mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-20 03:54:47 +00:00
various text improvements, and translation update
This commit is contained in:
parent
25fe045c4d
commit
c80705be84
@ -582,7 +582,7 @@ namespace conformal {
|
||||
"azimuthal equidistant", "azimuthal equi-area",
|
||||
"ball model", "Minkowski hyperboloid", "hemisphere",
|
||||
"band equidistant", "band equi-area", "sinusoidal", "two-point equidistant",
|
||||
"fisheye", "Joukovsky", "Joukovsky/inversion"
|
||||
"fisheye", "Joukowsky transform", "Joukowsky+inversion"
|
||||
};
|
||||
|
||||
string get_model_name(eModel pm) {
|
||||
@ -668,7 +668,7 @@ namespace conformal {
|
||||
}
|
||||
|
||||
if(pmodel == mdHyperboloid)
|
||||
dialog::addSelItem(XLAT("topz"), fts3(top_z), 'l');
|
||||
dialog::addSelItem(XLAT("maximum z coordinate to show"), fts3(top_z), 'l');
|
||||
|
||||
if(model_has_transition())
|
||||
dialog::addSelItem(XLAT("model transition"), fts3(model_transition), 't');
|
||||
@ -732,9 +732,11 @@ namespace conformal {
|
||||
else if(uni == 'l' && model_has_orientation())
|
||||
dialog::editNumber(model_orientation, 0, 360, 90, 0, XLAT("model orientation"), "");
|
||||
else if(uni == 'l' && pmodel == mdHyperboloid)
|
||||
dialog::editNumber(top_z, 1, 20, 0.25, 4, XLAT("topz"), "");
|
||||
dialog::editNumber(top_z, 1, 20, 0.25, 4, XLAT("maximum z coordinate to show"), "");
|
||||
else if(uni == 't')
|
||||
dialog::editNumber(model_transition, 0, 1, 0.1, 1, XLAT("model transition"), "");
|
||||
dialog::editNumber(model_transition, 0, 1, 0.1, 1, XLAT("model transition"),
|
||||
"You can change this parameter for a transition from another model to this one."
|
||||
);
|
||||
else if(uni == 'b' && pmodel == mdHalfplane)
|
||||
dialog::editNumber(model_orientation, 0, 2, 0.25, 1, XLAT("halfplane scale"), "");
|
||||
else if(uni == 's') {
|
||||
|
@ -560,19 +560,19 @@ void viewdist_configure_dialog() {
|
||||
cmode |= sm::SIDE | sm::MAYDARK | sm::EXPANSION;
|
||||
gamescreen(0);
|
||||
|
||||
dialog::addSelItem("which distance", dfnames[distance_from], 'c');
|
||||
dialog::addSelItem(XLAT("which distance"), XLAT(dfnames[distance_from]), 'c');
|
||||
dialog::add_action([] () { distance_from = mod_allowed() ? eDistanceFrom((distance_from + 1) % 3) : eDistanceFrom(2 - distance_from); });
|
||||
|
||||
dialog::addSelItem("number codes", ncnames[number_coding], 'n');
|
||||
dialog::addSelItem(XLAT("number codes"), XLAT(ncnames[number_coding]), 'n');
|
||||
dialog::add_action([] () { number_coding = eNumberCoding((number_coding + 1) % (mod_allowed() ? 4 : 2)); });
|
||||
|
||||
dialog::addBoolItem("color codes", use_color_codes, 'u');
|
||||
dialog::addBoolItem(XLAT("color codes"), use_color_codes, 'u');
|
||||
dialog::add_action([] () { use_color_codes = !use_color_codes; });
|
||||
|
||||
dialog::addSelItem("display distances from", its(first_distance), 'd');
|
||||
dialog::addSelItem(XLAT("display distances from"), its(first_distance), 'd');
|
||||
dialog::add_action([] () {
|
||||
scrolling_distances = false;
|
||||
dialog::editNumber(first_distance, 0, 3000, 1, 0, "display distances from", "");
|
||||
dialog::editNumber(first_distance, 0, 3000, 1, 0, XLAT("display distances from"), "");
|
||||
});
|
||||
|
||||
int id = 0;
|
||||
@ -587,20 +587,22 @@ void viewdist_configure_dialog() {
|
||||
}
|
||||
}
|
||||
|
||||
if(!mod_allowed())
|
||||
dialog::addInfo(XLAT("note: enable the cheat mode for additional options"));
|
||||
if(!mod_allowed()) {
|
||||
dialog::addItem(XLAT("enable the cheat mode for additional options"), 'C');
|
||||
dialog::add_action(enable_cheat);
|
||||
}
|
||||
else
|
||||
dialog::addBreak(100);
|
||||
|
||||
dialog::addBreak(100);
|
||||
|
||||
dialog::addItem("disable", 'x');
|
||||
dialog::addItem(XLAT("disable"), 'x');
|
||||
dialog::add_action([] () { viewdists = false; popScreen(); });
|
||||
|
||||
dialog::addItem("move the player", 'm');
|
||||
dialog::addItem(XLAT("move the player"), 'm');
|
||||
dialog::add_action([] () { show_distance_lists = false; popScreenAll(); });
|
||||
|
||||
dialog::addItem(distance_from ? "show number of descendants by distance" : "show number of cells by distance", 'l');
|
||||
dialog::addItem(XLAT(distance_from ? "show number of descendants by distance" : "show number of cells by distance"), 'l');
