti, trollhelp)
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MONSTER( 'G', 0x20D020, "Goblin", moGoblin, ZERO, RESERVED, moYeti,
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"A nasty creature native to the Living Caves. They don't like you "
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"for some reason."
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)
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MONSTER( 'S', 0xE0E040, "Sand Worm", moWorm, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, wormdes )
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MONSTER( 's', 0x808000, "Sand Worm Tail", moWormtail, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, wormdes )
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MONSTER( 'S', 0x808000, "Sand Worm W", moWormwait, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, wormdes )
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MONSTER( 'S', 0xE0E040, "Sand Worm", moWorm, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM, RESERVED, moNone, wormdes )
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MONSTER( 's', 0x808000, "Sand Worm Tail", moWormtail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, wormdes )
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MONSTER( 'S', 0x808000, "Sand Worm W", moWormwait, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, wormdes )
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MONSTER( 'H', 0x80FF00, "Hedgehog Warrior", moHedge, ZERO, RESERVED, moYeti,
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"These warriors of the Forest wield exotic weapons called hedgehog blades. "
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"These blades protect them from a frontal attack, but they still can be 'stabbed' "
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@ -50,38 +52,40 @@ MONSTER( 'H', 0x80FF00, "Hedgehog Warrior", moHedge, ZERO, RESERVED, moYeti,
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)
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MONSTER( 'M', 0x806050, "Desert Man", moDesertman, ZERO, RESERVED, moYeti,
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"A tribe of men native to the Desert. They have even tamed the huge Sandworms, who won't attack them.")
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MONSTER( 'C', 0x00FFFF, "Ivy Root", moIvyRoot, ZERO | MF_NOGHOST | MF_NOBLOW | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0xFFFF00, "Active Ivy", moIvyHead, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0x40FF00, "Ivy Branch", moIvyBranch, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0x006030, "Dormant Ivy", moIvyWait, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_NOHIGHLIGHT | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0x804000, "Dead Ivy", moIvyNext, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_NOHIGHLIGHT | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0x800000, "Dead Ivy", moIvyDead, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_NOHIGHLIGHT | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0x00FFFF, "Ivy Root", moIvyRoot, ZERO | CF_NOGHOST | CF_NOBLOW | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0xFFFF00, "Active Ivy", moIvyHead, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0x40FF00, "Ivy Branch", moIvyBranch, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0x006030, "Dormant Ivy", moIvyWait, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_NOHIGHLIGHT | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0x804000, "Dead Ivy", moIvyNext, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_NOHIGHLIGHT | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes)
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MONSTER( 'C', 0x800000, "Dead Ivy", moIvyDead, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_NOHIGHLIGHT | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes)
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MONSTER( 'M', 0x804000, "Giant Ape", moMonkey, ZERO, RESERVED, moYeti,
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"This giant ape thinks that you are an enemy.")
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MONSTER( 'B', 0x909000, "Slime Beast", moSlime, ZERO | MF_NOBLOW | MF_SLIME | MF_IGNORE_SMELL, RESERVED, moSlime, slimehelp)
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MONSTER( '@', 0xFF80FF, "Mimic", moMimic, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MIMIC | MF_NONLIVING | MF_FRIENDLY, RESERVED, moNone,
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MONSTER( 'B', 0x909000, "Slime Beast", moSlime, ZERO | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime, slimehelp)
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MONSTER( '@', 0xFF80FF, "Mimic", moMimic, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MIMIC | CF_NONLIVING | CF_FRIENDLY, RESERVED, moNone,
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"A magical being which copies your movements. "
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"You feel that it would be much more useful in an Euclidean space."
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)
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MONSTER( '@', 0xFF8080, "Mirage (REMOVED)", moREMOVED, ZERO, RESERVED, moNone,
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"A magical being which copies your movements. "
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)
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MONSTER( '@', 0x509050, "Golem", moGolem, ZERO | MF_NOGHOST | MF_GOK | MF_NONLIVING | MF_FRIENDLY, RESERVED, moNone,
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MONSTER( '@', 0x509050, "Golem", moGolem, ZERO | CF_NOGHOST | CF_GOK | CF_NONLIVING | CF_FRIENDLY, RESERVED, moNone,
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"You can summon these friendly constructs with a magical process."
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)
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MONSTER( '@', 0x509050, "Golem", moGolemMoved, ZERO | MF_NOGHOST | MF_GOK | MF_NONLIVING | MF_FRIENDLY | MF_MOVED, RESERVED, moNone,
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MONSTER( '@', 0x509050, "Golem", moGolemMoved, ZERO | CF_NOGHOST | CF_GOK | CF_NONLIVING | CF_FRIENDLY | CF_MOVED, RESERVED, moNone,
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"You can summon these friendly constructs with a magical process."
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)
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MONSTER( 'E', 0xD09050, "Eagle", moEagle, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle,
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MONSTER( 'E', 0xD09050, "Eagle", moEagle, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
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"A majestic bird, who is able to fly very fast."
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)
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MONSTER( 'S', 0xFF8080, "Seep", moSeep, ZERO | MF_NOBLOW | MF_SLIME | MF_IGNORE_SMELL, RESERVED, moSlime,
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MONSTER( 'S', 0xFF8080, "Seep", moSeep, ZERO | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime,
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"A monster who is able to live inside the living cave wall."
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)
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MONSTER( 'Z', 0x804000, "Zombie", moZombie, ZERO | MF_NONLIVING, RESERVED, moYeti,
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MONSTER( 'Z', 0x804000, "Zombie", moZombie, ZERO | CF_NONLIVING, RESERVED, moYeti,
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"A typical Graveyard monster."
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)
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MONSTER( 'G', 0xFFFFFF, "Ghost", moGhost, ZERO | MF_NOBLOW | MF_NONLIVING | MF_GHOST | MF_FLYING | MF_ATTACK_THRU_VINE | MF_ATTACK_NONADJACENT | MF_IGNORE_PLATE | MF_IGNORE_SMELL | MF_GHOSTMOVER, RESERVED, moGhost,
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MONSTER( 'G', 0xFFFFFF, "Ghost", moGhost, ZERO | CF_NOBLOW | CF_NONLIVING | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE | CF_IGNORE_SMELL | CF_GHOSTMOVER, RESERVED, moGhost,
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"A typical monster from the Graveyard, who moves through walls.\n\n"
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"There are also wandering Ghosts. They will appear "
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"if you do not explore any new places for a long time (about 100 turns). "
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@ -90,13 +94,14 @@ MONSTER( 'G', 0xFFFFFF, "Ghost", moGhost, ZERO | MF_NOBLOW | MF_NONLIVING | MF_G
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MONSTER( 'N', 0x404040, "Necromancer", moNecromancer, ZERO, RESERVED, moYeti,
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"Necromancers can raise ghosts and zombies from fresh graves."
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)
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MONSTER( 'S', 0x404040, "Shadow", moShadow, ZERO | MF_NONLIVING, RESERVED, moNone,
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MONSTER( 'S', 0x404040, "Shadow", moShadow, ZERO | CF_NONLIVING, RESERVED, moNone,
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"A creepy monster who follows you everywhere in the Graveyard."
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)
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MONSTER( 'T', 0x40E040, "Tentacle", moTentacle, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, tentdes )
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MONSTER( 't', 0x008000, "Tentacle Tail", moTentacletail, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, tentdes )
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MONSTER( 'T', 0x008000, "Tentacle W", moTentaclewait, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, tentdes )
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MONSTER( 'z', 0xC00000, "Tentacle (withdrawing)", moTentacleEscaping, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, tentdes )
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MONSTER( 'T', 0x40E040, "Tentacle", moTentacle, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM, RESERVED, moNone, tentdes )
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MONSTER( 't', 0x008000, "Tentacle Tail", moTentacletail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, tentdes )
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MONSTER( 'T', 0x008000, "Tentacle W", moTentaclewait, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, tentdes )
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MONSTER( 'z', 0xC00000, "Tentacle (withdrawing)", moTentacleEscaping, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM, RESERVED, moNone, tentdes )
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MONSTER( 'P', 0xFF8000, "Cultist", moCultist, ZERO, RESERVED, moYeti,
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"People worshipping Cthulhu. They are very dangerous."
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)
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@ -104,18 +109,18 @@ MONSTER( 'P', 0xFFFF00, "Fire Cultist", moPyroCultist, ZERO, RESERVED, moYeti,
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"People worshipping Cthulhu. This one is especially dangerous, "
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"as he is armed with a weapon which launches fire from afar."
