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rogueviz::ads:: display only one score in the dS game, and 'paused' is now shown correctly

This commit is contained in:
Zeno Rogue 2025-02-10 12:00:48 +01:00
parent 19ff29c27f
commit cc2e61cc50

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@ -161,11 +161,13 @@ bool display_rsrc() {
D(3, 3, fuel, TAU);
D(4, 4, oxygen, TAU);
D(5, 5, score[0], 10);
D(6, 6, score[1], 10);
D(7, 7, score[2], 10);
if(!main_rock) {
D(6, 6, score[1], 10);
D(7, 7, score[2], 10);
}
#undef D
int next_y = 6;
int next_y = main_rock ? 6 : 8;
auto next_ctr = [&] {
ld ny = next_y++;
if(true) return 20*ny+10;