fixed editing colors in the graph editor

This commit is contained in:
Zeno Rogue 2017-10-04 21:25:40 +02:00
parent a51a4e2c76
commit cbd3805361
1 changed files with 16 additions and 7 deletions

View File

@ -941,7 +941,7 @@ namespace mapeditor {
}
int drawcellShapeGroup() {
if(drawcell == cwt.c) return 0;
if(drawcell == cwt.c && drawplayer) return 0;
if(drawcell->monst) return 1;
if(drawcell->item) return 2;
return cellShapeGroup();
@ -1227,6 +1227,9 @@ namespace mapeditor {
int dslayer;
bool coloring;
unsigned int colortouse = 0xC0C0C0FFu;
bool colorkey = false;
// fake key sent to change the color
static const int COLORKEY = (-10000);
transmatrix drawtrans, drawtransnew;
@ -1270,6 +1273,7 @@ namespace mapeditor {
void drawHandleKey(int sym, int uni);
void showDrawEditor() {
if(colorkey) drawHandleKey(COLORKEY, COLORKEY), colorkey = false;
cmode = sm::DRAW;
gamescreen(0);
drawGrid();
@ -1436,8 +1440,12 @@ namespace mapeditor {
loadShape(sg, id, shPFace, 1, 6);
loadShape(sg, id, shFlowerHair, 1, 7); */
// loadShape(sg, id, shPBody, 1, 0);
// loadShape(sg, id, shPHead, 1, 1);
loadShape(sg, id, shPBody, 2, 0);
loadShape(sg, id, shTerraArmor1, 2, 1);
loadShape(sg, id, shTerraArmor2, 2, 2);
loadShape(sg, id, shTerraArmor3, 2, 3);
loadShape(sg, id, shPHead, 2, 4);
loadShape(sg, id, shPFace, 2, 5);
/* loadShape(sg, id, shReptileFrontFoot, 1, 0);
loadShape(sg, id, shReptileRearFoot, 1, 1);
@ -1449,8 +1457,8 @@ namespace mapeditor {
// loadShape(sg, id, shTrylobite, 2, 0);
for(int i=0; i<8; i++)
loadShape(sg, id, shWave[i][0], 1, i);
/* for(int i=0; i<8; i++)
loadShape(sg, id, shWave[i][0], 1, i); */
/* loadShape(sg, id, shYeti, 2, 0);
loadShape(sg, id, shHumanFoot, 1, 1); */
@ -1533,7 +1541,6 @@ namespace mapeditor {
rebuildPolys = true;
}
#define COLORKEY (-10000)
if(uni == COLORKEY) dsCur->color = colortouse;
}
@ -1609,8 +1616,10 @@ namespace mapeditor {
pushScreen(showMapEditor);
}
if(uni == 'p')
if(uni == 'p') {
dialog::openColorDialog(colortouse);
colorkey = true;
}
if(sym == SDLK_F4) {
filecaption = XLAT("pics to save/load:");