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)
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MONSTER( 'D', 0xFF0000, "Greater Demon", moGreater, ZERO | MF_DEMON | MF_SLOWMOVER, RESERVED, moYeti, gdemonhelp)
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MONSTER( 'D', 0x800000, "Greater Demon", moGreaterM, ZERO | MF_DEMON, RESERVED, moLesser, gdemonhelp)
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MONSTER( 'd', 0xFF2020, "Lesser Demon", moLesser, ZERO | MF_DEMON | MF_SLOWMOVER, RESERVED, moYeti, ldemonhelp)
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MONSTER( 'd', 0x802020, "Lesser Demon", moLesserM, ZERO | MF_DEMON, RESERVED, moLesser, ldemonhelp)
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MONSTER( 'S', 0x2070C0, "Ice Shark", moShark, ZERO | MF_SHARK, RESERVED, moShark,
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MONSTER( 'D', 0xFF0000, "Greater Demon", moGreater, ZERO | CF_DEMON | CF_SLOWMOVER, RESERVED, moYeti, gdemonhelp)
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MONSTER( 'D', 0x800000, "Greater Demon", moGreaterM, ZERO | CF_DEMON | CF_INACTIVE, RESERVED, moLesser, gdemonhelp)
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MONSTER( 'd', 0xFF2020, "Lesser Demon", moLesser, ZERO | CF_DEMON | CF_SLOWMOVER, RESERVED, moYeti, ldemonhelp)
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MONSTER( 'd', 0x802020, "Lesser Demon", moLesserM, ZERO | CF_DEMON | CF_INACTIVE, RESERVED, moLesser, ldemonhelp)
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MONSTER( 'S', 0x2070C0, "Ice Shark", moShark, ZERO | CF_SHARK, RESERVED, moShark,
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"This dangerous predator has killed many people, and has been sent to Cocytus."
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)
|
||||
MONSTER( 'W', 0xFFFFFF, "Running Dog", moRunDog, ZERO, RESERVED, moYeti,
|
||||
"This white dog is able to run all the time. It is the only creature "
|
||||
"able to survive and breed in the Land of Eternal Motion."
|
||||
)
|
||||
MONSTER( 'S', 0xC00040, "Demon Shark", moGreaterShark, ZERO | MF_NOBLOW | MF_SHARK | MF_IGNORE_SMELL | MF_GHOSTMOVER, RESERVED, moGreaterShark,
|
||||
MONSTER( 'S', 0xC00040, "Demon Shark", moGreaterShark, ZERO | CF_NOBLOW | CF_SHARK | CF_IGNORE_SMELL | CF_GHOSTMOVER, RESERVED, moGreaterShark,
|
||||
"Demons of Hell do not drown when they fall into the lake in Cocytus. "
|
||||
"They turn into demonic sharks, enveloped in a cloud of steam."
|
||||
)
|
||||
@ -124,7 +129,7 @@ MONSTER( 'S', 0xC00040, "Fire Fairy", moFireFairy, ZERO, RESERVED, moYeti,
|
||||
"The forest is infinite, after all...\n\n"
|
||||
"Fire Fairies transform into fires when they die."
|
||||
)
|
||||
MONSTER( 'C', 0x4000C0, "Crystal Sage", moCrystalSage, ZERO | MF_UNARMED, RESERVED, moYeti,
|
||||
MONSTER( 'C', 0x4000C0, "Crystal Sage", moCrystalSage, ZERO | CF_UNARMED, RESERVED, moYeti,
|
||||
"This being radiates an aura of wisdom. "
|
||||
"It is made of a beautiful crystal, you would love to take it home. "
|
||||
"But how is it going to defend itself? Better not to think of it, "
|
||||
@ -151,121 +156,121 @@ MONSTER( 'V', 0x421C52, "Vine Beast", moVineBeast, ZERO, RESERVED, moYeti,
|
||||
"A beast made of vines!\n\n"
|
||||
"Vine Beasts turn into vines when they die."
|
||||
)
|
||||
MONSTER( 'V', 0xFFC0C0, "Vine Spirit", moVineSpirit, ZERO | MF_NOBLOW | MF_SLIME | MF_ATTACK_THRU_VINE | MF_IGNORE_SMELL, RESERVED, moSlime,
|
||||
MONSTER( 'V', 0xFFC0C0, "Vine Spirit", moVineSpirit, ZERO | CF_NOBLOW | CF_SLIME | CF_ATTACK_THRU_VINE | CF_IGNORE_SMELL, RESERVED, moSlime,
|
||||
"A spirit living in the vines!\n\n"
|
||||
"Vine Spirits destroy the vines when they die."
|
||||
)
|
||||
MONSTER( 'T', 0x803030, "Dark Troll", moDarkTroll, ZERO | MF_TROLL, RESERVED, moYeti,
|
||||
MONSTER( 'T', 0x803030, "Dark Troll", moDarkTroll, ZERO | CF_TROLL, RESERVED, moYeti,
|
||||
"A Troll without the power of Life."
|
||||
)
|
||||
MONSTER( 'E', 0xFFFF40, "Earth Elemental", moEarthElemental, ZERO | MF_NONLIVING, RESERVED, moEarthElemental,
|
||||
MONSTER( 'E', 0xFFFF40, "Earth Elemental", moEarthElemental, ZERO | CF_NONLIVING, RESERVED, moEarthElemental,
|
||||
"A rare unliving construct from the Dead Caves. "
|
||||
"It instantly destroys cave walls next to its path, and also leaves "
|
||||
"an impassable wall behind it. You suppose that this impassable wall helps it to "
|
||||
"escape from some threats. You hope you won't meet these threats..."
|
||||
)
|
||||
MONSTER( 'B', 0xC04040, "Red Hyperbug", moBug0, ZERO | MF_BUG, RESERVED, moBug0, hivehelp)
|
||||
MONSTER( 'B', 0x40C040, "Green Hyperbug", moBug1, ZERO | MF_BUG, RESERVED, moBug1, hivehelp)
|
||||
MONSTER( 'B', 0x4040C0, "Blue Hyperbug", moBug2, ZERO | MF_BUG, RESERVED, moBug2, hivehelp)
|
||||
MONSTER( 'W', 0x404040, "Witch Apprentice", moWitch, ZERO | MF_WITCH | MF_POWER, RESERVED, moYeti,
|
||||
MONSTER( 'B', 0xC04040, "Red Hyperbug", moBug0, ZERO | CF_BUG, RESERVED, moBug0, hivehelp)
|
||||
MONSTER( 'B', 0x40C040, "Green Hyperbug", moBug1, ZERO | CF_BUG, RESERVED, moBug1, hivehelp)
|
||||
MONSTER( 'B', 0x4040C0, "Blue Hyperbug", moBug2, ZERO | CF_BUG, RESERVED, moBug2, hivehelp)
|
||||
MONSTER( 'W', 0x404040, "Witch Apprentice", moWitch, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti,
|
||||
"A Witch without any special powers. But watch out! She will "
|
||||
"pick up any basic Orbs on her path, and use their powers."
|
||||
)
|
||||
MONSTER( 'W', 0xFF4040, "Speed Witch", moWitchSpeed, ZERO | MF_WITCH | MF_POWER, RESERVED, moYeti,
|
||||
MONSTER( 'W', 0xFF4040, "Speed Witch", moWitchSpeed, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti,
|
||||
"A Witch with a Speed spell. She moves twice as fast as you. Unless you "
|
||||
"have an Orb of Speed too, of course!"
|
||||
)
|
||||
MONSTER( 'W', 0xFFFFFF, "Flash Witch", moWitchFlash, ZERO | MF_WITCH | MF_POWER, RESERVED, moYeti,
|
||||
MONSTER( 'W', 0xFFFFFF, "Flash Witch", moWitchFlash, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti,
|
||||
"A Witch with a Flash spell. Very dangerous!\n\n"
|
||||
"Luckily, she never uses the spell if it would kill her friends. "
|
||||
"She could destroy an Evil Golem, though."
|
||||
)
|
||||
MONSTER( 'W', 0xFF8000, "Fire Witch", moWitchFire, ZERO | MF_WITCH | MF_POWER, RESERVED, moYeti,
|
||||
MONSTER( 'W', 0xFF8000, "Fire Witch", moWitchFire, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti,
|
||||
"A Witch with a Fire spell. She will leave a trail of fire behind her."
