diff --git a/classes.h b/classes.h index 573d770f..a9b9e9bf 100644 --- a/classes.h +++ b/classes.h @@ -10,54 +10,55 @@ static inline void set_flag(flagtype& f, flagtype which, bool b) { else f &= ~which; } -static const flagtype MF_NOGHOST = Flag(0); -static const flagtype MF_RAIDER = Flag(1); -static const flagtype MF_PRINCESS = Flag(2); -static const flagtype MF_MIMIC = Flag(3); -static const flagtype MF_GOK = Flag(4); -static const flagtype MF_NONLIVING = Flag(5); -static const flagtype MF_METAL = Flag(6); -static const flagtype MF_STUNNABLE = Flag(7); -static const flagtype MF_HP = Flag(8); -static const flagtype MF_MOUNTABLE = Flag(9); -static const flagtype MF_FRIENDLY = Flag(10); -static const flagtype MF_PLAYER = Flag(11); -static const flagtype MF_BUG = Flag(12); -static const flagtype MF_IVY = Flag(13); -static const flagtype MF_PART = Flag(14); -static const flagtype MF_MUTANTIVY = Flag(15); -static const flagtype MF_ANYIVY = Flag(16); -static const flagtype MF_BULLET = Flag(17); -static const flagtype MF_DEMON = Flag(18); -static const flagtype MF_WORM = Flag(19); -static const flagtype MF_WITCH = Flag(20); -static const flagtype MF_BIRD = Flag(21); -static const flagtype MF_SLOWMOVER = Flag(22); -static const flagtype MF_MAGNETIC = Flag(23); -static const flagtype MF_SWITCH = Flag(24); -static const flagtype MF_GHOST = Flag(25); -static const flagtype MF_SHARK = Flag(26); -static const flagtype MF_SLIME = Flag(27); -static const flagtype MF_DRAGON = Flag(28); -static const flagtype MF_KRAKEN = Flag(29); -static const flagtype MF_NOBLOW = Flag(30); -static const flagtype MF_MULTITILE = Flag(31); -static const flagtype MF_LEADER = Flag(32); -static const flagtype MF_FLYING = Flag(33); -static const flagtype MF_ATTACK_THRU_VINE = Flag(34); -static const flagtype MF_ATTACK_NONADJACENT = Flag(35); -static const flagtype MF_NOHIGHLIGHT = Flag(36); -static const flagtype MF_INACTIVE = Flag(37); -static const flagtype MF_UNARMED = Flag(38); -static const flagtype MF_IGNORE_PLATE = Flag(39); -static const flagtype MF_BULL = Flag(40); -static const flagtype MF_TROLL = Flag(41); -static const flagtype MF_IGNORE_SMELL = Flag(42); -static const flagtype MF_RATLING = Flag(43); -static const flagtype MF_POWER = Flag(44); -static const flagtype MF_GHOSTMOVER = Flag(45); -static const flagtype MF_TECHNICAL = Flag(46); -static const flagtype MF_MOVED = Flag(47); +// we use CF not MF to avoid confusion with MF_ movement flags +static const flagtype CF_NOGHOST = Flag(0); +static const flagtype CF_RAIDER = Flag(1); +static const flagtype CF_PRINCESS = Flag(2); +static const flagtype CF_MIMIC = Flag(3); +static const flagtype CF_GOK = Flag(4); +static const flagtype CF_NONLIVING = Flag(5); +static const flagtype CF_METAL = Flag(6); +static const flagtype CF_STUNNABLE = Flag(7); +static const flagtype CF_HP = Flag(8); +static const flagtype CF_MOUNTABLE = Flag(9); +static const flagtype CF_FRIENDLY = Flag(10); +static const flagtype CF_PLAYER = Flag(11); +static const flagtype CF_BUG = Flag(12); +static const flagtype CF_IVY = Flag(13); +static const flagtype CF_PART = Flag(14); +static const flagtype CF_MUTANTIVY = Flag(15); +static const flagtype CF_ANYIVY = Flag(16); +static const flagtype CF_BULLET = Flag(17); +static const flagtype CF_DEMON = Flag(18); +static const flagtype CF_WORM = Flag(19); +static const flagtype CF_WITCH = Flag(20); +static const flagtype CF_BIRD = Flag(21); +static const flagtype CF_SLOWMOVER = Flag(22); +static const flagtype CF_MAGNETIC = Flag(23); +static const flagtype CF_SWITCH = Flag(24); +static const flagtype CF_GHOST = Flag(25); +static const flagtype CF_SHARK = Flag(26); +static const flagtype CF_SLIME = Flag(27); +static const flagtype CF_DRAGON = Flag(28); +static const flagtype CF_KRAKEN = Flag(29); +static const flagtype CF_NOBLOW = Flag(30); +static const flagtype CF_MULTITILE = Flag(31); +static const flagtype CF_LEADER = Flag(32); +static const flagtype CF_FLYING = Flag(33); +static const flagtype CF_ATTACK_THRU_VINE = Flag(34); +static const flagtype CF_ATTACK_NONADJACENT = Flag(35); +static const flagtype CF_NOHIGHLIGHT = Flag(36); +static const flagtype CF_INACTIVE = Flag(37); +static const flagtype CF_UNARMED = Flag(38); +static const flagtype CF_IGNORE_PLATE = Flag(39); +static const flagtype CF_BULL = Flag(40); +static const flagtype CF_TROLL = Flag(41); +static const flagtype CF_IGNORE_SMELL = Flag(42); +static const flagtype CF_RATLING = Flag(43); +static const flagtype CF_POWER = Flag(44); +static const flagtype CF_GHOSTMOVER = Flag(45); +static const flagtype CF_TECHNICAL = Flag(46); +static const flagtype CF_MOVED = Flag(47); enum eMonster { #define MONSTER(a,b,c,d,e,f,g,h) d, diff --git a/content.cpp b/content.cpp index a776133b..f97bf4ab 100644 --- a/content.cpp +++ b/content.cpp @@ -21,7 +21,7 @@ #endif -MONSTER( 0, 0, "no monster" , moNone, ZERO | MF_NOGHOST | MF_NOBLOW, RESERVED, moNone, NULL) +MONSTER( 0, 0, "no monster" , moNone, ZERO | CF_NOGHOST | CF_NOBLOW, RESERVED, moNone, NULL) MONSTER( 'Y', 0x4040FF, "Yeti" , moYeti, ZERO, RESERVED, moYeti, "A big and quite intelligent monster living in the Icy Land." ) @@ -29,20 +29,22 @@ MONSTER( 'W', 0xD08040, "Icewolf" , moWolf, ZERO, RESERVED, moYeti, "A nasty predator from the Icy Land. Contrary to other monsters, " "it tracks its prey by their heat." ) -MONSTER( 'W', 0xD08040, "Icewolf" , moWolfMoved, MF_MOVED, RESERVED, moNone, "") +MONSTER( 'W', 0xD08040, "Icewolf" , moWolfMoved, CF_MOVED, RESERVED, moNone, "") MONSTER( 'R', 0xFF8000, "Ranger" , moRanger, ZERO, RESERVED, moYeti, "Rangers take care of the magic mirrors in the Land of Mirrors. " "They know that rogues like to break these mirrors... so " "they will attack you!" ) -MONSTER( 'T', 0xD0D0D0, "Rock Troll", moTroll, ZERO | MF_TROLL, RESERVED, moYeti, trollhelp) +MONSTER( 'T', 0xD0D0D0, "Rock Troll", moTroll, ZERO | CF_TROLL, RESERVED, moYeti, trollhelp) MONSTER( 'G', 0x20D020, "Goblin", moGoblin, ZERO, RESERVED, moYeti, "A nasty creature native to the Living Caves. They don't like you " "for some reason." ) -MONSTER( 'S', 0xE0E040, "Sand Worm", moWorm, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, wormdes ) -MONSTER( 's', 0x808000, "Sand Worm Tail", moWormtail, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, wormdes ) -MONSTER( 'S', 0x808000, "Sand Worm W", moWormwait, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, wormdes ) + +MONSTER( 'S', 0xE0E040, "Sand Worm", moWorm, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM, RESERVED, moNone, wormdes ) +MONSTER( 's', 0x808000, "Sand Worm Tail", moWormtail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, wormdes ) +MONSTER( 'S', 0x808000, "Sand Worm W", moWormwait, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, wormdes ) + MONSTER( 'H', 0x80FF00, "Hedgehog Warrior", moHedge, ZERO, RESERVED, moYeti, "These warriors of the Forest wield exotic weapons called hedgehog blades. " "These