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dialog:: list used in inv
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65095edea8
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@ -508,8 +508,11 @@ EX namespace inv {
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orbmap.clear();
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which = itNone;
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if(plain) dialog::init(mirroring ? XLAT("mirror what?") : XLAT("inventory"), forecolor, 150, 100);
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if(plain) {
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dialog::init(mirroring ? XLAT("mirror what?") : XLAT("inventory"), forecolor, 150, 100);
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dialog::start_list(2000, 2000);
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}
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int j = 0, oc = 6;
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if(1) {
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@ -562,7 +565,8 @@ EX namespace inv {
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}
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if(plain) {
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dialog::addBreak(750);
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dialog::end_list();
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dialog::addBreak(50);
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dialog::addItem(XLAT("help"), SDLK_F1);
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dialog::addItem(XLAT("return to the game"), 'i');
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dialog::display();
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