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https://github.com/zenorogue/hyperrogue.git
synced 2024-11-19 19:54:47 +00:00
various text improvements, and translation update
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@ -582,7 +582,7 @@ namespace conformal {
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"azimuthal equidistant", "azimuthal equi-area",
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"ball model", "Minkowski hyperboloid", "hemisphere",
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"band equidistant", "band equi-area", "sinusoidal", "two-point equidistant",
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"fisheye", "Joukovsky", "Joukovsky/inversion"
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"fisheye", "Joukowsky transform", "Joukowsky+inversion"
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};
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string get_model_name(eModel pm) {
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@ -668,7 +668,7 @@ namespace conformal {
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}
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if(pmodel == mdHyperboloid)
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dialog::addSelItem(XLAT("topz"), fts3(top_z), 'l');
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dialog::addSelItem(XLAT("maximum z coordinate to show"), fts3(top_z), 'l');
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if(model_has_transition())
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dialog::addSelItem(XLAT("model transition"), fts3(model_transition), 't');
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@ -732,9 +732,11 @@ namespace conformal {
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else if(uni == 'l' && model_has_orientation())
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dialog::editNumber(model_orientation, 0, 360, 90, 0, XLAT("model orientation"), "");
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else if(uni == 'l' && pmodel == mdHyperboloid)
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dialog::editNumber(top_z, 1, 20, 0.25, 4, XLAT("topz"), "");
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dialog::editNumber(top_z, 1, 20, 0.25, 4, XLAT("maximum z coordinate to show"), "");
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else if(uni == 't')
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dialog::editNumber(model_transition, 0, 1, 0.1, 1, XLAT("model transition"), "");
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dialog::editNumber(model_transition, 0, 1, 0.1, 1, XLAT("model transition"),
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"You can change this parameter for a transition from another model to this one."
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);
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else if(uni == 'b' && pmodel == mdHalfplane)
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dialog::editNumber(model_orientation, 0, 2, 0.25, 1, XLAT("halfplane scale"), "");
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else if(uni == 's') {
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@ -560,19 +560,19 @@ void viewdist_configure_dialog() {
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cmode |= sm::SIDE | sm::MAYDARK | sm::EXPANSION;
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gamescreen(0);
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dialog::addSelItem("which distance", dfnames[distance_from], 'c');
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dialog::addSelItem(XLAT("which distance"), XLAT(dfnames[distance_from]), 'c');
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dialog::add_action([] () { distance_from = mod_allowed() ? eDistanceFrom((distance_from + 1) % 3) : eDistanceFrom(2 - distance_from); });
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dialog::addSelItem("number codes", ncnames[number_coding], 'n');
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dialog::addSelItem(XLAT("number codes"), XLAT(ncnames[number_coding]), 'n');
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dialog::add_action([] () { number_coding = eNumberCoding((number_coding + 1) % (mod_allowed() ? 4 : 2)); });
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dialog::addBoolItem("color codes", use_color_codes, 'u');
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dialog::addBoolItem(XLAT("color codes"), use_color_codes, 'u');
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dialog::add_action([] () { use_color_codes = !use_color_codes; });
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dialog::addSelItem("display distances from", its(first_distance), 'd');
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dialog::addSelItem(XLAT("display distances from"), its(first_distance), 'd');
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dialog::add_action([] () {
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scrolling_distances = false;
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dialog::editNumber(first_distance, 0, 3000, 1, 0, "display distances from", "");
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dialog::editNumber(first_distance, 0, 3000, 1, 0, XLAT("display distances from"), "");
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});
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int id = 0;
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@ -587,20 +587,22 @@ void viewdist_configure_dialog() {
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}
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}
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if(!mod_allowed())
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dialog::addInfo(XLAT("note: enable the cheat mode for additional options"));
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if(!mod_allowed()) {
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dialog::addItem(XLAT("enable the cheat mode for additional options"), 'C');
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dialog::add_action(enable_cheat);
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}
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else
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dialog::addBreak(100);
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dialog::addBreak(100);
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dialog::addItem("disable", 'x');
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dialog::addItem(XLAT("disable"), 'x');
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dialog::add_action([] () { viewdists = false; popScreen(); });
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dialog::addItem("move the player", 'm');
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dialog::addItem(XLAT("move the player"), 'm');
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dialog::add_action([] () { show_distance_lists = false; popScreenAll(); });
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dialog::addItem(distance_from ? "show number of descendants by distance" : "show number of cells by distance", 'l');
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dialog::addItem(XLAT(distance_from ? "show number of descendants by distance" : "show number of cells by distance"), 'l');
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dialog::add_action([] () { show_distance_lists = true; popScreenAll(); });
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dialog::display();
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@ -703,8 +705,8 @@ void expansion_analyzer::view_distances_dialog() {
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}
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}
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dialog::addItem("scroll", 'S');
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dialog::addItem("configure", 'C');
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dialog::addItem(XLAT("scroll"), 'S');
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dialog::addItem(XLAT("configure"), 'C');
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dialog::display();
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}
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@ -3642,7 +3642,7 @@ S("render now (length: %1)", "renderovat hned (délka: %1)")
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S("Enable cheat mode or GAME OVER to use this", "Dostupné pouze v cheat módu nebo po skončení hry")
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// remember to note it's in English
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S("see http://www.roguetemple.com/z/hyper/conformal.php", "viz http://www.roguetemple.com/z/hyper/conformal.php (anglicky)")
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S("see http://www.roguetemple.com/z/hyper/models.php", "viz http://www.roguetemple.com/z/hyper/models.php (anglicky)")
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// Yendorian Forest
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// ----------------
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@ -7212,7 +7212,7 @@ S("When the 'mark heptagons' option (hotkey '7') is on, moves between unmarked c
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// 10.4p
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// in the sight range dialog
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S("note: enable the cheat mode for additional options", "poznámka: pro další možnosti zapni cheat mód")
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S("enable the cheat mode for additional options", "pro další možnosti zapni cheat mód")
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// steal a baby tortoise with Orb of Space
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S("No, that would be heartless!", "Ne, to by bylo bezcitné!")