blades protect them from a frontal attack, but they still can be 'stabbed' " @@ -50,38 +52,40 @@ MONSTER( 'H', 0x80FF00, "Hedgehog Warrior", moHedge, ZERO, RESERVED, moYeti, ) MONSTER( 'M', 0x806050, "Desert Man", moDesertman, ZERO, RESERVED, moYeti, "A tribe of men native to the Desert. They have even tamed the huge Sandworms, who won't attack them.") -MONSTER( 'C', 0x00FFFF, "Ivy Root", moIvyRoot, ZERO | MF_NOGHOST | MF_NOBLOW | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes) -MONSTER( 'C', 0xFFFF00, "Active Ivy", moIvyHead, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes) -MONSTER( 'C', 0x40FF00, "Ivy Branch", moIvyBranch, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes) -MONSTER( 'C', 0x006030, "Dormant Ivy", moIvyWait, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_NOHIGHLIGHT | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes) -MONSTER( 'C', 0x804000, "Dead Ivy", moIvyNext, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_NOHIGHLIGHT | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes) -MONSTER( 'C', 0x800000, "Dead Ivy", moIvyDead, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_NOHIGHLIGHT | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_IVY, RESERVED, moNone, ivydes) + +MONSTER( 'C', 0x00FFFF, "Ivy Root", moIvyRoot, ZERO | CF_NOGHOST | CF_NOBLOW | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes) +MONSTER( 'C', 0xFFFF00, "Active Ivy", moIvyHead, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY, RESERVED, moNone, ivydes) +MONSTER( 'C', 0x40FF00, "Ivy Branch", moIvyBranch, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY, RESERVED, moNone, ivydes) +MONSTER( 'C', 0x006030, "Dormant Ivy", moIvyWait, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_NOHIGHLIGHT | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes) +MONSTER( 'C', 0x804000, "Dead Ivy", moIvyNext, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_NOHIGHLIGHT | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes) +MONSTER( 'C', 0x800000, "Dead Ivy", moIvyDead, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_NOHIGHLIGHT | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes) + MONSTER( 'M', 0x804000, "Giant Ape", moMonkey, ZERO, RESERVED, moYeti, "This giant ape thinks that you are an enemy.") -MONSTER( 'B', 0x909000, "Slime Beast", moSlime, ZERO | MF_NOBLOW | MF_SLIME | MF_IGNORE_SMELL, RESERVED, moSlime, slimehelp) -MONSTER( '@', 0xFF80FF, "Mimic", moMimic, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MIMIC | MF_NONLIVING | MF_FRIENDLY, RESERVED, moNone, +MONSTER( 'B', 0x909000, "Slime Beast", moSlime, ZERO | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime, slimehelp) +MONSTER( '@', 0xFF80FF, "Mimic", moMimic, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MIMIC | CF_NONLIVING | CF_FRIENDLY, RESERVED, moNone, "A magical being which copies your movements. " "You feel that it would be much more useful in an Euclidean space." ) MONSTER( '@', 0xFF8080, "Mirage (REMOVED)", moREMOVED, ZERO, RESERVED, moNone, "A magical being which copies your movements. " ) -MONSTER( '@', 0x509050, "Golem", moGolem, ZERO | MF_NOGHOST | MF_GOK | MF_NONLIVING | MF_FRIENDLY, RESERVED, moNone, +MONSTER( '@', 0x509050, "Golem", moGolem, ZERO | CF_NOGHOST | CF_GOK | CF_NONLIVING | CF_FRIENDLY, RESERVED, moNone, "You can summon these friendly constructs with a magical process." ) -MONSTER( '@', 0x509050, "Golem", moGolemMoved, ZERO | MF_NOGHOST | MF_GOK | MF_NONLIVING | MF_FRIENDLY | MF_MOVED, RESERVED, moNone, +MONSTER( '@', 0x509050, "Golem", moGolemMoved, ZERO | CF_NOGHOST | CF_GOK | CF_NONLIVING | CF_FRIENDLY | CF_MOVED, RESERVED, moNone, "You can summon these friendly constructs with a magical process." ) -MONSTER( 'E', 0xD09050, "Eagle", moEagle, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, +MONSTER( 'E', 0xD09050, "Eagle", moEagle, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "A majestic bird, who is able to fly very fast." ) -MONSTER( 'S', 0xFF8080, "Seep", moSeep, ZERO | MF_NOBLOW | MF_SLIME | MF_IGNORE_SMELL, RESERVED, moSlime, +MONSTER( 'S', 0xFF8080, "Seep", moSeep, ZERO | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime, "A monster who is able to live inside the living cave wall." ) -MONSTER( 'Z', 0x804000, "Zombie", moZombie, ZERO | MF_NONLIVING, RESERVED, moYeti, +MONSTER( 'Z', 0x804000, "Zombie", moZombie, ZERO | CF_NONLIVING, RESERVED, moYeti, "A typical Graveyard monster." ) -MONSTER( 'G', 0xFFFFFF, "Ghost", moGhost, ZERO | MF_NOBLOW | MF_NONLIVING | MF_GHOST | MF_FLYING | MF_ATTACK_THRU_VINE | MF_ATTACK_NONADJACENT | MF_IGNORE_PLATE | MF_IGNORE_SMELL | MF_GHOSTMOVER, RESERVED, moGhost, +MONSTER( 'G', 0xFFFFFF, "Ghost", moGhost, ZERO | CF_NOBLOW | CF_NONLIVING | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE | CF_IGNORE_SMELL | CF_GHOSTMOVER, RESERVED, moGhost, "A typical monster from the Graveyard, who moves through walls.\n\n" "There are also wandering Ghosts. They will appear " "if you do not explore any new places for a long time (about 100 turns). " @@ -90,13 +94,14 @@ MONSTER( 'G', 0xFFFFFF, "Ghost", moGhost, ZERO | MF_NOBLOW | MF_NONLIVING | MF_G MONSTER( 'N', 0x404040, "Necromancer", moNecromancer, ZERO, RESERVED, moYeti, "Necromancers can raise ghosts and zombies from fresh graves." ) -MONSTER( 'S', 0x404040, "Shadow", moShadow, ZERO | MF_NONLIVING, RESERVED, moNone, +MONSTER( 'S', 0x404040, "Shadow", moShadow, ZERO | CF_NONLIVING, RESERVED, moNone, "A creepy monster who follows you everywhere in the Graveyard." ) -MONSTER( 'T', 0x40E040, "Tentacle", moTentacle, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, tentdes ) -MONSTER( 't', 0x008000, "Tentacle Tail", moTentacletail, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, tentdes ) -MONSTER( 'T', 0x008000, "Tentacle W", moTentaclewait, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, tentdes ) -MONSTER( 'z', 0xC00000, "Tentacle (withdrawing)", moTentacleEscaping, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, tentdes ) +MONSTER( 'T', 0x40E040, "Tentacle", moTentacle, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM, RESERVED, moNone, tentdes ) +MONSTER( 't', 0x008000, "Tentacle Tail", moTentacletail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, tentdes ) +MONSTER( 'T', 0x008000, "Tentacle W", moTentaclewait, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, tentdes ) +MONSTER( 'z', 0xC00000, "Tentacle (withdrawing)", moTentacleEscaping, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM, RESERVED, moNone, tentdes ) + MONSTER( 'P', 0xFF8000, "Cultist", moCultist, ZERO, RESERVED, moYeti, "People worshipping Cthulhu. They are very dangerous." ) @@ -104,18 +109,18 @@ MONSTER( 'P', 0xFFFF00, "Fire Cultist", moPyroCultist, ZERO, RESERVED, moYeti, "People worshipping Cthulhu. This one is especially dangerous, " "as he is armed with a weapon which launches fire from afar." ) -MONSTER( 'D', 0xFF0000, "Greater Demon", moGreater, ZERO | MF_DEMON | MF_SLOWMOVER, RESERVED, moYeti, gdemonhelp) -MONSTER( 'D', 0x800000, "Greater Demon", moGreaterM, ZERO | MF_DEMON, RESERVED, moLesser, gdemonhelp) -MONSTER( 'd', 0xFF2020, "Lesser Demon", moLesser, ZERO | MF_DEMON | MF_SLOWMOVER, RESERVED, moYeti, ldemonhelp) -MONSTER( 'd', 0x802020, "Lesser Demon", moLesserM, ZERO | MF_DEMON, RESERVED, moLesser, ldemonhelp) -MONSTER( 'S', 0x2070C0, "Ice Shark", moShark, ZERO | MF_SHARK, RESERVED, moShark, +MONSTER( 'D', 0xFF0000, "Greater Demon", moGreater, ZERO | CF_DEMON | CF_SLOWMOVER, RESERVED, moYeti, gdemonhelp) +MONSTER( 'D', 0x800000, "Greater Demon", moGreaterM, ZERO | CF_DEMON | CF_INACTIVE, RESERVED, moLesser, gdemonhelp) +MONSTER( 'd', 0xFF2020, "Lesser Demon", moLesser, ZERO | CF_DEMON | CF_SLOWMOVER, RESERVED, moYeti, ldemonhelp) +MONSTER( 'd', 0x802020, "Lesser Demon", moLesserM, ZERO | CF_DEMON | CF_INACTIVE, RESERVED, moLesser, ldemonhelp) +MONSTER( 'S', 0x2070C0, "Ice Shark", moShark, ZERO | CF_SHARK, RESERVED, moShark, "This dangerous predator has killed many people, and has been sent to Cocytus." ) MONSTER( 'W', 0xFFFFFF, "Running Dog", moRunDog, ZERO, RESERVED, moYeti, "This white dog is able to run all the time. It is the only creature " "able to survive and breed in the Land of Eternal Motion." ) -MONSTER( 'S', 0xC00040, "Demon Shark", moGreaterShark, ZERO | MF_NOBLOW | MF_SHARK | MF_IGNORE_SMELL | MF_GHOSTMOVER, RESERVED, moGreaterShark, +MONSTER( 'S', 0xC00040, "Demon Shark", moGreaterShark, ZERO | CF_NOBLOW | CF_SHARK | CF_IGNORE_SMELL | CF_GHOSTMOVER, RESERVED, moGreaterShark, "Demons of Hell do not drown when they fall into the lake in Cocytus. " "They turn into demonic sharks, enveloped in a cloud of steam." ) @@ -124,7 +129,7 @@ MONSTER( 'S', 0xC00040, "Fire Fairy", moFireFairy, ZERO, RESERVED, moYeti, "The forest is infinite, after all...\n\n" "Fire Fairies transform into fires when they die." ) -MONSTER( 'C', 0x4000C0, "Crystal Sage", moCrystalSage, ZERO | MF_UNARMED, RESERVED, moYeti, +MONSTER( 'C', 0x4000C0, "Crystal Sage", moCrystalSage, ZERO | CF_UNARMED, RESERVED, moYeti, "This being radiates an aura of wisdom. " "It is made of a beautiful crystal, you would love to take it home. " "But how is it going to defend itself? Better not to think of it, " @@ -151,121 +156,121 @@ MONSTER( 'V', 0x421C52, "Vine Beast", moVineBeast, ZERO, RESERVED, moYeti, "A beast made of vines!\n\n" "Vine Beasts turn into vines when they die." ) -MONSTER( 'V', 0xFFC0C0, "Vine Spirit", moVineSpirit, ZERO | MF_NOBLOW | MF_SLIME | MF_ATTACK_THRU_VINE | MF_IGNORE_SMELL, RESERVED, moSlime, +MONSTER( 'V', 0xFFC0C0, "Vine Spirit", moVineSpirit, ZERO | CF_NOBLOW | CF_SLIME | CF_ATTACK_THRU_VINE | CF_IGNORE_SMELL, RESERVED, moSlime, "A spirit living in the vines!\n\n" "Vine Spirits destroy the vines when they die." ) -MONSTER( 'T', 0x803030, "Dark Troll", moDarkTroll, ZERO | MF_TROLL, RESERVED, moYeti, +MONSTER( 'T', 0x803030, "Dark Troll", moDarkTroll, ZERO | CF_TROLL, RESERVED, moYeti, "A Troll without the power of Life." ) -MONSTER( 'E', 0xFFFF40, "Earth Elemental", moEarthElemental, ZERO | MF_NONLIVING, RESERVED, moEarthElemental, +MONSTER( 'E', 0xFFFF40, "Earth Elemental", moEarthElemental, ZERO | CF_NONLIVING, RESERVED, moEarthElemental, "A rare unliving construct from the Dead Caves. " "It instantly destroys cave walls next to its path, and also leaves " "an impassable wall behind it. You suppose that this impassable wall helps it to " "escape from some threats. You hope you won't meet these threats..." ) -MONSTER( 'B', 0xC04040, "Red Hyperbug", moBug0, ZERO | MF_BUG, RESERVED, moBug0, hivehelp) -MONSTER( 'B', 0x40C040, "Green Hyperbug", moBug1, ZERO | MF_BUG, RESERVED, moBug1, hivehelp) -MONSTER( 'B', 0x4040C0, "Blue Hyperbug", moBug2, ZERO | MF_BUG, RESERVED, moBug2, hivehelp) -MONSTER( 'W', 0x404040, "Witch Apprentice", moWitch, ZERO | MF_WITCH | MF_POWER, RESERVED, moYeti, +MONSTER( 'B', 0xC04040, "Red Hyperbug", moBug0, ZERO | CF_BUG, RESERVED, moBug0, hivehelp) +MONSTER( 'B', 0x40C040, "Green Hyperbug", moBug1, ZERO | CF_BUG, RESERVED, moBug1, hivehelp) +MONSTER( 'B', 0x4040C0, "Blue Hyperbug", moBug2, ZERO | CF_BUG, RESERVED, moBug2, hivehelp) +MONSTER( 'W', 0x404040, "Witch Apprentice", moWitch, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti, "A Witch without any special powers. But watch out! She will " "pick up any basic Orbs on her path, and use their powers." ) -MONSTER( 'W', 0xFF4040, "Speed Witch", moWitchSpeed, ZERO | MF_WITCH | MF_POWER, RESERVED, moYeti, +MONSTER( 'W', 0xFF4040, "Speed Witch", moWitchSpeed, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti, "A Witch with a Speed spell. She moves twice as fast as you. Unless you " "have an Orb of Speed too, of course!" ) -MONSTER( 'W', 0xFFFFFF, "Flash Witch", moWitchFlash, ZERO | MF_WITCH | MF_POWER, RESERVED, moYeti, +MONSTER( 'W', 0xFFFFFF, "Flash Witch", moWitchFlash, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti, "A Witch with a Flash spell. Very dangerous!\n\n" "Luckily, she never uses the spell if it would kill her friends. " "She could destroy an Evil Golem, though." ) -MONSTER( 'W', 0xFF8000, "Fire Witch", moWitchFire, ZERO | MF_WITCH | MF_POWER, RESERVED, moYeti, +MONSTER( 'W', 0xFF8000, "Fire Witch", moWitchFire, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti, "A Witch with a Fire spell. She will leave a trail of fire behind her." ) -MONSTER( 'W', 0x8080FF, "Winter Witch", moWitchWinter, ZERO | MF_WITCH | MF_IGNORE_SMELL | MF_GHOSTMOVER | MF_POWER, RESERVED, moWitchWinter, +MONSTER( 'W', 0x8080FF, "Winter Witch", moWitchWinter, ZERO | CF_WITCH | CF_IGNORE_SMELL | CF_GHOSTMOVER | CF_POWER, RESERVED, moWitchWinter, "A Witch with a Winter spell. She is able to move through fire." ) -MONSTER( 'W', 0x808080, "Aether Witch", moWitchGhost, ZERO | MF_NOBLOW | MF_WITCH | MF_IGNORE_SMELL | MF_GHOSTMOVER | MF_POWER, RESERVED, moWitchGhost, +MONSTER( 'W', 0x808080, "Aether Witch", moWitchGhost, ZERO | CF_NOBLOW | CF_WITCH | CF_IGNORE_SMELL | CF_GHOSTMOVER | CF_POWER, RESERVED, moWitchGhost, "A Witch with an Aether spell. She is able to move through fire and walls." ) -MONSTER( '@', 0x905050, "Evil Golem", moEvilGolem, ZERO | MF_NONLIVING | MF_POWER, RESERVED, moYeti, +MONSTER( '@', 0x905050, "Evil Golem", moEvilGolem, ZERO | CF_NONLIVING | CF_POWER, RESERVED, moYeti, "Somebody has summoned these evil constructs with a magical process." ) -MONSTER( '@', 0x8080FF, "Knight", moKnight, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY, RESERVED, moNone, camelothelp ) -MONSTER( 'P', 0xD10000, "Cult Leader", moCultistLeader, ZERO | MF_LEADER, RESERVED, moPirate, +MONSTER( '@', 0x8080FF, "Knight", moKnight, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY, RESERVED, moNone, camelothelp ) +MONSTER( 'P', 0xD10000, "Cult Leader", moCultistLeader, ZERO | CF_LEADER, RESERVED, moPirate, "These Cultists can push the statues, just like you." ) MONSTER( 'B', 0x909000, "Slime