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fixed facing during animation in Cylinder -- although does not seem to be the correct fix
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@ -2656,6 +2656,7 @@ EX bool applyAnimation(cell *c, shiftmatrix& V, double& footphase, int layer) {
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}
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}
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footphase = a.footphase;
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footphase = a.footphase;
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V = V * a.wherenow * lrspintox(wnow);
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V = V * a.wherenow * lrspintox(wnow);
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if(cgi.emb->is_cylinder()) V = V * cspin90(1, 0);
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if(a.mirrored) V = V * lmirror();
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if(a.mirrored) V = V * lmirror();
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if(a.attacking == 2) V = V * lpispin();
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if(a.attacking == 2) V = V * lpispin();
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a.ltick = ticks;
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a.ltick = ticks;
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