|
||||
dialog::add_action([] () { show_distance_lists = true; popScreenAll(); });
|
||||
|
||||
dialog::display();
|
||||
@ -703,8 +705,8 @@ void expansion_analyzer::view_distances_dialog() {
|
||||
}
|
||||
}
|
||||
|
||||
dialog::addItem("scroll", 'S');
|
||||
dialog::addItem("configure", 'C');
|
||||
dialog::addItem(XLAT("scroll"), 'S');
|
||||
dialog::addItem(XLAT("configure"), 'C');
|
||||
dialog::display();
|
||||
}
|
||||
|
||||
|
@ -3642,7 +3642,7 @@ S("render now (length: %1)", "renderovat hned (délka: %1)")
|
||||
S("Enable cheat mode or GAME OVER to use this", "Dostupné pouze v cheat módu nebo po skončení hry")
|
||||
|
||||
// remember to note it's in English
|
||||
S("see http://www.roguetemple.com/z/hyper/conformal.php", "viz http://www.roguetemple.com/z/hyper/conformal.php (anglicky)")
|
||||
S("see http://www.roguetemple.com/z/hyper/models.php", "viz http://www.roguetemple.com/z/hyper/models.php (anglicky)")
|
||||
|
||||
// Yendorian Forest
|
||||
// ----------------
|
||||
@ -7212,7 +7212,7 @@ S("When the 'mark heptagons' option (hotkey '7') is on, moves between unmarked c
|
||||
// 10.4p
|
||||
|
||||
// in the sight range dialog
|
||||
S("note: enable the cheat mode for additional options", "poznámka: pro další možnosti zapni cheat mód")
|
||||
S("enable the cheat mode for additional options", "pro další možnosti zapni cheat mód")
|
||||
|
||||
// steal a baby tortoise with Orb of Space
|
||||
S("No, that would be heartless!", "Ne, to by bylo bezcitné!")
|
||||
@ -7399,3 +7399,70 @@ S("full symmetry", "úplná symetrie")
|
||||
S("alternate coloring", "alternativní zbarvení")
|
||||
S("display full floors", "zobrazuj úplné podlahy")
|
||||
S("remove complete classification", "odstraň úplnou klasifikaci")
|
||||
|
||||
// 10.4y
|
||||
|
||||
// animations
|
||||
S("animations/history", "animace/historie")
|
||||
S("animations", "animace")
|
||||
S("period", "perioda")
|
||||
S("game animation period", "perioda herní animace")
|
||||
S("no movement animation", "bez animace pohybu")
|
||||
S("translation", "posunutí")
|
||||
S("parabolic", "parabolická izometrie")
|
||||
S("circle", "pohyb po kruhu")
|
||||
S("animate parameter change", "animace změny parametrů")
|
||||
S("choose parameters to animate", "vyber si parametry pro animaci")
|
||||
S("frames to record", "snímky pro nahrání")
|
||||
S("record to a file", "nahraj do souboru")
|
||||
|
||||
// improved worldsize demo dialog
|
||||
S("which distance", "která vzdálenost")
|
||||
S("start", "start")
|
||||
S("land", "kraj")
|
||||
|
||||
S("number codes", "číselné kódy")
|
||||
S("distance", "vzdálenost")
|
||||
S("type", "typ")
|
||||
S("debug", "debug")
|
||||
|
||||
S("color codes", "barevné kódy")
|
||||
S("display distances from", "zobrazuj vzdálenosti od")
|
||||
S("disable", "vyřaď")
|
||||
S("move the player", "pohyb hráčem")
|
||||
S("show number of cells by distance", "ukaž počet buněk podle vzdálenosti")
|
||||
S("show number of descendants by distance", "ukaž počet potomků podle vzdálenosti")
|
||||
|
||||
S("triangle grid: tree edges", "trojúhelníková mřížka: stromové hrany")
|
||||
S("triangle grid: other edges", "trojúhelníková mřížka: jiné hrany")
|
||||
S("dual grid", "duální síť")
|
||||
S("horocycles", "horocykly")
|
||||
S("configure", "konfigurace")
|
||||
S("scroll", "posouvání")
|
||||
|
||||
// improved sight range dialog
|
||||
S("minimum visible cell in pixels", "nejmenší viditelné políčko v pixelech")
|
||||
S("draw range based on distance", "rozsah vykreslování založený na vzdálenosti")
|
||||
S("draw based on size in the projection (no generation)",
|
||||
"vykreslování na základě velikosti v projekci (bez generování)")
|
||||
S("draw based on size in the projection (generation)",
|
||||
"vykreslování na základě velikosti v projekci (s generováním)")
|
||||
S("cells drawn", "počet vykreslených políček")
|
||||
S("limit on cells drawn", "hranice vykreslených políček")
|
||||
S("This limit exists to protect the engine from freezing when too many cells would be drawn according to the current options.",
|
||||
"Tato hranice existuje proto, aby hra nezamrzla, když by aktuální možnosti požadovaly vykreslení příliš velkého počtu políček.")