Beast", moSlimeNextTurn, ZERO, RESERVED, moNone, slimehelp) -MONSTER( '@', 0x8080FF, "Knight", moKnightMoved, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_MOVED, RESERVED, moNone, camelothelp ) -MONSTER( '@', 0x8B4513, "Illusion", moIllusion, ZERO | MF_NOGHOST | MF_NONLIVING | MF_FRIENDLY | MF_IGNORE_PLATE, RESERVED, moNone, +MONSTER( '@', 0x8080FF, "Knight", moKnightMoved, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_MOVED, RESERVED, moNone, camelothelp ) +MONSTER( '@', 0x8B4513, "Illusion", moIllusion, ZERO | CF_NOGHOST | CF_NONLIVING | CF_FRIENDLY | CF_IGNORE_PLATE, RESERVED, moNone, "Illusions are targeted " "by most monsters, just like yourself, Thumpers, and your friends." ) -MONSTER( 'P', 0xD00000, "Pirate", moPirate, ZERO | MF_LEADER, RESERVED, moPirate, +MONSTER( 'P', 0xD00000, "Pirate", moPirate, ZERO | CF_LEADER, RESERVED, moPirate, "Just a typical hyperbolic pirate." ) -MONSTER( 'S', 0x8080C0, "Shark", moCShark, ZERO | MF_SHARK, RESERVED, moShark, "Just a nasty shark.") -MONSTER( 'P', 0x0000FF, "Parrot", moParrot, ZERO | MF_NOBLOW | MF_SLIME | MF_IGNORE_SMELL, RESERVED, moSlime, "Parrots feel safe in the forests of Caribbean, so they " +MONSTER( 'S', 0x8080C0, "Shark", moCShark, ZERO | CF_SHARK, RESERVED, moShark, "Just a nasty shark.") +MONSTER( 'P', 0x0000FF, "Parrot", moParrot, ZERO | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime, "Parrots feel safe in the forests of Caribbean, so they " "never leave them. But they will help the Pirates by attacking the intruders.") -MONSTER( 'S', 0xE09000, "Rock Snake", moHexSnake, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_IGNORE_SMELL | MF_MULTITILE | MF_WORM, RESERVED, moNone, redsnakedes ) -MONSTER( 's', 0xE09000, "Rock Snake Tail", moHexSnakeTail, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MOUNTABLE | MF_MULTITILE | MF_WORM, RESERVED, moNone, redsnakedes ) -MONSTER( 'T', 0xC02020, "Red Troll", moRedTroll, ZERO | MF_TROLL, RESERVED, moYeti, "A kind of Troll native to the Red Rock Valley.") -MONSTER( 'B', 0xA00000, "Bomberbird", moBomberbird, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, +MONSTER( 'S', 0xE09000, "Rock Snake", moHexSnake, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_IGNORE_SMELL | CF_MULTITILE | CF_WORM, RESERVED, moNone, redsnakedes ) +MONSTER( 's', 0xE09000, "Rock Snake Tail", moHexSnakeTail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, redsnakedes ) +MONSTER( 'T', 0xC02020, "Red Troll", moRedTroll, ZERO | CF_TROLL, RESERVED, moYeti, "A kind of Troll native to the Red Rock Valley.") +MONSTER( 'B', 0xA00000, "Bomberbird", moBomberbird, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "Dark red birds who have created the minefield.\n\n" "They create a mine on the spot where they are killed, provided " "that the terrain is suitable. Also note that mines are triggered " "by dead birds falling on them." ) -MONSTER( 'A', 0xFFFFFF, "Albatross", moAlbatross, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, +MONSTER( 'A', 0xFFFFFF, "Albatross", moAlbatross, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "Those large seabirds attack you for some reason. At least they are not " "as fast as Eagles..." ) -MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbird, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moTameBomberbird, tamebomberdesc) -MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbirdMoved, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE | MF_MOVED, RESERVED, moTameBomberbird, tamebomberdesc) -MONSTER( 'G', 0xFF0000, "Palace Guard", moPalace, ZERO | MF_STUNNABLE | MF_HP, RESERVED, moYeti, +MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbird, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moTameBomberbird, tamebomberdesc) +MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbirdMoved, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE | CF_MOVED, RESERVED, moTameBomberbird, tamebomberdesc) +MONSTER( 'G', 0xFF0000, "Palace Guard", moPalace, ZERO | CF_STUNNABLE | CF_HP, RESERVED, moYeti, "You have to hit Palace Guards several times to kill them. After each hit, they " "are pushed away and stunned for some time." ) -MONSTER( 'G', 0xC06000, "Fat Guard", moFatGuard, ZERO | MF_STUNNABLE | MF_HP, RESERVED, moYeti, "Fat guards are too heavy to be pushed away by your hits.") -MONSTER( 'G', 0xFFFFFF, "Skeleton", moSkeleton, ZERO | MF_NONLIVING | MF_STUNNABLE, RESERVED, moYeti, +MONSTER( 'G', 0xC06000, "Fat Guard", moFatGuard, ZERO | CF_STUNNABLE | CF_HP, RESERVED, moYeti, "Fat guards are too heavy to be pushed away by your hits.") +MONSTER( 'G', 0xFFFFFF, "Skeleton", moSkeleton, ZERO | CF_NONLIVING | CF_STUNNABLE, RESERVED, moYeti, "Skeletons work similar to Palace Guards, but they won't die no matter how many " "times you hit them. Well, you have to be more creative...\n\n" "Skeletons attacked outside of their native land, Palace, are stunned for a longer time." ) -MONSTER( 'G', 0xC000C0, "Vizier", moVizier, ZERO | MF_STUNNABLE | MF_HP, RESERVED, moYeti, +MONSTER( 'G', 0xC000C0, "Vizier", moVizier, ZERO | CF_STUNNABLE | CF_HP, RESERVED, moYeti, "Viziers are neither pushed away nor stunned. However, you attack them automatically when " "escaping from them.") -MONSTER( 'V', 0xC0C0C0, "Viking", moViking, ZERO | MF_LEADER, RESERVED, moPirate, "Mighty warriors from the Fjord, who can use boats.") -MONSTER( 'T', 0x00FFFF, "Fjord Troll", moFjordTroll, ZERO | MF_TROLL, RESERVED, moYeti, +MONSTER( 'V', 0xC0C0C0, "Viking", moViking, ZERO | CF_LEADER, RESERVED, moPirate, "Mighty warriors from the Fjord, who can use boats.") +MONSTER( 'T', 0x00FFFF, "Fjord Troll", moFjordTroll, ZERO | CF_TROLL, RESERVED, moYeti, "Fjord Trolls leave a wall when they die, causing the living fjord to rise around it. " "Contrary to Rock Trolls, items around are not destroyed." ) -MONSTER( 'E', 0x0000FF, "Water Elemental", moWaterElemental, ZERO | MF_NOBLOW | MF_NONLIVING, RESERVED, moWaterElemental, +MONSTER( 'E', 0x0000FF, "Water Elemental", moWaterElemental, ZERO | CF_NOBLOW | CF_NONLIVING, RESERVED, moWaterElemental, "Wherever this powerful being goes, the living fjord " "sinks below water, non-magical boats are destroyed, and fires are extinguished.