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@ -7399,3 +7399,70 @@ S("full symmetry", "úplná symetrie")
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S("alternate coloring", "alternativní zbarvení")
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S("display full floors", "zobrazuj úplné podlahy")
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S("remove complete classification", "odstraň úplnou klasifikaci")
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// 10.4y
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// animations
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S("animations/history", "animace/historie")
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S("animations", "animace")
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S("period", "perioda")
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S("game animation period", "perioda herní animace")
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S("no movement animation", "bez animace pohybu")
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S("translation", "posunutí")
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S("parabolic", "parabolická izometrie")
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S("circle", "pohyb po kruhu")
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S("animate parameter change", "animace změny parametrů")
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S("choose parameters to animate", "vyber si parametry pro animaci")
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S("frames to record", "snímky pro nahrání")
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S("record to a file", "nahraj do souboru")
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// improved worldsize demo dialog
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S("which distance", "která vzdálenost")
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S("start", "start")
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S("land", "kraj")
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S("number codes", "číselné kódy")
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S("distance", "vzdálenost")
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S("type", "typ")
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S("debug", "debug")
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S("color codes", "barevné kódy")
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S("display distances from", "zobrazuj vzdálenosti od")
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S("disable", "vyřaď")
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S("move the player", "pohyb hráčem")
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S("show number of cells by distance", "ukaž počet buněk podle vzdálenosti")
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S("show number of descendants by distance", "ukaž počet potomků podle vzdálenosti")
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S("triangle grid: tree edges", "trojúhelníková mřížka: stromové hrany")
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S("triangle grid: other edges", "trojúhelníková mřížka: jiné hrany")
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S("dual grid", "duální síť")
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S("horocycles", "horocykly")
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S("configure", "konfigurace")
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S("scroll", "posouvání")
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// improved sight range dialog
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S("minimum visible cell in pixels", "nejmenší viditelné políčko v pixelech")
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S("draw range based on distance", "rozsah vykreslování založený na vzdálenosti")
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S("draw based on size in the projection (no generation)",
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"vykreslování na základě velikosti v projekci (bez generování)")
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S("draw based on size in the projection (generation)",
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"vykreslování na základě velikosti v projekci (s generováním)")
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S("cells drawn", "počet vykreslených políček")
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S("limit on cells drawn", "hranice vykreslených políček")
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S("This limit exists to protect the engine from freezing when too many cells would be drawn according to the current options.",
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"Tato hranice existuje proto, aby hra nezamrzla, když by aktuální možnosti požadovaly vykreslení příliš velkého počtu políček.")
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S("generation range bonus", "bonus generačního rozsahu")
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S("game range bonus", "bonus herního rozsahu")
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// new options for models
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S("Joukowsky transform", "Žukovského transformace")
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S("Joukowsky+inversion", "Žukovský + inverze")
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S("maximum z coordinate to show", "maximální zobrazená souřadnice z")
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S("model transition", "přechod mezi modely")
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S("You can change this parameter for a transition from another model to this one.",
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"Tento parametr je možné změnit pro přechod z jiného modelu do tohoto.")
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S("model orientation", "orientace modelu")
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@ -3408,7 +3408,7 @@ S("spiral on rendering", "Spirale beim Rendering")
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S("render now (length: %1)", "rendere jetzt (Länge: %1)")
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S("Enable cheat mode or GAME OVER to use this", "Aktivere den Cheat-Modus oder GAME OVER um diese Funktion zu nutzen")
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S("see http://www.roguetemple.com/z/hyper/conformal.php", "siehe http://www.roguetemple.com/z/hyper/conformal.php (in Englisch)")
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S("see http://www.roguetemple.com/z/hyper/models.php", "siehe http://www.roguetemple.com/z/hyper/models.php (in Englisch)")
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// Yendorian Forest
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@ -3557,7 +3557,7 @@ S("render now (length: %1)", "rysuj teraz (długość: %1)")
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S("Enable cheat mode or GAME OVER to use this", "Dostępne tylko po końcu gry albo w trybie oszusta")
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// remember to note it's in English
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S("see http://www.roguetemple.com/z/hyper/conformal.php", "patrz http://www.roguetemple.com/z/hyper/conformal.php (po angielsku)")
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S("see http://www.roguetemple.com/z/hyper/models.php", "patrz http://www.roguetemple.com/z/hyper/models.php (po angielsku)")
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// Yendorian Forest
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// ----------------
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@ -6968,7 +6968,7 @@ S("When the 'mark heptagons' option (hotkey '7') is on, moves between unmarked c
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// 10.4p
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// in the sight range dialog
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S("note: enable the cheat mode for additional options", "uwaga: włącz tryb oszusta, by tu były dodatkowe opcje")
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S("enable the cheat mode for additional options", "włącz tryb oszusta, by tu były dodatkowe opcje")
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// steal a baby tortoise with Orb of Space
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S("No, that would be heartless!", "Nie, to by było bez serca!")
