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fixup to land_validity
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@ -1079,7 +1079,7 @@ EX land_validity_t& land_validity(eLand l) {
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return full_game;
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return full_game;
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// highlight Zebra-based lands on Zebra Quotient!
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// highlight Zebra-based lands on Zebra Quotient!
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if((among(l, laZebra, laWhirlwind, laStorms, laWarpCoast, laWarpSea, laFrog) && geometry == gZebraQuotient)
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if(among(l, laZebra, laWhirlwind, laStorms, laWarpCoast, laWarpSea, laFrog) && geometry == gZebraQuotient)
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return pattern_compatibility;
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return pattern_compatibility;
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// highlight FP-based lands on Field Quotient!
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// highlight FP-based lands on Field Quotient!
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