\n\n" "As a special case, you can attack the Water Elemental from the water, without drowning immediately." ) -MONSTER( 'M', 0xD0D0D0, "Mouse", moMouse, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_UNARMED | MF_IGNORE_PLATE, RESERVED, moNone, princessdesc) -MONSTER( 'M', 0xD0D0D0, "Mouse", moMouseMoved, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_UNARMED | MF_MOVED, RESERVED, moNone, princessdesc) -MONSTER( 'P', 0xFF80FF, "Prince", moPrincess, ZERO | MF_NOGHOST | MF_PRINCESS | MF_GOK | MF_STUNNABLE | MF_HP | MF_FRIENDLY | MF_UNARMED, RESERVED, moNone, princessdesc) -MONSTER( 'P', 0xFF80FF, "Princess", moPrincessMoved, ZERO | MF_NOGHOST | MF_PRINCESS | MF_GOK | MF_STUNNABLE | MF_HP | MF_FRIENDLY | MF_UNARMED | MF_MOVED, RESERVED, moNone, princessdesc) -MONSTER( 'P', 0xFF80FF, "Prince", moPrincessArmed, ZERO | MF_NOGHOST | MF_PRINCESS | MF_GOK | MF_STUNNABLE | MF_HP | MF_FRIENDLY, RESERVED, moNone, princessdesc) -MONSTER( 'P', 0xFF80FF, "Princess", moPrincessArmedMoved, ZERO | MF_NOGHOST | MF_PRINCESS | MF_GOK | MF_STUNNABLE | MF_HP | MF_FRIENDLY | MF_MOVED, RESERVED, moNone, princessdesc) +MONSTER( 'M', 0xD0D0D0, "Mouse", moMouse, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moNone, princessdesc) +MONSTER( 'M', 0xD0D0D0, "Mouse", moMouseMoved, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_UNARMED | CF_MOVED, RESERVED, moNone, princessdesc) +MONSTER( 'P', 0xFF80FF, "Prince", moPrincess, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_UNARMED, RESERVED, moNone, princessdesc) +MONSTER( 'P', 0xFF80FF, "Princess", moPrincessMoved, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_UNARMED | CF_MOVED, RESERVED, moNone, princessdesc) +MONSTER( 'P', 0xFF80FF, "Prince", moPrincessArmed, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY, RESERVED, moNone, princessdesc) +MONSTER( 'P', 0xFF80FF, "Princess", moPrincessArmedMoved, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_MOVED, RESERVED, moNone, princessdesc) MONSTER( 'F', 0xD03000, "Familiar", moFamiliar, ZERO, RESERVED, moYeti, "A simple servant of the master of the Ivory Tower.") -MONSTER( 'B', 0x707070, "Gargoyle", moGargoyle, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, gargdesc) +MONSTER( 'B', 0x707070, "Gargoyle", moGargoyle, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, gargdesc) MONSTER( 'E', 0xFF0000, "Fire Elemental", moFireElemental, ZERO, RESERVED, moYeti, "This monster leaves a trail of fire behind.") -MONSTER( 'E', 0xC0C0FF, "Air Elemental", moAirElemental, ZERO | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moAirElemental, "An Air Elemental looks like a live tornado. Once you are three (or less) cells from it, " +MONSTER( 'E', 0xC0C0FF, "Air Elemental", moAirElemental, ZERO | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moAirElemental, "An Air Elemental looks like a live tornado. Once you are three (or less) cells from it, " "it is impossible to move closer, due to strong winds. You can stand and wait, though. " "This also affects most monsters.") MONSTER( 'D', 0xC06000, "Striped Dog", moOrangeDog, ZERO, RESERVED, moYeti, "A predator native to the Zebra.") -MONSTER( 'G', 0xFFFFFF, "Tentacle+Ghost", moTentacleGhost, ZERO | MF_NOGHOST | MF_NOBLOW | MF_GHOST | MF_FLYING | MF_ATTACK_THRU_VINE | MF_ATTACK_NONADJACENT | MF_IGNORE_PLATE | MF_IGNORE_SMELL | MF_MULTITILE | MF_WORM | MF_GHOSTMOVER, RESERVED, moNone, tentdes ) -MONSTER( 'B', 0x8080C0, "Metal Beast", moMetalBeast, ZERO | MF_METAL | MF_STUNNABLE | MF_SLOWMOVER, RESERVED, moYeti, elecdesc ) -MONSTER( 'B', 0xC060C0, "Rich Metal Beast", moMetalBeast2, ZERO | MF_METAL | MF_STUNNABLE | MF_SLOWMOVER, RESERVED, moYeti, elecdesc ) +MONSTER( 'G', 0xFFFFFF, "Tentacle+Ghost", moTentacleGhost, ZERO | CF_NOGHOST | CF_NOBLOW | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE | CF_IGNORE_SMELL | CF_MULTITILE | CF_WORM | CF_GHOSTMOVER, RESERVED, moNone, tentdes ) +MONSTER( 'B', 0x8080C0, "Metal Beast", moMetalBeast, ZERO | CF_METAL | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, elecdesc ) +MONSTER( 'B', 0xC060C0, "Rich Metal Beast", moMetalBeast2, ZERO | CF_METAL | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, elecdesc ) MONSTER( 'O', 0xA06020, "Outlaw", moOutlaw, ZERO, RESERVED, moYeti, wildwestdesc ) -MONSTER( 'C', 0xC0C060, "Mutant Ivy", moMutant, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_IGNORE_SMELL | MF_MULTITILE | MF_ANYIVY | MF_MUTANTIVY, RESERVED, moNone, overdesc ) -MONSTER( 'T', 0x0080FF, "Storm Troll", moStormTroll, ZERO | MF_TROLL, RESERVED, moYeti, elecdesc ) -MONSTER( 'T', 0x00C080, "Forest Troll", moForestTroll, ZERO | MF_TROLL, RESERVED, moYeti, +MONSTER( 'C', 0xC0C060, "Mutant Ivy", moMutant, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_MUTANTIVY, RESERVED, moNone, overdesc ) +MONSTER( 'T', 0x0080FF, "Storm Troll", moStormTroll, ZERO | CF_TROLL, RESERVED, moYeti, elecdesc ) +MONSTER( 'T', 0x00C080, "Forest Troll", moForestTroll, ZERO | CF_TROLL, RESERVED, moYeti, "Forest Trolls create an impassable wall when they die." ) MONSTER( 'F', 0xC35817, "Giant Fox", moRedFox, ZERO, RESERVED, moYeti, @@ -275,58 +280,58 @@ MONSTER( 'F', 0xC35817, "Giant Fox", moRedFox, ZERO, RESERVED, moYeti, "Well, this creature has chosen the second option. It won't be happy " "if you destroy its prison.\n" ) -MONSTER( 'C', 0x8080FF, "Wind Crow", moWindCrow, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, +MONSTER( 'C', 0x8080FF, "Wind Crow", moWindCrow, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "A large bird who likes strong winds. Just as you, it can fly quickly in the wind." ) -MONSTER( 'G', 0xC0FFC0, "Friendly Ghost", moFriendlyGhost, ZERO | MF_NOGHOST | MF_GOK | MF_FRIENDLY | MF_GHOST | MF_FLYING | MF_ATTACK_THRU_VINE | MF_ATTACK_NONADJACENT | MF_IGNORE_PLATE, RESERVED, moFriendlyGhost, +MONSTER( 'G', 0xC0FFC0, "Friendly Ghost", moFriendlyGhost, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE, RESERVED, moFriendlyGhost, "Friendly ghosts are friendly beings who can go through any obstacles. However, " "unlike most friends, they tend to fly away from you." ) -MONSTER( 'R', 0x906030, "Ratling", moRatling, ZERO | MF_LEADER | MF_RATLING, RESERVED, moPirate, +MONSTER( 'R', 0x906030, "Ratling", moRatling, ZERO | CF_LEADER | CF_RATLING, RESERVED, moPirate, "These warped humanoids are skilled warriors and sailors, and they " "feel at home at the Warped Coast. Their battle experience has taught them " "that enemies who wait without moving or attacking anything are the most deadly. " "If they see such an enemy, they become extremely suspicious, and they also wait." ) MONSTER( 'F', 0xC00000, "False Princess", moFalsePrincess, ZERO, RESERVED, moYeti, GENDERSWITCH ) -MONSTER( 'R', 0x500050, "Rose Lady", moRoseLady, ZERO | MF_IGNORE_SMELL, RESERVED, moYeti, GENDERSWITCH ) +MONSTER( 'R', 0x500050, "Rose Lady", moRoseLady, ZERO | CF_IGNORE_SMELL, RESERVED, moYeti, GENDERSWITCH ) MONSTER( 'R', 0xF0A0D0, "Rose Beauty", moRoseBeauty, ZERO, RESERVED, moYeti, GENDERSWITCH ) -MONSTER( 'R', 0x806040, "Ratling Avenger", moRatlingAvenger, ZERO | MF_LEADER | MF_RATLING, RESERVED, moPirate, +MONSTER( 'R', 0x806040, "Ratling Avenger", moRatlingAvenger, ZERO | CF_LEADER | CF_RATLING, RESERVED, moPirate, "So, you have killed a Ratling on the unwarped sea? You will be punished for this! " "Luckily, if you run away from the Warped Sea quickly, the Ratling Avengers will lose track of you." ) -MONSTER( 'T', 0x487830, "Tortoise", moTortoise, ZERO | MF_STUNNABLE | MF_SLOWMOVER, RESERVED, moYeti, tortoisedesc) -MONSTER( 'D', 0xC03000, "Dragon", moDragonHead, ZERO | MF_NOGHOST | MF_NOBLOW | MF_STUNNABLE | MF_MOUNTABLE | MF_FLYING | MF_IGNORE_PLATE | MF_MULTITILE | MF_DRAGON | MF_WORM, RESERVED, moDragonHead, dragondesc) -MONSTER( 'd', 0xC03000, "Dragon", moDragonTail, ZERO | MF_NOGHOST | MF_NOBLOW | MF_STUNNABLE | MF_MOUNTABLE | MF_PART | MF_FLYING | MF_IGNORE_PLATE | MF_MULTITILE | MF_DRAGON | MF_WORM, RESERVED, moDragonHead, dragondesc) -MONSTER( 'F', 0x909090, "Gadfly", moGadfly, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, "Annoying insects. They can awaken Sleeping Bulls.") +MONSTER( 'T', 0x487830, "Tortoise", moTortoise, ZERO | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, tortoisedesc) +MONSTER( 'D', 0xC03000, "Dragon", moDragonHead, ZERO | CF_NOGHOST | CF_NOBLOW | CF_STUNNABLE | CF_MOUNTABLE | CF_FLYING | CF_IGNORE_PLATE | CF_MULTITILE | CF_DRAGON | CF_WORM, RESERVED, moDragonHead, dragondesc) +MONSTER( 'd', 0xC03000, "Dragon", moDragonTail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_STUNNABLE | CF_MOUNTABLE | CF_PART | CF_FLYING | CF_IGNORE_PLATE | CF_MULTITILE | CF_DRAGON | CF_WORM, RESERVED, moDragonHead, dragondesc) +MONSTER( 'F', 0x909090, "Gadfly", moGadfly, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "Annoying insects. They can awaken Sleeping Bulls.") MONSTER( 'Y', 0xFF8000, "Yendorian Researcher", moResearcher, ZERO, RESERVED, moYeti, "These people study gravity and infinite trees. " "They have no special features, other than wearing a strange hat." ) -MONSTER( 'K', 0xA8A8A8, "Sparrowhawk", moSparrowhawk, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, +MONSTER( 'K', 0xA8A8A8, "Sparrowhawk", moSparrowhawk, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "A bird who hunts in the treetops of Yendorian Forest." ) -MONSTER( 'K', 0xD0A0A0, "Kraken", moKrakenH, ZERO | MF_NOGHOST | MF_NOBLOW | MF_MULTITILE | MF_KRAKEN, RESERVED, moNone, krakendesc) -MONSTER( 'K', 0xC07070, "Kraken Tentacle", moKrakenT, ZERO | MF_NOGHOST | MF_NOBLOW | MF_PART | MF_MULTITILE | MF_KRAKEN, RESERVED, moNone, krakendesc) -MONSTER( 'D', 0xF09090, "Draugr", moDraugr, ZERO | MF_NONLIVING | MF_SLOWMOVER, RESERVED, moYeti, +MONSTER( 'K', 0xD0A0A0, "Kraken", moKrakenH, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MULTITILE | CF_KRAKEN, RESERVED, moNone, krakendesc) +MONSTER( 'K', 0xC07070, "Kraken Tentacle", moKrakenT, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_MULTITILE | CF_KRAKEN, RESERVED, moNone, krakendesc) +MONSTER( 'D', 0xF09090, "Draugr", moDraugr, ZERO | CF_NONLIVING | CF_SLOWMOVER, RESERVED, moYeti, "Animated corpses of ancient Viking warriors. They are immune to mundane weapons, " "but they can be destroyed by your Orb of the Sword." ) -MONSTER( 'C', 0xC08000, "Friendly Ivy", moFriendlyIvy, ZERO | MF_NOGHOST | MF_FRIENDLY | MF_ANYIVY, RESERVED, moNone, naturedesc ) -MONSTER( 'V', 0xC000C0, "Vampire Bat", moVampire, ZERO | MF_BIRD | MF_FLYING | MF_UNARMED | MF_IGNORE_PLATE, RESERVED, moEagle, +MONSTER( 'C', 0xC08000, "Friendly Ivy", moFriendlyIvy, ZERO | CF_NOGHOST | CF_FRIENDLY | CF_ANYIVY, RESERVED, moNone, naturedesc ) +MONSTER( 'V', 0xC000C0, "Vampire Bat", moVampire, ZERO | CF_BIRD | CF_FLYING | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moEagle, "Vampire Bats don't attack normally, but they drain your magical powers if " "they are at distance at most 2 from you." ) -MONSTER( 'B', 0x404040, "Bat", moBat, ZERO | MF_BIRD | MF_FLYING | MF_UNARMED | MF_IGNORE_PLATE, RESERVED, moEagle, +MONSTER( 'B', 0x404040, "Bat", moBat, ZERO | CF_BIRD | CF_FLYING | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moEagle, "Someone has told you that one can get battle experience safely by " "killing tons of essentially harmless creatures, such as Bats. But " "does this make any sense?...\n\n" "It does not. Bats cannot hurt you, but may block your movement, or " "toggle switches if they fall on them." ) -MONSTER( 'R', 0x8080C0, "Reptile", moReptile, ZERO | MF_STUNNABLE, RESERVED, moReptile, reptiledesc ) -MONSTER( 'B', 0x606020, "Herd Bull", moHerdBull, ZERO | MF_BULL, RESERVED, moRagingBull, +MONSTER( 'R', 0x8080C0, "Reptile", moReptile, ZERO | CF_STUNNABLE, RESERVED, moReptile, reptiledesc ) +MONSTER( 'B', 0x606020, "Herd Bull", moHerdBull, ZERO | CF_BULL, RESERVED, moRagingBull, "Herds of these Bulls are running long distances for some reason. They become Raging Bulls if something stops them." ) -MONSTER( 'B', 0xA03000, "Raging Bull", moRagingBull, ZERO | MF_BULL, RESERVED, moYeti, +MONSTER( 'B', 0xA03000, "Raging Bull", moRagingBull, ZERO | CF_BULL, RESERVED, moYeti, "Raging Bulls charge in a straight line: on heptagons, when they can choose one of two possible directions, " "they choose one closer to your current location. In the case of a tie, the cell where more neighbors is " "closer to your current location is chosen; if still a tie, past locations are considered. " @@ -335,10 +340,10 @@ MONSTER( 'B', 0xA03000, "Raging Bull", moRagingBull, ZERO | MF_BULL, RESERVED, m "which they charge at you again (in any direction). " "Raging Bulls cannot be killed or stunned conventionally." ) -MONSTER( 'B', 0xB07000, "Sleeping Bull", moSleepBull, ZERO | MF_BULL, RESERVED, moRagingBull, +MONSTER( 'B', 0xB07000, "Sleeping Bull", moSleepBull, ZERO | CF_BULL, RESERVED, moRagingBull, "Sleeping bulls wake up when you get into distance of two cells from them." ) -MONSTER( 'S', 0xFFD500, "Butterfly", moButterfly, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moButterfly, bulldashdesc) +MONSTER( 'S', 0xFFD500, "Butterfly", moButterfly, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moButterfly, bulldashdesc) MONSTER( 'N', 0xFFFF80, "Narcissist", moNarciss, ZERO, RESERVED, moYeti, "This person loves to look at their own reflection in the mirror. " "He believes himself to be one of the most important creatures in this world, " @@ -352,12 +357,12 @@ MONSTER( 'M', 0xFFC0FF, "Mirror Spirit", moMirrorSpirit, ZERO, RESERVED, moYeti, "more reflections will come out of the mirror. Use Mimics to destroy them." ) MONSTER( 'W', 0x202020, "Hunting Dog", moHunterDog, ZERO, RESERVED, moYeti, huntingdesc) -MONSTER( 'T', 0xE2725B, "Terracotta Warrior", moTerraWarrior, ZERO | MF_NONLIVING | MF_STUNNABLE | MF_HP, RESERVED, moYeti, terradesc) -MONSTER( 'J', 0x50A030, "Jiangshi", moJiangshi, ZERO | MF_NONLIVING, RESERVED, moYeti, +MONSTER( 'T', 0xE2725B, "Terracotta Warrior", moTerraWarrior, ZERO | CF_NONLIVING | CF_STUNNABLE | CF_HP, RESERVED, moYeti, terradesc) +MONSTER( 'J', 0x50A030, "Jiangshi", moJiangshi, ZERO | CF_NONLIVING, RESERVED, moYeti, "You think this was one of the people who have constructed the Terracotta Warriors and the arrow traps. " "They have been locked inside, so that they will never divulge the secrets of the mausoleum. They would like to return their homes and families, though." ) -MONSTER( 'B', 0xA00000, "Void Beast", moVoidBeast, ZERO | MF_NONLIVING, RESERVED, moVoidBeast, +MONSTER( 'B', 0xA00000, "Void Beast", moVoidBeast, ZERO | CF_NONLIVING, RESERVED, moVoidBeast, "Are creatures of Void actual monsters, or just monster-shaped holes in the air?