From cb2972f2072483a0e3652b62c12120207a6be0cd Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Wed, 4 Aug 2021 20:22:18 +0200 Subject: [PATCH] changelog was not pushed with 12.0e --- changelog.txt | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/changelog.txt b/changelog.txt index b0d27104..b3ba0a70 100644 --- a/changelog.txt +++ b/changelog.txt @@ -4453,3 +4453,22 @@ Bugfixes: - Irradiated Field: bull generation no longer breaks ivy - Fix several Friendly Ivy interactions +2021-08-01 11:19 Update 12.0e: + +New features: +* better land boundaries in all (hyperbolic) 2D geometries, including Great Walls-like ones +* improved CR4 and Camelot generation +* tes files now support aperiodic (tree-based) tessellations and some other features, see "horotiling.tes" in samples +* HyperRogue is now able to generate strict tree-based rules to generate periodic tessellations + (including tes files and Archimedean, which previously were generated using other methods). + This way of generation avoids numerical precision errors and lets us understand the growth patterns + (experiment with geometry -> size of the world) and generate horocycles and Camelot. This + is currently disabled by default, but can be enabled in experiment with geometry -> size of the world -> strict. +* Dice hover map now indicates hardness with color (thanks to @jruderman) +* minor Russian translation updates (thanks to blargdag) + +Bugfixes: +* fixed some issues with sky rendering in FPP (better stars and Palace ceiling) +* fixed incorrect graphics in binary tilings +* fixed bugs with moving the key with boats +* Princess Quest no longer shows fail screen merely due to the princess being in peril