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changelog was not pushed with 12.0e
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@ -4453,3 +4453,22 @@ Bugfixes:
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- Irradiated Field: bull generation no longer breaks ivy
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- Fix several Friendly Ivy interactions
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2021-08-01 11:19 Update 12.0e:
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New features:
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* better land boundaries in all (hyperbolic) 2D geometries, including Great Walls-like ones
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* improved CR4 and Camelot generation
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* tes files now support aperiodic (tree-based) tessellations and some other features, see "horotiling.tes" in samples
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* HyperRogue is now able to generate strict tree-based rules to generate periodic tessellations
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(including tes files and Archimedean, which previously were generated using other methods).
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This way of generation avoids numerical precision errors and lets us understand the growth patterns
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(experiment with geometry -> size of the world) and generate horocycles and Camelot. This
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is currently disabled by default, but can be enabled in experiment with geometry -> size of the world -> strict.
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* Dice hover map now indicates hardness with color (thanks to @jruderman)
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* minor Russian translation updates (thanks to blargdag)
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Bugfixes:
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* fixed some issues with sky rendering in FPP (better stars and Palace ceiling)
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* fixed incorrect graphics in binary tilings
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* fixed bugs with moving the key with boats
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* Princess Quest no longer shows fail screen merely due to the princess being in peril
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