|
||||
)
|
||||
MONSTER( 'W', 0x8080FF, "Winter Witch", moWitchWinter, ZERO | MF_WITCH | MF_IGNORE_SMELL | MF_GHOSTMOVER | MF_POWER, RESERVED, moWitchWinter,
|
||||
MONSTER( 'W', 0x8080FF, "Winter Witch", moWitchWinter, ZERO | CF_WITCH | CF_IGNORE_SMELL | CF_GHOSTMOVER | CF_POWER, RESERVED, moWitchWinter,
|
||||
"A Witch with a Winter spell. She is able to move through fire."
|
||||
)
|
||||
MONSTER( 'W', 0x808080, "Aether Witch", moWitchGhost, ZERO | MF_NOBLOW | MF_WITCH | MF_IGNORE_SMELL | MF_GHOSTMOVER | MF_POWER, RESERVED, moWitchGhost,
|
||||
MONSTER( 'W', 0x808080, "Aether Witch", moWitchGhost, ZERO | CF_NOBLOW | CF_WITCH | CF_IGNORE_SMELL | CF_GHOSTMOVER | CF_POWER, RESERVED, moWitchGhost,
|
||||
"A Witch with an Aether spell. She is able to move through fire and walls."
|
||||
)
|
||||
MONSTER( '@', 0x905050, "Evil Golem", moEvilGolem, ZERO | MF_NONLIVING | MF_POWER, RESERVED, moYeti,
|
||||
MONSTER( '@', 0x905050, "Evil Golem", moEvilGolem, ZERO | CF_NONLIVING | CF_POWER, RESERVED, moYeti,
|
||||
"Somebody has summoned these evil constructs with a magical process."
|
||||
)
|
||||
MONSTER( '@', 0x8080FF, "Knight", moKnight, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY, RESERVED, moNone, camelothelp )
|
||||
MONSTER( 'P', 0xD10000, "Cult Leader", moCultistLeader, ZERO | MF_LEADER, RESERVED, moPirate,
|
||||
MONSTER( '@', 0x8080FF, "Knight", moKnight, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY, RESERVED, moNone, camelothelp )
|
||||
MONSTER( 'P', 0xD10000, "Cult Leader", moCultistLeader, ZERO | CF_LEADER, RESERVED, moPirate,
|
||||
"These Cultists can push the statues, just like you."
|
||||
)
|
||||
MONSTER( 'B', 0x909000, "Slime Beast", moSlimeNextTurn, ZERO, RESERVED, moNone, slimehelp)
|
||||
MONSTER( '@', 0x8080FF, "Knight", moKnightMoved, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_MOVED, RESERVED, moNone, camelothelp )
|
||||
MONSTER( '@', 0x8B4513, "Illusion", moIllusion, ZERO | MF_NOGHOST | MF_NONLIVING | MF_FRIENDLY | MF_IGNORE_PLATE, RESERVED, moNone,
|
||||
MONSTER( '@', 0x8080FF, "Knight", moKnightMoved, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_MOVED, RESERVED, moNone, camelothelp )
|
||||
MONSTER( '@', 0x8B4513, "Illusion", moIllusion, ZERO | CF_NOGHOST | CF_NONLIVING | CF_FRIENDLY | CF_IGNORE_PLATE, RESERVED, moNone,
|
||||
"Illusions are targeted "
|
||||
"by most monsters, just like yourself, Thumpers, and your friends."
|
||||
)
|
||||
MONSTER( 'P', 0xD00000, "Pirate", moPirate, ZERO | MF_LEADER, RESERVED, moPirate,
|
||||
MONSTER( 'P', 0xD00000, "Pirate", moPirate, ZERO | CF_LEADER, RESERVED, moPirate,
|
||||
"Just a typical hyperbolic pirate." )
|
||||
MONSTER( 'S', 0x8080C0, "Shark", moCShark, ZERO | MF_SHARK, RESERVED, moShark, "Just a nasty shark.")
|
||||
MONSTER( 'P', 0x0000FF, "Parrot", moParrot, ZERO | MF_NOBLOW | MF_SLIME | MF_IGNORE_SMELL, RESERVED, moSlime, "Parrots feel safe in the forests of Caribbean, so they "
|
||||
MONSTER( 'S', 0x8080C0, "Shark", moCShark, ZERO | CF_SHARK, RESERVED, moShark, "Just a nasty shark.")
|
||||
MONSTER( 'P', 0x0000FF, "Parrot", moParrot, ZERO | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime, "Parrots feel safe in the forests of Caribbean, so they "
|
||||
"never leave them. But they will help the Pirates by attacking the intruders.")
|
||||
MONSTER( 'S', 0xE09000, "Rock Snake", moHexSnake, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_IGNORE_SMELL | MF_MULTITILE | MF_WORM, RESERVED, moNone, redsnakedes )
|
||||
MONSTER( 's', 0xE09000, "Rock Snake Tail", moHexSnakeTail, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, redsnakedes )
|
||||
MONSTER( 'T', 0xC02020, "Red Troll", moRedTroll, ZERO | MF_TROLL, RESERVED, moYeti, "A kind of Troll native to the Red Rock Valley.")
|
||||
MONSTER( 'B', 0xA00000, "Bomberbird", moBomberbird, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
MONSTER( 'S', 0xE09000, "Rock Snake", moHexSnake, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_IGNORE_SMELL | CF_MULTITILE | CF_WORM, RESERVED, moNone, redsnakedes )
|
||||
MONSTER( 's', 0xE09000, "Rock Snake Tail", moHexSnakeTail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, redsnakedes )
|
||||
MONSTER( 'T', 0xC02020, "Red Troll", moRedTroll, ZERO | CF_TROLL, RESERVED, moYeti, "A kind of Troll native to the Red Rock Valley.")
|
||||
MONSTER( 'B', 0xA00000, "Bomberbird", moBomberbird, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
"Dark red birds who have created the minefield.\n\n"
|
||||
"They create a mine on the spot where they are killed, provided "
|
||||
"that the terrain is suitable. Also note that mines are triggered "
|
||||
"by dead birds falling on them."
|
||||
)
|
||||
MONSTER( 'A', 0xFFFFFF, "Albatross", moAlbatross, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
MONSTER( 'A', 0xFFFFFF, "Albatross", moAlbatross, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
"Those large seabirds attack you for some reason. At least they are not "
|
||||
"as fast as Eagles..."
|
||||
)
|
||||
MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbird, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moTameBomberbird, tamebomberdesc)
|
||||
MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbirdMoved, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE | MF_MOVED, RESERVED, moTameBomberbird, tamebomberdesc)
|
||||
MONSTER( 'G', 0xFF0000, "Palace Guard", moPalace, ZERO | MF_STUNNABLE | MF_HP, RESERVED, moYeti,
|
||||
MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbird, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moTameBomberbird, tamebomberdesc)
|
||||
MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbirdMoved, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE | CF_MOVED, RESERVED, moTameBomberbird, tamebomberdesc)
|
||||
MONSTER( 'G', 0xFF0000, "Palace Guard", moPalace, ZERO | CF_STUNNABLE | CF_HP, RESERVED, moYeti,
|
||||
"You have to hit Palace Guards several times to kill them. After each hit, they "
|
||||
"are pushed away and stunned for some time."
|
||||
)
|
||||
MONSTER( 'G', 0xC06000, "Fat Guard", moFatGuard, ZERO | MF_STUNNABLE | MF_HP, RESERVED, moYeti, "Fat guards are too heavy to be pushed away by your hits.")
|
||||
MONSTER( 'G', 0xFFFFFF, "Skeleton", moSkeleton, ZERO | MF_NONLIVING | MF_STUNNABLE, RESERVED, moYeti,
|
||||
MONSTER( 'G', 0xC06000, "Fat Guard", moFatGuard, ZERO | CF_STUNNABLE | CF_HP, RESERVED, moYeti, "Fat guards are too heavy to be pushed away by your hits.")
|
||||
MONSTER( 'G', 0xFFFFFF, "Skeleton", moSkeleton, ZERO | CF_NONLIVING | CF_STUNNABLE, RESERVED, moYeti,
|
||||
"Skeletons work similar to Palace Guards, but they won't die no matter how many "
|
||||
"times you hit them. Well, you have to be more creative...\n\n"
|
||||
"Skeletons attacked outside of their native land, Palace, are stunned for a longer time."
|
||||
)
|
||||
MONSTER( 'G', 0xC000C0, "Vizier", moVizier, ZERO | MF_STUNNABLE | MF_HP, RESERVED, moYeti,
|
||||
MONSTER( 'G', 0xC000C0, "Vizier", moVizier, ZERO | CF_STUNNABLE | CF_HP, RESERVED, moYeti,
|
||||
"Viziers are neither pushed away nor stunned. However, you attack them automatically when "
|
||||
"escaping from them.")