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@ -7154,3 +7154,68 @@ S("full symmetry", "pełna symetria")
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S("alternate coloring", "kolorowanie alternatywne")
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S("display full floors", "pokazuj pełne podłogi")
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S("remove complete classification", "usuń pełną klasyfikację")
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// animations
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S("animations/history", "animacje/historia")
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S("animations", "animacje")
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S("period", "okres")
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S("game animation period", "okres animacji gry")
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S("no movement animation", "brak animacji ruchu")
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S("translation", "przesunięcie")
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S("parabolic", "izometria paraboliczna")
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S("circle", "ruch po kole")
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S("animate parameter change", "animacja zmiany parametrów")
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S("choose parameters to animate", "wybierz parametry do animacji")
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S("frames to record", "liczba kratek do nagrania")
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S("record to a file", "nagraj do pliku")
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// improved worldsize demo dialog
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S("which distance", "która odległość")
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S("start", "start")
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S("land", "kraina")
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S("number codes", "liczby")
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S("distance", "odległość")
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S("type", "typ")
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S("debug", "debug")
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S("color codes", "kolory")
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S("display distances from", "pokazuj odległości od")
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S("disable", "wyłącz")
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S("move the player", "ruch gracza")
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S("show number of cells by distance", "pokaż liczbę pól w każdej odległości")
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S("show number of descendants by distance", "pokaż liczbę potomków w każdej odległości")
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S("triangle grid: tree edges", "siatka trójkątna: krawędzie drzewa")
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S("triangle grid: other edges", "siatka trójkątna: inne krawędzie")
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S("dual grid", "siatka dualna")
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S("horocycles", "horocykle")
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S("configure", "konfiguracja")
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S("scroll", "przewijanie")
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// improved sight range dialog
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S("minimum visible cell in pixels", "najmniejszy rozmiar rysowanego pola w pikselach")
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S("draw range based on distance", "zakres rysowania na podstawie odległości")
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S("draw based on size in the projection (no generation)",
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"rysuj na podstawie rozmiaru w projekcji (bez generacji)")
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S("draw based on size in the projection (generation)",
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"rysuj na podstawie rozmiaru w projekcji (z generacją)")
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S("cells drawn", "liczba narysowanych pól")
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S("limit on cells drawn", "ograniczenie na liczbę narysowanych pól")
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S("This limit exists to protect the engine from freezing when too many cells would be drawn according to the current options.",
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"To ograniczenie istnieje by uchronić silnik przed zawieszeniem się w przypadku, gdyby zgodnie z obecnymi opcjami było za dużo pól do narysowania.")
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S("generation range bonus", "bonus do zasięgu generacji")
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S("game range bonus", "bonus do zasięgu gry")
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// new options for models
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S("Joukowsky transform", "odwzorowanie Żukowskiego")
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S("Joukowsky+inversion", "Żukowski + inwersja")
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S("maximum z coordinate to show", "największa rysowana wartość z")
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S("model transition", "przejście między modelami")
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S("You can change this parameter for a transition from another model to this one.",
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"Możesz zmienić ten parametr, by obejrzeć przejście z innego modelu do tego.")
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S("model orientation", "orientacja modelu")
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@ -3697,7 +3697,7 @@ S("render now (length: %1)", "рисуется сейчас (длина: %1)")
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S("Enable cheat mode or GAME OVER to use this", "Доступно только в конце игры и в режиме обманщика")
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// remember to note it's in English
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S("see http://www.roguetemple.com/z/hyper/conformal.php", "смотри http://www.roguetemple.com/z/hyper/conformal.php (по-английски))")
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S("see http://www.roguetemple.com/z/hyper/models.php", "смотри http://www.roguetemple.com/z/hyper/models.php (по-английски))")
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// Yendorian Forest
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// ----------------
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@ -635,7 +635,7 @@ void show() {
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};
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});
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}
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dialog::addBoolItem(XLAT("no movement"), ma == maNone, '0');
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dialog::addBoolItem(XLAT("no movement animation"), ma == maNone, '0');
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dialog::add_action([] () { ma = maNone; });
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dialog::addBoolItem(XLAT("translation"), ma == maTranslation, '1');
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dialog::add_action([] () { ma = maTranslation; });
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