\n\nVoid Beasts move simply by letting the air move into their current location -- " "the hole will move to the place where the air came from! Void Beasts are great at moving against the wind, but they have problems " "moving with the wind.") @@ -368,31 +373,31 @@ MONSTER( 'W', 0xA00000, "Lava Wolf", moLavaWolf, ZERO, RESERVED, moYeti, "and try to track their prey using their other senses and intelligence." ) MONSTER( 'W', 0x202020, "Hunting Dog (guarding)", moHunterGuard, ZERO, RESERVED, moYeti, huntingdesc) -MONSTER( 'G', 0xC0C0FF, "Ice Golem", moIceGolem, ZERO | MF_NONLIVING, RESERVED, moYeti, +MONSTER( 'G', 0xC0C0FF, "Ice Golem", moIceGolem, ZERO | CF_NONLIVING, RESERVED, moYeti, "The Ice Golems are powered by intense magical coldness. When destroyed in the Blizzard or another icy land, they become " "ice walls, and freeze the land around them.") MONSTER( 'B', 0xC0C0FF, "Sand Bird", moSandBird, ZERO, RESERVED, moNone, NODESC) -MONSTER( 'S', 0xA00000, "Salamander", moSalamander, ZERO | MF_STUNNABLE, RESERVED, moYeti, +MONSTER( 'S', 0xA00000, "Salamander", moSalamander, ZERO | CF_STUNNABLE, RESERVED, moYeti, "Salamanders are tough lizard-like creatures. Their tough skin protects them " "from both physical attacks and heat. Salamanders " "are stunned for a longer time if you push them into lava, fire, or a solid obstacle.") MONSTER( 'W', 0x202020, "Hunting Dog (regrouping)", moHunterChanging, ZERO, RESERVED, moYeti, "When your plan has clearly failed, it is better to abandon it and go to a safe place, to have a chance of succeeding next time. This dog clearly knows this.") -MONSTER( 'B', 0xC00000, "North Pole", moNorthPole, ZERO | MF_MAGNETIC, RESERVED, moYeti, NODESCYET) -MONSTER( 'B', 0x0000C0, "South Pole", moSouthPole, ZERO | MF_MAGNETIC, RESERVED, moYeti, NODESCYET) -MONSTER( 'P', 0xC03000, "Red Raider", moPair, ZERO | MF_RAIDER, RESERVED, moYeti, "Red Raiders travel in pairs. They have promised to always watch another one's back. They are able to destroy walls on their way.") -MONSTER( 'H', 0xC0C0C0, "Gray Raider", moHexDemon, ZERO | MF_RAIDER, RESERVED, moHexDemon, "Gray Raiders never step on gray cells.") -MONSTER( 'A', 0x80B080, "Green Raider", moAltDemon, ZERO | MF_RAIDER, RESERVED, moAltDemon, "Green Raiders never step from one green cell to another.") -MONSTER( 'M', 0x904000, "Brown Raider", moMonk, ZERO | MF_RAIDER, RESERVED, moMonk, "Brown Raiders never move adjacent to an item.") -MONSTER( 'C', 0x0060E0, "Blue Raider", moCrusher, ZERO | MF_RAIDER, RESERVED, moYeti, "Blue Raiders have a powerful attack which takes two turns to complete, and also makes the Blue Raider stunned " +MONSTER( 'B', 0xC00000, "North Pole", moNorthPole, ZERO | CF_MAGNETIC, RESERVED, moYeti, NODESCYET) +MONSTER( 'B', 0x0000C0, "South Pole", moSouthPole, ZERO | CF_MAGNETIC, RESERVED, moYeti, NODESCYET) +MONSTER( 'P', 0xC03000, "Red Raider", moPair, ZERO | CF_RAIDER, RESERVED, moYeti, "Red Raiders travel in pairs. They have promised to always watch another one's back. They are able to destroy walls on their way.") +MONSTER( 'H', 0xC0C0C0, "Gray Raider", moHexDemon, ZERO | CF_RAIDER, RESERVED, moHexDemon, "Gray Raiders never step on gray cells.") +MONSTER( 'A', 0x80B080, "Green Raider", moAltDemon, ZERO | CF_RAIDER, RESERVED, moAltDemon, "Green Raiders never step from one green cell to another.") +MONSTER( 'M', 0x904000, "Brown Raider", moMonk, ZERO | CF_RAIDER, RESERVED, moMonk, "Brown Raiders never move adjacent to an item.") +MONSTER( 'C', 0x0060E0, "Blue Raider", moCrusher, ZERO | CF_RAIDER, RESERVED, moYeti, "Blue Raiders have a powerful attack which takes two turns to complete, and also makes the Blue Raider stunned " "for a long time. This attack can destroy other Raiders if it hits them.") -MONSTER( '@', 0xC00000, "Red Jelly", moSwitch1, ZERO | MF_SWITCH, RESERVED, moYeti, jellydesc) -MONSTER( '@', 0x0000C0, "Blue Jelly", moSwitch2, ZERO | MF_SWITCH, RESERVED, moYeti, jellydesc) -MONSTER( 'B', 0xE07000, "Bronze Beast", moBrownBug, ZERO | MF_STUNNABLE, RESERVED, moYeti, +MONSTER( '@', 0xC00000, "Red Jelly", moSwitch1, ZERO | CF_SWITCH, RESERVED, moYeti, jellydesc) +MONSTER( '@', 0x0000C0, "Blue Jelly", moSwitch2, ZERO | CF_SWITCH, RESERVED, moYeti, jellydesc) +MONSTER( 'B', 0xE07000, "Bronze Beast", moBrownBug, ZERO | CF_STUNNABLE, RESERVED, moYeti, "A large bug native to the Brown Islands. Cannot be killed easily due to their tough armor; still, they can be killed by pushing them into water or from great heights. " "Bronze Beasts are very bad at descending slopes -- it takes them extra time to get down, and they are stunned for a longer time if you push them down." ) -MONSTER( 'B', 0xE07060, "Acid Gull", moAcidBird, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, +MONSTER( 'B', 0xE07060, "Acid Gull", moAcidBird, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "Where did this strange bird come from?...\n\n" "Acid Gulls dissolve the land on which they fall when they die. " ) @@ -401,7 +406,7 @@ MONSTER( 'W', 0xA04060, "Mutant", moVariantWarrior, ZERO, RESERVED, moYeti, ) MONSTER( 'W', 0x707080, "Falling Dog", moFallingDog, ZERO, RESERVED, moYeti, "Distant relatives of the Running Dogs.") -MONSTER( 'B', 0xC0C040, "Western Hawk", moWestHawk, ZERO | MF_BIRD | MF_FLYING | MF_IGNORE_PLATE, RESERVED, moEagle, +MONSTER( 'B', 0xC0C040, "Western Hawk", moWestHawk, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "Some readers misinterpreted the early maps of Free Fall, thinking that it is a land to the west from some wall. " "The name Western Hawks remained." ) @@ -1253,23 +1258,23 @@ LAND( 0x30FF30, "Irradiated Field", laVariant, ZERO, itVarTreasure, RESERVED, // add new content here //shmupspecials -MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, ZERO | MF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.") -MONSTER( '*', 0xC0C0C0, "Knife", moBullet, ZERO | MF_BULLET, RESERVED, moNone, "A simple, but effective, missile, used by rogues.") -MONSTER( '*', 0xFF0000, "Flail", moFlailBullet, ZERO | MF_BULLET, RESERVED, moNone, "This attack is likely to hit the attacker.") -MONSTER( '*', 0xFFFF00, "Fireball", moFireball, ZERO | MF_BULLET, RESERVED, moNone, "This magical missile burns whatever it hits.") -MONSTER( '*', 0xFFFF00, "Tongue", moTongue, ZERO | MF_BULLET, RESERVED, moNone, "Some monsters have long tongues, which allow them to attack enemies in nearby cells.") -MONSTER( '*', 0xFFFFFF, "Airball", moAirball, ZERO | MF_BULLET, RESERVED, moNone, "This magical missile pushes back whatever it hits.") -MONSTER( '*', 0x0060E0, "Blueball", moCrushball, ZERO | MF_BULLET, RESERVED, moNone, "A powerful missile from a Blue Raider.") +MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, ZERO | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.") +MONSTER( '*', 0xC0C0C0, "Knife", moBullet, ZERO | CF_BULLET, RESERVED, moNone, "A simple, but effective, missile, used by rogues.") +MONSTER( '*', 0xFF0000, "Flail", moFlailBullet, ZERO | CF_BULLET, RESERVED, moNone, "This attack is likely to hit the attacker.") +MONSTER( '*', 0xFFFF00, "Fireball", moFireball, ZERO | CF_BULLET, RESERVED, moNone, "This magical missile burns whatever it hits.") +MONSTER( '*', 0xFFFF00, "Tongue", moTongue, ZERO | CF_BULLET, RESERVED, moNone, "Some monsters have long tongues, which allow them to attack enemies in nearby cells.") +MONSTER( '*', 0xFFFFFF, "Airball", moAirball, ZERO | CF_BULLET, RESERVED, moNone, "This magical missile pushes back whatever it hits.") +MONSTER( '*', 0x0060E0, "Blueball", moCrushball, ZERO | CF_BULLET, RESERVED, moNone, "A powerful missile from a Blue Raider.") //technical/temporary -MONSTER( '?', 0x00C000, "dead bug", moDeadBug, ZERO | MF_TECHNICAL, RESERVED, moNone, NODESC) +MONSTER( '?', 0x00C000, "dead bug", moDeadBug, ZERO | CF_TECHNICAL, RESERVED, moNone, NODESC) // appears as 'killed by electric discharge' -MONSTER( '?', 0xFFFF00, "electric discharge", moLightningBolt, ZERO | MF_TECHNICAL, RESERVED, moNone, elecdesc) -MONSTER( '?', 0xE06000, "dead bird", moDeadBird, ZERO | MF_TECHNICAL, RESERVED, moNone, NODESC) -MONSTER( '?', 0xE06000, "Energy Sword", moEnergySword, ZERO | MF_TECHNICAL, RESERVED, moNone, NODESC) -MONSTER( '!', 0xFF0000, "Warning", moWarning, ZERO | MF_TECHNICAL, RESERVED, moNone, warningdesc) -MONSTER( '!', 0xFF0000, "arrow trap", moArrowTrap, ZERO | MF_BULLET | MF_TECHNICAL, RESERVED, moNone, arrowtrapdesc) -MONSTER( '*', 0, "vertex", moRogueviz, ZERO | MF_TECHNICAL, RESERVED, moNone, "A vertex from rogueviz.") +MONSTER( '?', 0xFFFF00, "electric discharge", moLightningBolt, ZERO | CF_TECHNICAL, RESERVED, moNone, elecdesc) +MONSTER( '?', 0xE06000, "dead bird", moDeadBird, ZERO | CF_TECHNICAL, RESERVED, moNone, NODESC) +MONSTER( '?', 0xE06000, "Energy Sword", moEnergySword, ZERO | CF_TECHNICAL, RESERVED, moNone, NODESC) +MONSTER( '!', 0xFF0000, "Warning", moWarning, ZERO | CF_TECHNICAL, RESERVED, moNone, warningdesc) +MONSTER( '!', 0xFF0000, "arrow trap", moArrowTrap, ZERO | CF_BULLET | CF_TECHNICAL, RESERVED, moNone, arrowtrapdesc) +MONSTER( '*', 0, "vertex", moRogueviz, ZERO | CF_TECHNICAL, RESERVED, moNone, "A vertex from rogueviz.") #undef MONSTER #undef LAND diff --git a/flags.cpp b/flags.cpp index b5af7b99..b0030706 100644 --- a/flags.cpp +++ b/flags.cpp @@ -76,53 +76,53 @@ LANDFLAGCHECK(isTrollLand, flag & LF_TROLL) LANDFLAGCHECK(inmirror, flag & LF_INMIRROR) LANDFLAGCHECK(inmirrororwall, flag & LF_INMIRRORORWALL) -MONFLAGCHECK(isGhostable, !(flag & MF_NOGHOST)) -MONFLAGCHECK(isRaider, flag & MF_RAIDER) -MONFLAGCHECK(isMimic, flag & MF_MIMIC) -MONFLAGCHECK(isPrincess, flag & MF_PRINCESS) -MONFLAGCHECK(isGolemOrKnight, flag & MF_GOK) -MONFLAGCHECK(isNonliving, flag & MF_NONLIVING) -MONFLAGCHECK(isMetalBeast, flag & MF_METAL) -MONFLAGCHECK(isStunnable, flag & MF_STUNNABLE) -MONFLAGCHECK(hasHitpoints, flag & MF_HP) -MONFLAGCHECK(isMountable, flag & MF_MOUNTABLE) -MONFLAGCHECK(isFriendlyType, flag & MF_FRIENDLY) -MONFLAGCHECK(isFriendlyOrPlayer, flag & (MF_FRIENDLY | MF_PLAYER)) -MONFLAGCHECK(isBug, flag & MF_BUG) -MONFLAGCHECK(isIvy, flag & MF_IVY) -MONFLAGCHECK(isMonsterPart, flag & MF_PART) -MONFLAGCHECK(isMutantIvy, flag & MF_MUTANTIVY) -MONFLAGCHECK(isAnyIvy, flag & MF_ANYIVY) -MONFLAGCHECK(isBulletType, flag & MF_BULLET) -MONFLAGCHECK(isDemon, flag & MF_DEMON) -MONFLAGCHECK(isWorm, flag & MF_WORM) -MONFLAGCHECK(isWitch, flag & MF_WITCH) -MONFLAGCHECK(isAngryBird, (flag & MF_BIRD) && !(flag & MF_FRIENDLY)) -MONFLAGCHECK(isBird, flag & MF_BIRD) -MONFLAGCHECK(slowMover, flag & MF_SLOWMOVER) -MONFLAGCHECK(isMagneticPole, flag & MF_MAGNETIC) -MONFLAGCHECK(isSwitch, flag & MF_SWITCH) -MONFLAGCHECK(isGhost, flag & MF_GHOST) -MONFLAGCHECK(isShark, flag & MF_SHARK) -MONFLAGCHECK(isSlimeMover, flag & MF_SLIME) -MONFLAGCHECK(isDragon, flag & MF_DRAGON) -MONFLAGCHECK(isKraken, flag & MF_KRAKEN) -MONFLAGCHECK(isBlowableMonster, !(flag & MF_NOBLOW)) -MONFLAGCHECK(isMultitile, flag & MF_MULTITILE) -MONFLAGCHECK(isLeader, flag & MF_LEADER) -MONFLAGCHECK(isFlyingType, flag & MF_FLYING) -MONFLAGCHECK(attackThruVine, flag & MF_ATTACK_THRU_VINE) -MONFLAGCHECK(attackNonAdjacent, flag & MF_ATTACK_NONADJACENT) -MONFLAGCHECK(noHighlight, flag & MF_NOHIGHLIGHT) -MONFLAGCHECK(isInactiveEnemyType, flag & MF_INACTIVE) -MONFLAGCHECK(isUnarmed, flag & MF_UNARMED) -MONFLAGCHECK(ignoresPlatesType, flag & MF_IGNORE_PLATE) -MONFLAGCHECK(isBull, flag & MF_BULL) -MONFLAGCHECK(isTroll, flag & MF_TROLL) -MONFLAGCHECK(ignoresSmellType, flag & MF_IGNORE_SMELL) -MONFLAGCHECK(isRatling, flag & MF_RATLING) -MONFLAGCHECK(isGhostMover, flag & MF_GHOSTMOVER) -MONFLAGCHECK(isPowerMonster, flag & MF_POWER) +MONFLAGCHECK(isGhostable, !(flag & CF_NOGHOST)) +MONFLAGCHECK(isRaider, flag & CF_RAIDER) +MONFLAGCHECK(isMimic, flag & CF_MIMIC) +MONFLAGCHECK(isPrincess, flag & CF_PRINCESS) +MONFLAGCHECK(isGolemOrKnight, flag & CF_GOK) +MONFLAGCHECK(isNonliving, flag & CF_NONLIVING) +MONFLAGCHECK(isMetalBeast, flag & CF_METAL) +MONFLAGCHECK(isStunnable, flag & CF_STUNNABLE) +MONFLAGCHECK(hasHitpoints, flag & CF_HP) +MONFLAGCHECK(isMountable, flag & CF_MOUNTABLE) +MONFLAGCHECK(isFriendlyType, flag & CF_FRIENDLY) +MONFLAGCHECK(isFriendlyOrPlayer, flag & (CF_FRIENDLY | CF_PLAYER)) +MONFLAGCHECK(isBug, flag & CF_BUG) +MONFLAGCHECK(isIvy, flag & CF_IVY) +MONFLAGCHECK(isMonsterPart, flag & CF_PART) +MONFLAGCHECK(isMutantIvy, flag & CF_MUTANTIVY) +MONFLAGCHECK(isAnyIvy, flag & CF_ANYIVY) +MONFLAGCHECK(isBulletType, flag & CF_BULLET) +MONFLAGCHECK(isDemon, flag & CF_DEMON) +MONFLAGCHECK(isWorm, flag & CF_WORM) +MONFLAGCHECK(isWitch, flag & CF_WITCH) +MONFLAGCHECK(isAngryBird, (flag & CF_BIRD) && !(flag & CF_FRIENDLY)) +MONFLAGCHECK(isBird, flag & CF_BIRD) +MONFLAGCHECK(slowMover, flag & CF_SLOWMOVER) +MONFLAGCHECK(isMagneticPole, flag & CF_MAGNETIC) +MONFLAGCHECK(isSwitch, flag & CF_SWITCH) +MONFLAGCHECK(isGhost, flag & CF_GHOST) +MONFLAGCHECK(isShark, flag & CF_SHARK) +MONFLAGCHECK(isSlimeMover, flag & CF_SLIME) +MONFLAGCHECK(isDragon, flag & CF_DRAGON) +MONFLAGCHECK(isKraken, flag & CF_KRAKEN) +MONFLAGCHECK(isBlowableMonster, !(flag & CF_NOBLOW)) +MONFLAGCHECK(isMultitile, flag & CF_MULTITILE) +MONFLAGCHECK(isLeader, flag & CF_LEADER) +MONFLAGCHECK(isFlyingType, flag & CF_FLYING) +MONFLAGCHECK(attackThruVine, flag & CF_ATTACK_THRU_VINE) +MONFLAGCHECK(attackNonAdjacent, flag & CF_ATTACK_NONADJACENT) +MONFLAGCHECK(noHighlight, flag & CF_NOHIGHLIGHT) +MONFLAGCHECK(isInactiveEnemyType, flag & CF_INACTIVE) +MONFLAGCHECK(isUnarmed, flag & CF_UNARMED) +MONFLAGCHECK(ignoresPlatesType, flag & CF_IGNORE_PLATE) +MONFLAGCHECK(isBull, flag & CF_BULL) +MONFLAGCHECK(isTroll, flag & CF_TROLL) +MONFLAGCHECK(ignoresSmellType, flag & CF_IGNORE_SMELL) +MONFLAGCHECK(isRatling, flag & CF_RATLING) +MONFLAGCHECK(isGhostMover, flag & CF_GHOSTMOVER) +MONFLAGCHECK(isPowerMonster, flag & CF_POWER) ITEMFLAGCHECK(isElementalShard, flag & IF_SHARD) ITEMFLAGCHECK(itemBurns, !(flag & IF_FIREPROOF))