|
||||
MONSTER( 'V', 0xC0C0C0, "Viking", moViking, ZERO | MF_LEADER, RESERVED, moPirate, "Mighty warriors from the Fjord, who can use boats.")
|
||||
MONSTER( 'T', 0x00FFFF, "Fjord Troll", moFjordTroll, ZERO | MF_TROLL, RESERVED, moYeti,
|
||||
MONSTER( 'V', 0xC0C0C0, "Viking", moViking, ZERO | CF_LEADER, RESERVED, moPirate, "Mighty warriors from the Fjord, who can use boats.")
|
||||
MONSTER( 'T', 0x00FFFF, "Fjord Troll", moFjordTroll, ZERO | CF_TROLL, RESERVED, moYeti,
|
||||
"Fjord Trolls leave a wall when they die, causing the living fjord to rise around it. "
|
||||
"Contrary to Rock Trolls, items around are not destroyed."
|
||||
)
|
||||
MONSTER( 'E', 0x0000FF, "Water Elemental", moWaterElemental, ZERO | MF_NOBLOW | MF_NONLIVING, RESERVED, moWaterElemental,
|
||||
MONSTER( 'E', 0x0000FF, "Water Elemental", moWaterElemental, ZERO | CF_NOBLOW | CF_NONLIVING, RESERVED, moWaterElemental,
|
||||
"Wherever this powerful being goes, the living fjord "
|
||||
"sinks below water, non-magical boats are destroyed, and fires are extinguished.\n\n"
|
||||
"As a special case, you can attack the Water Elemental from the water, without drowning immediately."
|
||||
)
|
||||
MONSTER( 'M', 0xD0D0D0, "Mouse", moMouse, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_UNARMED | MF_IGNORE_PLATE, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'M', 0xD0D0D0, "Mouse", moMouseMoved, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_UNARMED | MF_MOVED, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'P', 0xFF80FF, "Prince", moPrincess, ZERO | MF_NOGHOST | MF_PRINCESS | MF_GOK | MF_STUNNABLE | MF_HP | MF_FRIENDLY | MF_UNARMED, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'P', 0xFF80FF, "Princess", moPrincessMoved, ZERO | MF_NOGHOST | MF_PRINCESS | MF_GOK | MF_STUNNABLE | MF_HP | MF_FRIENDLY | MF_UNARMED | MF_MOVED, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'P', 0xFF80FF, "Prince", moPrincessArmed, ZERO | MF_NOGHOST | MF_PRINCESS | MF_GOK | MF_STUNNABLE | MF_HP | MF_FRIENDLY, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'P', 0xFF80FF, "Princess", moPrincessArmedMoved, ZERO | MF_NOGHOST | MF_PRINCESS | MF_GOK | MF_STUNNABLE | MF_HP | MF_FRIENDLY | MF_MOVED, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'M', 0xD0D0D0, "Mouse", moMouse, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'M', 0xD0D0D0, "Mouse", moMouseMoved, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_UNARMED | CF_MOVED, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'P', 0xFF80FF, "Prince", moPrincess, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_UNARMED, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'P', 0xFF80FF, "Princess", moPrincessMoved, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_UNARMED | CF_MOVED, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'P', 0xFF80FF, "Prince", moPrincessArmed, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'P', 0xFF80FF, "Princess", moPrincessArmedMoved, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_MOVED, RESERVED, moNone, princessdesc)
|
||||
MONSTER( 'F', 0xD03000, "Familiar", moFamiliar, ZERO, RESERVED, moYeti, "A simple servant of the master of the Ivory Tower.")
|
||||
MONSTER( 'B', 0x707070, "Gargoyle", moGargoyle, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, gargdesc)
|
||||
MONSTER( 'B', 0x707070, "Gargoyle", moGargoyle, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, gargdesc)
|
||||
MONSTER( 'E', 0xFF0000, "Fire Elemental", moFireElemental, ZERO, RESERVED, moYeti,
|
||||
"This monster leaves a trail of fire behind.")
|
||||
MONSTER( 'E', 0xC0C0FF, "Air Elemental", moAirElemental, ZERO | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moAirElemental, "An Air Elemental looks like a live tornado. Once you are three (or less) cells from it, "
|
||||
MONSTER( 'E', 0xC0C0FF, "Air Elemental", moAirElemental, ZERO | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moAirElemental, "An Air Elemental looks like a live tornado. Once you are three (or less) cells from it, "
|
||||
"it is impossible to move closer, due to strong winds. You can stand and wait, though. "
|
||||
"This also affects most monsters.")
|
||||
MONSTER( 'D', 0xC06000, "Striped Dog", moOrangeDog, ZERO, RESERVED, moYeti, "A predator native to the Zebra.")
|
||||
MONSTER( 'G', 0xFFFFFF, "Tentacle+Ghost", moTentacleGhost, ZERO | MF_NOGHOST | MF_NOBLOW | MF_GHOST | MF_FLYING | MF_ATTACK_THRU_VINE | MF_ATTACK_NONADJACENT | MF_IGNORE_PLATE | MF_IGNORE_SMELL | MF_MULTITILE | MF_WORM | MF_GHOSTMOVER, RESERVED, moNone, tentdes )
|
||||
MONSTER( 'B', 0x8080C0, "Metal Beast", moMetalBeast, ZERO | MF_METAL | MF_STUNNABLE | MF_SLOWMOVER, RESERVED, moYeti, elecdesc )
|
||||
MONSTER( 'B', 0xC060C0, "Rich Metal Beast", moMetalBeast2, ZERO | MF_METAL | MF_STUNNABLE | MF_SLOWMOVER, RESERVED, moYeti, elecdesc )
|
||||
MONSTER( 'G', 0xFFFFFF, "Tentacle+Ghost", moTentacleGhost, ZERO | CF_NOGHOST | CF_NOBLOW | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE | CF_IGNORE_SMELL | CF_MULTITILE | CF_WORM | CF_GHOSTMOVER, RESERVED, moNone, tentdes )
|
||||
MONSTER( 'B', 0x8080C0, "Metal Beast", moMetalBeast, ZERO | CF_METAL | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, elecdesc )
|
||||
MONSTER( 'B', 0xC060C0, "Rich Metal Beast", moMetalBeast2, ZERO | CF_METAL | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, elecdesc )
|
||||
MONSTER( 'O', 0xA06020, "Outlaw", moOutlaw, ZERO, RESERVED, moYeti, wildwestdesc )
|
||||
MONSTER( 'C', 0xC0C060, "Mutant Ivy", moMutant, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_MUTANTIVY, RESERVED, moNone, overdesc )
|
||||
MONSTER( 'T', 0x0080FF, "Storm Troll", moStormTroll, ZERO | MF_TROLL, RESERVED, moYeti, elecdesc )
|
||||
MONSTER( 'T', 0x00C080, "Forest Troll", moForestTroll, ZERO | MF_TROLL, RESERVED, moYeti,
|
||||
MONSTER( 'C', 0xC0C060, "Mutant Ivy", moMutant, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_MUTANTIVY, RESERVED, moNone, overdesc )
|
||||
MONSTER( 'T', 0x0080FF, "Storm Troll", moStormTroll, ZERO | CF_TROLL, RESERVED, moYeti, elecdesc )
|
||||
MONSTER( 'T', 0x00C080, "Forest Troll", moForestTroll, ZERO | CF_TROLL, RESERVED, moYeti,
|
||||
"Forest Trolls create an impassable wall when they die."
|
||||
)
|
||||
MONSTER( 'F', 0xC35817, "Giant Fox", moRedFox, ZERO, RESERVED, moYeti,
|
||||
@ -275,58 +280,58 @@ MONSTER( 'F', 0xC35817, "Giant Fox", moRedFox, ZERO, RESERVED, moYeti,
|
||||
"Well, this creature has chosen the second option. It won't be happy "
|
||||
"if you destroy its prison.\n"
|
||||
)
|
||||
MONSTER( 'C', 0x8080FF, "Wind Crow", moWindCrow, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
MONSTER( 'C', 0x8080FF, "Wind Crow", moWindCrow, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
"A large bird who likes strong winds. Just as you, it can fly quickly in the wind."
|
||||
)
|
||||
MONSTER( 'G', 0xC0FFC0, "Friendly Ghost", moFriendlyGhost, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_GHOST | MF_FLYING | MF_ATTACK_THRU_VINE | MF_ATTACK_NONADJACENT | MF_IGNORE_PLATE, RESERVED, moFriendlyGhost,
|
||||
MONSTER( 'G', 0xC0FFC0, "Friendly Ghost", moFriendlyGhost, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE, RESERVED, moFriendlyGhost,
|
||||
"Friendly ghosts are friendly beings who can go through any obstacles. However, "
|
||||
"unlike most friends, they tend to fly away from you."