|
||||
S("generation range bonus", "bonus generačního rozsahu")
|
||||
S("game range bonus", "bonus herního rozsahu")
|
||||
|
||||
// new options for models
|
||||
|
||||
S("Joukowsky transform", "Žukovského transformace")
|
||||
S("Joukowsky+inversion", "Žukovský + inverze")
|
||||
|
||||
S("maximum z coordinate to show", "maximální zobrazená souřadnice z")
|
||||
|
||||
S("model transition", "přechod mezi modely")
|
||||
S("You can change this parameter for a transition from another model to this one.",
|
||||
"Tento parametr je možné změnit pro přechod z jiného modelu do tohoto.")
|
||||
|
||||
S("model orientation", "orientace modelu")
|
||||
|
@ -3408,7 +3408,7 @@ S("spiral on rendering", "Spirale beim Rendering")
|
||||
S("render now (length: %1)", "rendere jetzt (Länge: %1)")
|
||||
S("Enable cheat mode or GAME OVER to use this", "Aktivere den Cheat-Modus oder GAME OVER um diese Funktion zu nutzen")
|
||||
|
||||
S("see http://www.roguetemple.com/z/hyper/conformal.php", "siehe http://www.roguetemple.com/z/hyper/conformal.php (in Englisch)")
|
||||
S("see http://www.roguetemple.com/z/hyper/models.php", "siehe http://www.roguetemple.com/z/hyper/models.php (in Englisch)")
|
||||
|
||||
|
||||
// Yendorian Forest
|
||||
|
@ -3557,7 +3557,7 @@ S("render now (length: %1)", "rysuj teraz (długość: %1)")
|
||||
S("Enable cheat mode or GAME OVER to use this", "Dostępne tylko po końcu gry albo w trybie oszusta")
|
||||
|
||||
// remember to note it's in English
|
||||
S("see http://www.roguetemple.com/z/hyper/conformal.php", "patrz http://www.roguetemple.com/z/hyper/conformal.php (po angielsku)")
|
||||
S("see http://www.roguetemple.com/z/hyper/models.php", "patrz http://www.roguetemple.com/z/hyper/models.php (po angielsku)")
|
||||
|
||||
// Yendorian Forest
|
||||
// ----------------
|
||||
@ -6968,7 +6968,7 @@ S("When the 'mark heptagons' option (hotkey '7') is on, moves between unmarked c
|
||||
// 10.4p
|
||||
|
||||
// in the sight range dialog
|
||||
S("note: enable the cheat mode for additional options", "uwaga: włącz tryb oszusta, by tu były dodatkowe opcje")
|
||||
S("enable the cheat mode for additional options", "włącz tryb oszusta, by tu były dodatkowe opcje")
|
||||
|
||||
// steal a baby tortoise with Orb of Space
|
||||
S("No, that would be heartless!", "Nie, to by było bez serca!")
