From caf5b5dc8e1ce57a227e4e170bb21134dc0f02be Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 4 Feb 2023 11:56:39 +0100 Subject: [PATCH] fixed facing during animation in Cylinder -- although does not seem to be the correct fix --- graph.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/graph.cpp b/graph.cpp index 58d5303b..a1c0741c 100644 --- a/graph.cpp +++ b/graph.cpp @@ -2656,6 +2656,7 @@ EX bool applyAnimation(cell *c, shiftmatrix& V, double& footphase, int layer) { } footphase = a.footphase; V = V * a.wherenow * lrspintox(wnow); + if(cgi.emb->is_cylinder()) V = V * cspin90(1, 0); if(a.mirrored) V = V * lmirror(); if(a.attacking == 2) V = V * lpispin(); a.ltick = ticks;