|
||||
)
|
||||
MONSTER( 'R', 0x906030, "Ratling", moRatling, ZERO | MF_LEADER | MF_RATLING, RESERVED, moPirate,
|
||||
MONSTER( 'R', 0x906030, "Ratling", moRatling, ZERO | CF_LEADER | CF_RATLING, RESERVED, moPirate,
|
||||
"These warped humanoids are skilled warriors and sailors, and they "
|
||||
"feel at home at the Warped Coast. Their battle experience has taught them "
|
||||
"that enemies who wait without moving or attacking anything are the most deadly. "
|
||||
"If they see such an enemy, they become extremely suspicious, and they also wait."
|
||||
)
|
||||
MONSTER( 'F', 0xC00000, "False Princess", moFalsePrincess, ZERO, RESERVED, moYeti, GENDERSWITCH )
|
||||
MONSTER( 'R', 0x500050, "Rose Lady", moRoseLady, ZERO | MF_IGNORE_SMELL, RESERVED, moYeti, GENDERSWITCH )
|
||||
MONSTER( 'R', 0x500050, "Rose Lady", moRoseLady, ZERO | CF_IGNORE_SMELL, RESERVED, moYeti, GENDERSWITCH )
|
||||
MONSTER( 'R', 0xF0A0D0, "Rose Beauty", moRoseBeauty, ZERO, RESERVED, moYeti, GENDERSWITCH )
|
||||
MONSTER( 'R', 0x806040, "Ratling Avenger", moRatlingAvenger, ZERO | MF_LEADER | MF_RATLING, RESERVED, moPirate,
|
||||
MONSTER( 'R', 0x806040, "Ratling Avenger", moRatlingAvenger, ZERO | CF_LEADER | CF_RATLING, RESERVED, moPirate,
|
||||
"So, you have killed a Ratling on the unwarped sea? You will be punished for this! "
|
||||
"Luckily, if you run away from the Warped Sea quickly, the Ratling Avengers will lose track of you."
|
||||
)
|
||||
MONSTER( 'T', 0x487830, "Tortoise", moTortoise, ZERO | MF_STUNNABLE | MF_SLOWMOVER, RESERVED, moYeti, tortoisedesc)
|
||||
MONSTER( 'D', 0xC03000, "Dragon", moDragonHead, ZERO | MF_NOGHOST | MF_NOBLOW | MF_STUNNABLE | MF_MOUNTABLE | MF_FLYING | MF_IGNORE_PLATE | MF_MULTITILE | MF_DRAGON | MF_WORM, RESERVED, moDragonHead, dragondesc)
|
||||
MONSTER( 'd', 0xC03000, "Dragon", moDragonTail, ZERO | MF_NOGHOST | MF_NOBLOW | MF_STUNNABLE | MF_MOUNTABLE | MF_PART | MF_FLYING | MF_IGNORE_PLATE | MF_MULTITILE | MF_DRAGON | MF_WORM, RESERVED, moDragonHead, dragondesc)
|
||||
MONSTER( 'F', 0x909090, "Gadfly", moGadfly, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, "Annoying insects. They can awaken Sleeping Bulls.")
|
||||
MONSTER( 'T', 0x487830, "Tortoise", moTortoise, ZERO | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, tortoisedesc)
|
||||
MONSTER( 'D', 0xC03000, "Dragon", moDragonHead, ZERO | CF_NOGHOST | CF_NOBLOW | CF_STUNNABLE | CF_MOUNTABLE | CF_FLYING | CF_IGNORE_PLATE | CF_MULTITILE | CF_DRAGON | CF_WORM, RESERVED, moDragonHead, dragondesc)
|
||||
MONSTER( 'd', 0xC03000, "Dragon", moDragonTail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_STUNNABLE | CF_MOUNTABLE | CF_PART | CF_FLYING | CF_IGNORE_PLATE | CF_MULTITILE | CF_DRAGON | CF_WORM, RESERVED, moDragonHead, dragondesc)
|
||||
MONSTER( 'F', 0x909090, "Gadfly", moGadfly, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "Annoying insects. They can awaken Sleeping Bulls.")
|
||||
MONSTER( 'Y', 0xFF8000, "Yendorian Researcher", moResearcher, ZERO, RESERVED, moYeti,
|
||||
"These people study gravity and infinite trees. "
|
||||
"They have no special features, other than wearing a strange hat."
|
||||
)
|
||||
MONSTER( 'K', 0xA8A8A8, "Sparrowhawk", moSparrowhawk, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
MONSTER( 'K', 0xA8A8A8, "Sparrowhawk", moSparrowhawk, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
"A bird who hunts in the treetops of Yendorian Forest."
|
||||
)
|
||||
MONSTER( 'K', 0xD0A0A0, "Kraken", moKrakenH, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MULTITILE | MF_KRAKEN, RESERVED, moNone, krakendesc)
|
||||
MONSTER( 'K', 0xC07070, "Kraken Tentacle", moKrakenT, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_MULTITILE | MF_KRAKEN, RESERVED, moNone, krakendesc)
|
||||
MONSTER( 'D', 0xF09090, "Draugr", moDraugr, ZERO | MF_NONLIVING | MF_SLOWMOVER, RESERVED, moYeti,
|
||||
MONSTER( 'K', 0xD0A0A0, "Kraken", moKrakenH, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MULTITILE | CF_KRAKEN, RESERVED, moNone, krakendesc)
|
||||
MONSTER( 'K', 0xC07070, "Kraken Tentacle", moKrakenT, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_MULTITILE | CF_KRAKEN, RESERVED, moNone, krakendesc)
|
||||
MONSTER( 'D', 0xF09090, "Draugr", moDraugr, ZERO | CF_NONLIVING | CF_SLOWMOVER, RESERVED, moYeti,
|
||||
"Animated corpses of ancient Viking warriors. They are immune to mundane weapons, "
|
||||
"but they can be destroyed by your Orb of the Sword."
|
||||
)
|
||||
MONSTER( 'C', 0xC08000, "Friendly Ivy", moFriendlyIvy, ZERO | MF_NOGHOST | MF_FRIENDLY | MF_ANYIVY, RESERVED, moNone, naturedesc )
|
||||
MONSTER( 'V', 0xC000C0, "Vampire Bat", moVampire, ZERO | MF_BIRD | MF_FLYING | MF_UNARMED | MF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
MONSTER( 'C', 0xC08000, "Friendly Ivy", moFriendlyIvy, ZERO | CF_NOGHOST | CF_FRIENDLY | CF_ANYIVY, RESERVED, moNone, naturedesc )
|
||||
MONSTER( 'V', 0xC000C0, "Vampire Bat", moVampire, ZERO | CF_BIRD | CF_FLYING | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
"Vampire Bats don't attack normally, but they drain your magical powers if "
|
||||
"they are at distance at most 2 from you."
|
||||
)
|
||||
MONSTER( 'B', 0x404040, "Bat", moBat, ZERO | MF_BIRD | MF_FLYING | MF_UNARMED | MF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
MONSTER( 'B', 0x404040, "Bat", moBat, ZERO | CF_BIRD | CF_FLYING | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
"Someone has told you that one can get battle experience safely by "
|
||||
"killing tons of essentially harmless creatures, such as Bats. But "
|
||||
"does this make any sense?...\n\n"
|
||||
"It does not. Bats cannot hurt you, but may block your movement, or "
|
||||
"toggle switches if they fall on them." )
|
||||
MONSTER( 'R', 0x8080C0, "Reptile", moReptile, ZERO | MF_STUNNABLE, RESERVED, moReptile, reptiledesc )
|
||||
MONSTER( 'B', 0x606020, "Herd Bull", moHerdBull, ZERO | MF_BULL, RESERVED, moRagingBull,
|
||||
MONSTER( 'R', 0x8080C0, "Reptile", moReptile, ZERO | CF_STUNNABLE, RESERVED, moReptile, reptiledesc )
|
||||
MONSTER( 'B', 0x606020, "Herd Bull", moHerdBull, ZERO | CF_BULL, RESERVED, moRagingBull,
|
||||
"Herds of these Bulls are running long distances for some reason. They become Raging Bulls if something stops them." )
|
||||
MONSTER( 'B', 0xA03000, "Raging Bull", moRagingBull, ZERO | MF_BULL, RESERVED, moYeti,
|
||||
MONSTER( 'B', 0xA03000, "Raging Bull", moRagingBull, ZERO | CF_BULL, RESERVED, moYeti,
|
||||
"Raging Bulls charge in a straight line: on heptagons, when they can choose one of two possible directions, "
|
||||
"they choose one closer to your current location. In the case of a tie, the cell where more neighbors is "
|
||||
"closer to your current location is chosen; if still a tie, past locations are considered. "
|
||||
@ -335,10 +340,10 @@ MONSTER( 'B', 0xA03000, "Raging Bull", moRagingBull, ZERO | MF_BULL, RESERVED, m
|
||||
"which they charge at you again (in any direction). "
|
||||
"Raging Bulls cannot be killed or stunned conventionally."
