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fixed editing colors in the graph editor
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a51a4e2c76
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cbd3805361
@ -941,7 +941,7 @@ namespace mapeditor {
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}
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int drawcellShapeGroup() {
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if(drawcell == cwt.c) return 0;
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if(drawcell == cwt.c && drawplayer) return 0;
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if(drawcell->monst) return 1;
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if(drawcell->item) return 2;
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return cellShapeGroup();
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@ -1227,6 +1227,9 @@ namespace mapeditor {
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int dslayer;
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bool coloring;
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unsigned int colortouse = 0xC0C0C0FFu;
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bool colorkey = false;
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// fake key sent to change the color
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static const int COLORKEY = (-10000);
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transmatrix drawtrans, drawtransnew;
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@ -1270,6 +1273,7 @@ namespace mapeditor {
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void drawHandleKey(int sym, int uni);
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void showDrawEditor() {
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if(colorkey) drawHandleKey(COLORKEY, COLORKEY), colorkey = false;
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cmode = sm::DRAW;
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gamescreen(0);
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drawGrid();
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@ -1436,8 +1440,12 @@ namespace mapeditor {
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loadShape(sg, id, shPFace, 1, 6);
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loadShape(sg, id, shFlowerHair, 1, 7); */
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// loadShape(sg, id, shPBody, 1, 0);
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// loadShape(sg, id, shPHead, 1, 1);
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loadShape(sg, id, shPBody, 2, 0);
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loadShape(sg, id, shTerraArmor1, 2, 1);
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loadShape(sg, id, shTerraArmor2, 2, 2);
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loadShape(sg, id, shTerraArmor3, 2, 3);
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loadShape(sg, id, shPHead, 2, 4);
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loadShape(sg, id, shPFace, 2, 5);
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/* loadShape(sg, id, shReptileFrontFoot, 1, 0);
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loadShape(sg, id, shReptileRearFoot, 1, 1);
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@ -1449,8 +1457,8 @@ namespace mapeditor {
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// loadShape(sg, id, shTrylobite, 2, 0);
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for(int i=0; i<8; i++)
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loadShape(sg, id, shWave[i][0], 1, i);
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/* for(int i=0; i<8; i++)
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loadShape(sg, id, shWave[i][0], 1, i); */
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/* loadShape(sg, id, shYeti, 2, 0);
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loadShape(sg, id, shHumanFoot, 1, 1); */
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@ -1533,7 +1541,6 @@ namespace mapeditor {
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rebuildPolys = true;
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}
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#define COLORKEY (-10000)
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if(uni == COLORKEY) dsCur->color = colortouse;
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}
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@ -1609,8 +1616,10 @@ namespace mapeditor {
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pushScreen(showMapEditor);
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}
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if(uni == 'p')
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if(uni == 'p') {
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dialog::openColorDialog(colortouse);
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colorkey = true;
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}
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if(sym == SDLK_F4) {
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filecaption = XLAT("pics to save/load:");
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