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fixed a crash in princess AI

This commit is contained in:
Zeno Rogue 2020-12-26 17:19:45 +01:00
parent 5acdab45d6
commit c906a2b906

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@ -222,7 +222,7 @@ EX void computePathdist(eMonster param, bool include_allies IS(true)) {
onpath(c2, d+1, c->c.spin(i)); onpath(c2, d+1, c->c.spin(i));
} }
else if(c2->wall == waClosedGate && princess) else if(c2 && c2->wall == waClosedGate && princess)
gd.visit_gate(c2); gd.visit_gate(c2);
} }
} }