|
||||
)
|
||||
MONSTER( 'B', 0xB07000, "Sleeping Bull", moSleepBull, ZERO | MF_BULL, RESERVED, moRagingBull,
|
||||
MONSTER( 'B', 0xB07000, "Sleeping Bull", moSleepBull, ZERO | CF_BULL, RESERVED, moRagingBull,
|
||||
"Sleeping bulls wake up when you get into distance of two cells from them."
|
||||
)
|
||||
MONSTER( 'S', 0xFFD500, "Butterfly", moButterfly, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moButterfly, bulldashdesc)
|
||||
MONSTER( 'S', 0xFFD500, "Butterfly", moButterfly, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moButterfly, bulldashdesc)
|
||||
MONSTER( 'N', 0xFFFF80, "Narcissist", moNarciss, ZERO, RESERVED, moYeti,
|
||||
"This person loves to look at their own reflection in the mirror. "
|
||||
"He believes himself to be one of the most important creatures in this world, "
|
||||
@ -352,12 +357,12 @@ MONSTER( 'M', 0xFFC0FF, "Mirror Spirit", moMirrorSpirit, ZERO, RESERVED, moYeti,
|
||||
"more reflections will come out of the mirror. Use Mimics to destroy them."
|
||||
)
|
||||
MONSTER( 'W', 0x202020, "Hunting Dog", moHunterDog, ZERO, RESERVED, moYeti, huntingdesc)
|
||||
MONSTER( 'T', 0xE2725B, "Terracotta Warrior", moTerraWarrior, ZERO | MF_NONLIVING | MF_STUNNABLE | MF_HP, RESERVED, moYeti, terradesc)
|
||||
MONSTER( 'J', 0x50A030, "Jiangshi", moJiangshi, ZERO | MF_NONLIVING, RESERVED, moYeti,
|
||||
MONSTER( 'T', 0xE2725B, "Terracotta Warrior", moTerraWarrior, ZERO | CF_NONLIVING | CF_STUNNABLE | CF_HP, RESERVED, moYeti, terradesc)
|
||||
MONSTER( 'J', 0x50A030, "Jiangshi", moJiangshi, ZERO | CF_NONLIVING, RESERVED, moYeti,
|
||||
"You think this was one of the people who have constructed the Terracotta Warriors and the arrow traps. "
|
||||
"They have been locked inside, so that they will never divulge the secrets of the mausoleum. They would like to return their homes and families, though."
|
||||
)
|
||||
MONSTER( 'B', 0xA00000, "Void Beast", moVoidBeast, ZERO | MF_NONLIVING, RESERVED, moVoidBeast,
|
||||
MONSTER( 'B', 0xA00000, "Void Beast", moVoidBeast, ZERO | CF_NONLIVING, RESERVED, moVoidBeast,
|
||||
"Are creatures of Void actual monsters, or just monster-shaped holes in the air?\n\nVoid Beasts move simply by letting the air move into their current location -- "
|
||||
"the hole will move to the place where the air came from! Void Beasts are great at moving against the wind, but they have problems "
|
||||
"moving with the wind.")
|
||||
@ -368,31 +373,31 @@ MONSTER( 'W', 0xA00000, "Lava Wolf", moLavaWolf, ZERO, RESERVED, moYeti,
|
||||
"and try to track their prey using their other senses and intelligence."
|
||||
)
|
||||
MONSTER( 'W', 0x202020, "Hunting Dog (guarding)", moHunterGuard, ZERO, RESERVED, moYeti, huntingdesc)
|
||||
MONSTER( 'G', 0xC0C0FF, "Ice Golem", moIceGolem, ZERO | MF_NONLIVING, RESERVED, moYeti,
|
||||
MONSTER( 'G', 0xC0C0FF, "Ice Golem", moIceGolem, ZERO | CF_NONLIVING, RESERVED, moYeti,
|
||||
"The Ice Golems are powered by intense magical coldness. When destroyed in the Blizzard or another icy land, they become "
|
||||
"ice walls, and freeze the land around them.")
|
||||
MONSTER( 'B', 0xC0C0FF, "Sand Bird", moSandBird, ZERO, RESERVED, moNone, NODESC)
|
||||
MONSTER( 'S', 0xA00000, "Salamander", moSalamander, ZERO | MF_STUNNABLE, RESERVED, moYeti,
|
||||
MONSTER( 'S', 0xA00000, "Salamander", moSalamander, ZERO | CF_STUNNABLE, RESERVED, moYeti,
|
||||
"Salamanders are tough lizard-like creatures. Their tough skin protects them "
|
||||
"from both physical attacks and heat. Salamanders "
|
||||
"are stunned for a longer time if you push them into lava, fire, or a solid obstacle.")
|
||||
MONSTER( 'W', 0x202020, "Hunting Dog (regrouping)", moHunterChanging, ZERO, RESERVED, moYeti,
|
||||
"When your plan has clearly failed, it is better to abandon it and go to a safe place, to have a chance of succeeding next time. This dog clearly knows this.")
|
||||
MONSTER( 'B', 0xC00000, "North Pole", moNorthPole, ZERO | MF_MAGNETIC, RESERVED, moYeti, NODESCYET)
|
||||
MONSTER( 'B', 0x0000C0, "South Pole", moSouthPole, ZERO | MF_MAGNETIC, RESERVED, moYeti, NODESCYET)
|
||||
MONSTER( 'P', 0xC03000, "Red Raider", moPair, ZERO | MF_RAIDER, RESERVED, moYeti, "Red Raiders travel in pairs. They have promised to always watch another one's back. They are able to destroy walls on their way.")
|
||||
MONSTER( 'H', 0xC0C0C0, "Gray Raider", moHexDemon, ZERO | MF_RAIDER, RESERVED, moHexDemon, "Gray Raiders never step on gray cells.")
|
||||
MONSTER( 'A', 0x80B080, "Green Raider", moAltDemon, ZERO | MF_RAIDER, RESERVED, moAltDemon, "Green Raiders never step from one green cell to another.")
|
||||
MONSTER( 'M', 0x904000, "Brown Raider", moMonk, ZERO | MF_RAIDER, RESERVED, moMonk, "Brown Raiders never move adjacent to an item.")
|
||||
MONSTER( 'C', 0x0060E0, "Blue Raider", moCrusher, ZERO | MF_RAIDER, RESERVED, moYeti, "Blue Raiders have a powerful attack which takes two turns to complete, and also makes the Blue Raider stunned "
|
||||
MONSTER( 'B', 0xC00000, "North Pole", moNorthPole, ZERO | CF_MAGNETIC, RESERVED, moYeti, NODESCYET)
|
||||
MONSTER( 'B', 0x0000C0, "South Pole", moSouthPole, ZERO | CF_MAGNETIC, RESERVED, moYeti, NODESCYET)
|
||||
MONSTER( 'P', 0xC03000, "Red Raider", moPair, ZERO | CF_RAIDER, RESERVED, moYeti, "Red Raiders travel in pairs. They have promised to always watch another one's back. They are able to destroy walls on their way.")
|
||||
MONSTER( 'H', 0xC0C0C0, "Gray Raider", moHexDemon, ZERO | CF_RAIDER, RESERVED, moHexDemon, "Gray Raiders never step on gray cells.")
|
||||
MONSTER( 'A', 0x80B080, "Green Raider", moAltDemon, ZERO | CF_RAIDER, RESERVED, moAltDemon, "Green Raiders never step from one green cell to another.")
|
||||
MONSTER( 'M', 0x904000, "Brown Raider", moMonk, ZERO | CF_RAIDER, RESERVED, moMonk, "Brown Raiders never move adjacent to an item.")