|
||||
@ -7154,3 +7154,68 @@ S("full symmetry", "pełna symetria")
|
||||
S("alternate coloring", "kolorowanie alternatywne")
|
||||
S("display full floors", "pokazuj pełne podłogi")
|
||||
S("remove complete classification", "usuń pełną klasyfikację")
|
||||
|
||||
// animations
|
||||
S("animations/history", "animacje/historia")
|
||||
S("animations", "animacje")
|
||||
S("period", "okres")
|
||||
S("game animation period", "okres animacji gry")
|
||||
S("no movement animation", "brak animacji ruchu")
|
||||
S("translation", "przesunięcie")
|
||||
S("parabolic", "izometria paraboliczna")
|
||||
S("circle", "ruch po kole")
|
||||
S("animate parameter change", "animacja zmiany parametrów")
|
||||
S("choose parameters to animate", "wybierz parametry do animacji")
|
||||
S("frames to record", "liczba kratek do nagrania")
|
||||
S("record to a file", "nagraj do pliku")
|
||||
|
||||
// improved worldsize demo dialog
|
||||
S("which distance", "która odległość")
|
||||
S("start", "start")
|
||||
S("land", "kraina")
|
||||
|
||||
S("number codes", "liczby")
|
||||
S("distance", "odległość")
|
||||
S("type", "typ")
|
||||
S("debug", "debug")
|
||||
|
||||
S("color codes", "kolory")
|
||||
S("display distances from", "pokazuj odległości od")
|
||||
S("disable", "wyłącz")
|
||||
S("move the player", "ruch gracza")
|
||||
S("show number of cells by distance", "pokaż liczbę pól w każdej odległości")
|
||||
S("show number of descendants by distance", "pokaż liczbę potomków w każdej odległości")
|
||||
|
||||
S("triangle grid: tree edges", "siatka trójkątna: krawędzie drzewa")
|
||||
S("triangle grid: other edges", "siatka trójkątna: inne krawędzie")
|
||||
S("dual grid", "siatka dualna")
|
||||
S("horocycles", "horocykle")
|
||||
S("configure", "konfiguracja")
|
||||
S("scroll", "przewijanie")
|
||||
|
||||
// improved sight range dialog
|
||||
S("minimum visible cell in pixels", "najmniejszy rozmiar rysowanego pola w pikselach")
|
||||
S("draw range based on distance", "zakres rysowania na podstawie odległości")
|
||||
S("draw based on size in the projection (no generation)",
|
||||
"rysuj na podstawie rozmiaru w projekcji (bez generacji)")
|
||||
S("draw based on size in the projection (generation)",
|
||||
"rysuj na podstawie rozmiaru w projekcji (z generacją)")
|
||||
S("cells drawn", "liczba narysowanych pól")
|
||||
S("limit on cells drawn", "ograniczenie na liczbę narysowanych pól")
|
||||
S("This limit exists to protect the engine from freezing when too many cells would be drawn according to the current options.",
|
||||
"To ograniczenie istnieje by uchronić silnik przed zawieszeniem się w przypadku, gdyby zgodnie z obecnymi opcjami było za dużo pól do narysowania.")
|
||||
S("generation range bonus", "bonus do zasięgu generacji")
|
||||
S("game range bonus", "bonus do zasięgu gry")
|
||||
|
||||
// new options for models
|
||||
|
||||
S("Joukowsky transform", "odwzorowanie Żukowskiego")
|
||||
S("Joukowsky+inversion", "Żukowski + inwersja")
|
||||
|
||||
S("maximum z coordinate to show", "największa rysowana wartość z")
|
||||
|
||||
S("model transition", "przejście między modelami")
|
||||
S("You can change this parameter for a transition from another model to this one.",
|
||||
"Możesz zmienić ten parametr, by obejrzeć przejście z innego modelu do tego.")
|
||||
|
||||
S("model orientation", "orientacja modelu")
|
||||
|
@ -3697,7 +3697,7 @@ S("render now (length: %1)", "рисуется сейчас (длина: %1)")
|
||||
S("Enable cheat mode or GAME OVER to use this", "Доступно только в конце игры и в режиме обманщика")
|
||||
|
||||
// remember to note it's in English
|
||||
S("see http://www.roguetemple.com/z/hyper/conformal.php", "смотри http://www.roguetemple.com/z/hyper/conformal.php (по-английски))")
|
||||
S("see http://www.roguetemple.com/z/hyper/models.php", "смотри http://www.roguetemple.com/z/hyper/models.php (по-английски))")
|
||||
|
||||
// Yendorian Forest
|
||||
// ----------------
|
||||
|
@ -635,7 +635,7 @@ void show() {
|
||||
};
|
||||
});
|
||||
}
|
||||
dialog::addBoolItem(XLAT("no movement"), ma == maNone, '0');
|
||||
dialog::addBoolItem(XLAT("no movement animation"), ma == maNone, '0');
|
||||
dialog::add_action([] () { ma = maNone; });
|
||||
dialog::addBoolItem(XLAT("translation"), ma == maTranslation, '1');
|
||||
dialog::add_action([] () { ma = maTranslation; });
|
||||
|
Loading…
Reference in New Issue
Block a user