|
||||
MONSTER( 'C', 0x0060E0, "Blue Raider", moCrusher, ZERO | CF_RAIDER, RESERVED, moYeti, "Blue Raiders have a powerful attack which takes two turns to complete, and also makes the Blue Raider stunned "
|
||||
"for a long time. This attack can destroy other Raiders if it hits them.")
|
||||
MONSTER( '@', 0xC00000, "Red Jelly", moSwitch1, ZERO | MF_SWITCH, RESERVED, moYeti, jellydesc)
|
||||
MONSTER( '@', 0x0000C0, "Blue Jelly", moSwitch2, ZERO | MF_SWITCH, RESERVED, moYeti, jellydesc)
|
||||
MONSTER( 'B', 0xE07000, "Bronze Beast", moBrownBug, ZERO | MF_STUNNABLE, RESERVED, moYeti,
|
||||
MONSTER( '@', 0xC00000, "Red Jelly", moSwitch1, ZERO | CF_SWITCH, RESERVED, moYeti, jellydesc)
|
||||
MONSTER( '@', 0x0000C0, "Blue Jelly", moSwitch2, ZERO | CF_SWITCH, RESERVED, moYeti, jellydesc)
|
||||
MONSTER( 'B', 0xE07000, "Bronze Beast", moBrownBug, ZERO | CF_STUNNABLE, RESERVED, moYeti,
|
||||
"A large bug native to the Brown Islands. Cannot be killed easily due to their tough armor; still, they can be killed by pushing them into water or from great heights. "
|
||||
"Bronze Beasts are very bad at descending slopes -- it takes them extra time to get down, and they are stunned for a longer time if you push them down."
|
||||
)
|
||||
MONSTER( 'B', 0xE07060, "Acid Gull", moAcidBird, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
MONSTER( 'B', 0xE07060, "Acid Gull", moAcidBird, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
"Where did this strange bird come from?...\n\n"
|
||||
"Acid Gulls dissolve the land on which they fall when they die. "
|
||||
)
|
||||
@ -401,7 +406,7 @@ MONSTER( 'W', 0xA04060, "Mutant", moVariantWarrior, ZERO, RESERVED, moYeti,
|
||||
)
|
||||
MONSTER( 'W', 0x707080, "Falling Dog", moFallingDog, ZERO, RESERVED, moYeti,
|
||||
"Distant relatives of the Running Dogs.")
|
||||
MONSTER( 'B', 0xC0C040, "Western Hawk", moWestHawk, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
MONSTER( 'B', 0xC0C040, "Western Hawk", moWestHawk, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
|
||||
"Some readers misinterpreted the early maps of Free Fall, thinking that it is a land to the west from some wall. "
|
||||
"The name Western Hawks remained." )
|
||||
|
||||
@ -1253,23 +1258,23 @@ LAND( 0x30FF30, "Irradiated Field", laVariant, ZERO, itVarTreasure, RESERVED,
|
||||
// add new content here
|
||||
|
||||
//shmupspecials
|
||||
MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, ZERO | MF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")
|
||||
MONSTER( '*', 0xC0C0C0, "Knife", moBullet, ZERO | MF_BULLET, RESERVED, moNone, "A simple, but effective, missile, used by rogues.")
|
||||
MONSTER( '*', 0xFF0000, "Flail", moFlailBullet, ZERO | MF_BULLET, RESERVED, moNone, "This attack is likely to hit the attacker.")
|
||||
MONSTER( '*', 0xFFFF00, "Fireball", moFireball, ZERO | MF_BULLET, RESERVED, moNone, "This magical missile burns whatever it hits.")
|
||||
MONSTER( '*', 0xFFFF00, "Tongue", moTongue, ZERO | MF_BULLET, RESERVED, moNone, "Some monsters have long tongues, which allow them to attack enemies in nearby cells.")
|
||||
MONSTER( '*', 0xFFFFFF, "Airball", moAirball, ZERO | MF_BULLET, RESERVED, moNone, "This magical missile pushes back whatever it hits.")
|
||||
MONSTER( '*', 0x0060E0, "Blueball", moCrushball, ZERO | MF_BULLET, RESERVED, moNone, "A powerful missile from a Blue Raider.")
|
||||
MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, ZERO | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")
|
||||
MONSTER( '*', 0xC0C0C0, "Knife", moBullet, ZERO | CF_BULLET, RESERVED, moNone, "A simple, but effective, missile, used by rogues.")
|
||||
MONSTER( '*', 0xFF0000, "Flail", moFlailBullet, ZERO | CF_BULLET, RESERVED, moNone, "This attack is likely to hit the attacker.")
|
||||
MONSTER( '*', 0xFFFF00, "Fireball", moFireball, ZERO | CF_BULLET, RESERVED, moNone, "This magical missile burns whatever it hits.")
|
||||
MONSTER( '*', 0xFFFF00, "Tongue", moTongue, ZERO | CF_BULLET, RESERVED, moNone, "Some monsters have long tongues, which allow them to attack enemies in nearby cells.")
|
||||
MONSTER( '*', 0xFFFFFF, "Airball", moAirball, ZERO | CF_BULLET, RESERVED, moNone, "This magical missile pushes back whatever it hits.")
|
||||
MONSTER( '*', 0x0060E0, "Blueball", moCrushball, ZERO | CF_BULLET, RESERVED, moNone, "A powerful missile from a Blue Raider.")
|
||||
|
||||
//technical/temporary
|
||||
MONSTER( '?', 0x00C000, "dead bug", moDeadBug, ZERO | MF_TECHNICAL, RESERVED, moNone, NODESC)
|
||||
MONSTER( '?', 0x00C000, "dead bug", moDeadBug, ZERO | CF_TECHNICAL, RESERVED, moNone, NODESC)
|
||||
// appears as 'killed by electric discharge'
|
||||
MONSTER( '?', 0xFFFF00, "electric discharge", moLightningBolt, ZERO | MF_TECHNICAL, RESERVED, moNone, elecdesc)
|
||||
MONSTER( '?', 0xE06000, "dead bird", moDeadBird, ZERO | MF_TECHNICAL, RESERVED, moNone, NODESC)
|
||||
MONSTER( '?', 0xE06000, "Energy Sword", moEnergySword, ZERO | MF_TECHNICAL, RESERVED, moNone, NODESC)
|
||||
MONSTER( '!', 0xFF0000, "Warning", moWarning, ZERO | MF_TECHNICAL, RESERVED, moNone, warningdesc)
|
||||
MONSTER( '!', 0xFF0000, "arrow trap", moArrowTrap, ZERO | MF_BULLET | MF_TECHNICAL, RESERVED, moNone, arrowtrapdesc)
|
||||
MONSTER( '*', 0, "vertex", moRogueviz, ZERO | MF_TECHNICAL, RESERVED, moNone, "A vertex from rogueviz.")
|
||||
MONSTER( '?', 0xFFFF00, "electric discharge", moLightningBolt, ZERO | CF_TECHNICAL, RESERVED, moNone, elecdesc)
|
||||
MONSTER( '?', 0xE06000, "dead bird", moDeadBird, ZERO | CF_TECHNICAL, RESERVED, moNone, NODESC)
|
||||
MONSTER( '?', 0xE06000, "Energy Sword", moEnergySword, ZERO | CF_TECHNICAL, RESERVED, moNone, NODESC)
|
||||
MONSTER( '!', 0xFF0000, "Warning", moWarning, ZERO | CF_TECHNICAL, RESERVED, moNone, warningdesc)
|
||||
MONSTER( '!', 0xFF0000, "arrow trap", moArrowTrap, ZERO | CF_BULLET | CF_TECHNICAL, RESERVED, moNone, arrowtrapdesc)
|
||||
MONSTER( '*', 0, "vertex", moRogueviz, ZERO | CF_TECHNICAL, RESERVED, moNone, "A vertex from rogueviz.")
|
||||
|
||||
#undef MONSTER
|
||||
#undef LAND
|
||||
|
94
flags.cpp
94
flags.cpp
@ -76,53 +76,53 @@ LANDFLAGCHECK(isTrollLand, flag & LF_TROLL)
|
||||
LANDFLAGCHECK(inmirror, flag & LF_INMIRROR)
|
||||
LANDFLAGCHECK(inmirrororwall, flag & LF_INMIRRORORWALL)
|
||||
|
||||
MONFLAGCHECK(isGhostable, !(flag & MF_NOGHOST))
|
||||
MONFLAGCHECK(isRaider, flag & MF_RAIDER)
|
||||
MONFLAGCHECK(isMimic, flag & MF_MIMIC)
|
||||
MONFLAGCHECK(isPrincess, flag & MF_PRINCESS)
|
||||
MONFLAGCHECK(isGolemOrKnight, flag & MF_GOK)
|
||||
MONFLAGCHECK(isNonliving, flag & MF_NONLIVING)
|
||||
MONFLAGCHECK(isMetalBeast, flag & MF_METAL)
|
||||
MONFLAGCHECK(isStunnable, flag & MF_STUNNABLE)
|
||||
MONFLAGCHECK(hasHitpoints, flag & MF_HP)
|
||||
MONFLAGCHECK(isMountable, flag & MF_MOUNTABLE)
|
||||
MONFLAGCHECK(isFriendlyType, flag & MF_FRIENDLY)
|
||||
MONFLAGCHECK(isFriendlyOrPlayer, flag & (MF_FRIENDLY | MF_PLAYER))
|
||||
MONFLAGCHECK(isBug, flag & MF_BUG)
|
||||
MONFLAGCHECK(isIvy, flag & MF_IVY)
|
||||
MONFLAGCHECK(isMonsterPart, flag & MF_PART)
|
||||
MONFLAGCHECK(isMutantIvy, flag & MF_MUTANTIVY)
|
||||
MONFLAGCHECK(isAnyIvy, flag & MF_ANYIVY)
|
||||
MONFLAGCHECK(isBulletType, flag & MF_BULLET)
|
||||
MONFLAGCHECK(isDemon, flag & MF_DEMON)
|
||||
MONFLAGCHECK(isWorm, flag & MF_WORM)
|
||||
MONFLAGCHECK(isWitch, flag & MF_WITCH)
|
||||
MONFLAGCHECK(isAngryBird, (flag & MF_BIRD) && !(flag & MF_FRIENDLY))
|
||||
MONFLAGCHECK(isBird, flag & MF_BIRD)
|
||||
MONFLAGCHECK(slowMover, flag & MF_SLOWMOVER)
|
||||
MONFLAGCHECK(isMagneticPole, flag & MF_MAGNETIC)
|
||||
MONFLAGCHECK(isSwitch, flag & MF_SWITCH)
|
||||
MONFLAGCHECK(isGhost, flag & MF_GHOST)
|
||||
MONFLAGCHECK(isShark, flag & MF_SHARK)
|
||||
MONFLAGCHECK(isSlimeMover, flag & MF_SLIME)
|
||||
MONFLAGCHECK(isDragon, flag & MF_DRAGON)
|
||||
MONFLAGCHECK(isKraken, flag & MF_KRAKEN)
|
||||
MONFLAGCHECK(isBlowableMonster, !(flag & MF_NOBLOW))
|
||||
MONFLAGCHECK(isMultitile, flag & MF_MULTITILE)
|
||||
MONFLAGCHECK(isLeader, flag & MF_LEADER)
|
||||
MONFLAGCHECK(isFlyingType, flag & MF_FLYING)
|
||||
MONFLAGCHECK(attackThruVine, flag & MF_ATTACK_THRU_VINE)
|
||||
MONFLAGCHECK(attackNonAdjacent, flag & MF_ATTACK_NONADJACENT)
|
||||
MONFLAGCHECK(noHighlight, flag & MF_NOHIGHLIGHT)
|
||||
MONFLAGCHECK(isInactiveEnemyType, flag & MF_INACTIVE)
|
||||
MONFLAGCHECK(isUnarmed, flag & MF_UNARMED)
|
||||
MONFLAGCHECK(ignoresPlatesType, flag & MF_IGNORE_PLATE)
|
||||
MONFLAGCHECK(isBull, flag & MF_BULL)
|
||||
MONFLAGCHECK(isTroll, flag & MF_TROLL)
|
||||
MONFLAGCHECK(ignoresSmellType, flag & MF_IGNORE_SMELL)
|
||||
MONFLAGCHECK(isRatling, flag & MF_RATLING)
|
||||
MONFLAGCHECK(isGhostMover, flag & MF_GHOSTMOVER)
|
||||
MONFLAGCHECK(isPowerMonster, flag & MF_POWER)
|
||||
MONFLAGCHECK(isGhostable, !(flag & CF_NOGHOST))
|
||||
MONFLAGCHECK(isRaider, flag & CF_RAIDER)
|
||||
MONFLAGCHECK(isMimic, flag & CF_MIMIC)
|
||||
MONFLAGCHECK(isPrincess, flag & CF_PRINCESS)
|
||||
MONFLAGCHECK(isGolemOrKnight, flag & CF_GOK)
|
||||
MONFLAGCHECK(isNonliving, flag & CF_NONLIVING)
|
||||
MONFLAGCHECK(isMetalBeast, flag & CF_METAL)
|
||||
MONFLAGCHECK(isStunnable, flag & CF_STUNNABLE)
|
||||
MONFLAGCHECK(hasHitpoints, flag & CF_HP)
|
||||
MONFLAGCHECK(isMountable, flag & CF_MOUNTABLE)
|
||||
MONFLAGCHECK(isFriendlyType, flag & CF_FRIENDLY)
|
||||
MONFLAGCHECK(isFriendlyOrPlayer, flag & (CF_FRIENDLY | CF_PLAYER))
|
||||
MONFLAGCHECK(isBug, flag & CF_BUG)
|
||||
MONFLAGCHECK(isIvy, flag & CF_IVY)
|
||||
MONFLAGCHECK(isMonsterPart, flag & CF_PART)
|
||||
MONFLAGCHECK(isMutantIvy, flag & CF_MUTANTIVY)
|
||||
MONFLAGCHECK(isAnyIvy, flag & CF_ANYIVY)
|
||||
MONFLAGCHECK(isBulletType, flag & CF_BULLET)
|
||||
MONFLAGCHECK(isDemon, flag & CF_DEMON)
|
||||
MONFLAGCHECK(isWorm, flag & CF_WORM)
|
||||
MONFLAGCHECK(isWitch, flag & CF_WITCH)
|
||||
MONFLAGCHECK(isAngryBird, (flag & CF_BIRD) && !(flag & CF_FRIENDLY))
|
||||
MONFLAGCHECK(isBird, flag & CF_BIRD)
|
||||
MONFLAGCHECK(slowMover, flag & CF_SLOWMOVER)
|
||||
MONFLAGCHECK(isMagneticPole, flag & CF_MAGNETIC)
|
||||
MONFLAGCHECK(isSwitch, flag & CF_SWITCH)
|
||||
MONFLAGCHECK(isGhost, flag & CF_GHOST)
|
||||
MONFLAGCHECK(isShark, flag & CF_SHARK)
|
||||
MONFLAGCHECK(isSlimeMover, flag & CF_SLIME)
|
||||
MONFLAGCHECK(isDragon, flag & CF_DRAGON)
|
||||
MONFLAGCHECK(isKraken, flag & CF_KRAKEN)
|
||||
MONFLAGCHECK(isBlowableMonster, !(flag & CF_NOBLOW))
|
||||
MONFLAGCHECK(isMultitile, flag & CF_MULTITILE)
|
||||
MONFLAGCHECK(isLeader, flag & CF_LEADER)
|
||||
MONFLAGCHECK(isFlyingType, flag & CF_FLYING)
|
||||
MONFLAGCHECK(attackThruVine, flag & CF_ATTACK_THRU_VINE)
|
||||
MONFLAGCHECK(attackNonAdjacent, flag & CF_ATTACK_NONADJACENT)
|
||||
MONFLAGCHECK(noHighlight, flag & CF_NOHIGHLIGHT)
|
||||
MONFLAGCHECK(isInactiveEnemyType, flag & CF_INACTIVE)
|
||||
MONFLAGCHECK(isUnarmed, flag & CF_UNARMED)
|
||||
MONFLAGCHECK(ignoresPlatesType, flag & CF_IGNORE_PLATE)
|
||||
MONFLAGCHECK(isBull, flag & CF_BULL)
|
||||
MONFLAGCHECK(isTroll, flag & CF_TROLL)
|
||||
MONFLAGCHECK(ignoresSmellType, flag & CF_IGNORE_SMELL)
|
||||
MONFLAGCHECK(isRatling, flag & CF_RATLING)
|
||||
MONFLAGCHECK(isGhostMover, flag & CF_GHOSTMOVER)
|
||||
MONFLAGCHECK(isPowerMonster, flag & CF_POWER)
|
||||
|
||||
ITEMFLAGCHECK(isElementalShard, flag & IF_SHARD)
|
||||
ITEMFLAGCHECK(itemBurns, !(flag & IF_FIREPROOF))
|
||||
|
Loading…
Reference in New Issue
Block a user