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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-20 07:30:26 +00:00

various text improvements, and translation update

This commit is contained in:
Zeno Rogue 2018-11-01 19:00:49 +01:00
parent 25fe045c4d
commit c80705be84
7 changed files with 159 additions and 23 deletions

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@ -582,7 +582,7 @@ namespace conformal {
"azimuthal equidistant", "azimuthal equi-area",
"ball model", "Minkowski hyperboloid", "hemisphere",
"band equidistant", "band equi-area", "sinusoidal", "two-point equidistant",
"fisheye", "Joukovsky", "Joukovsky/inversion"
"fisheye", "Joukowsky transform", "Joukowsky+inversion"
};
string get_model_name(eModel pm) {
@ -668,7 +668,7 @@ namespace conformal {
}
if(pmodel == mdHyperboloid)
dialog::addSelItem(XLAT("topz"), fts3(top_z), 'l');
dialog::addSelItem(XLAT("maximum z coordinate to show"), fts3(top_z), 'l');
if(model_has_transition())
dialog::addSelItem(XLAT("model transition"), fts3(model_transition), 't');
@ -732,9 +732,11 @@ namespace conformal {
else if(uni == 'l' && model_has_orientation())
dialog::editNumber(model_orientation, 0, 360, 90, 0, XLAT("model orientation"), "");
else if(uni == 'l' && pmodel == mdHyperboloid)
dialog::editNumber(top_z, 1, 20, 0.25, 4, XLAT("topz"), "");
dialog::editNumber(top_z, 1, 20, 0.25, 4, XLAT("maximum z coordinate to show"), "");
else if(uni == 't')
dialog::editNumber(model_transition, 0, 1, 0.1, 1, XLAT("model transition"), "");
dialog::editNumber(model_transition, 0, 1, 0.1, 1, XLAT("model transition"),
"You can change this parameter for a transition from another model to this one."
);
else if(uni == 'b' && pmodel == mdHalfplane)
dialog::editNumber(model_orientation, 0, 2, 0.25, 1, XLAT("halfplane scale"), "");
else if(uni == 's') {

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@ -560,19 +560,19 @@ void viewdist_configure_dialog() {
cmode |= sm::SIDE | sm::MAYDARK | sm::EXPANSION;
gamescreen(0);
dialog::addSelItem("which distance", dfnames[distance_from], 'c');
dialog::addSelItem(XLAT("which distance"), XLAT(dfnames[distance_from]), 'c');
dialog::add_action([] () { distance_from = mod_allowed() ? eDistanceFrom((distance_from + 1) % 3) : eDistanceFrom(2 - distance_from); });
dialog::addSelItem("number codes", ncnames[number_coding], 'n');
dialog::addSelItem(XLAT("number codes"), XLAT(ncnames[number_coding]), 'n');
dialog::add_action([] () { number_coding = eNumberCoding((number_coding + 1) % (mod_allowed() ? 4 : 2)); });
dialog::addBoolItem("color codes", use_color_codes, 'u');
dialog::addBoolItem(XLAT("color codes"), use_color_codes, 'u');
dialog::add_action([] () { use_color_codes = !use_color_codes; });
dialog::addSelItem("display distances from", its(first_distance), 'd');
dialog::addSelItem(XLAT("display distances from"), its(first_distance), 'd');
dialog::add_action([] () {
scrolling_distances = false;
dialog::editNumber(first_distance, 0, 3000, 1, 0, "display distances from", "");
dialog::editNumber(first_distance, 0, 3000, 1, 0, XLAT("display distances from"), "");
});
int id = 0;
@ -587,20 +587,22 @@ void viewdist_configure_dialog() {
}
}
if(!mod_allowed())
dialog::addInfo(XLAT("note: enable the cheat mode for additional options"));
if(!mod_allowed()) {
dialog::addItem(XLAT("enable the cheat mode for additional options"), 'C');
dialog::add_action(enable_cheat);
}
else
dialog::addBreak(100);
dialog::addBreak(100);
dialog::addItem("disable", 'x');
dialog::addItem(XLAT("disable"), 'x');
dialog::add_action([] () { viewdists = false; popScreen(); });
dialog::addItem("move the player", 'm');
dialog::addItem(XLAT("move the player"), 'm');
dialog::add_action([] () { show_distance_lists = false; popScreenAll(); });
dialog::addItem(distance_from ? "show number of descendants by distance" : "show number of cells by distance", 'l');
dialog::addItem(XLAT(distance_from ? "show number of descendants by distance" : "show number of cells by distance"), 'l');
dialog::add_action([] () { show_distance_lists = true; popScreenAll(); });
dialog::display();
@ -703,8 +705,8 @@ void expansion_analyzer::view_distances_dialog() {
}
}
dialog::addItem("scroll", 'S');
dialog::addItem("configure", 'C');
dialog::addItem(XLAT("scroll"), 'S');
dialog::addItem(XLAT("configure"), 'C');
dialog::display();
}

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@ -3642,7 +3642,7 @@ S("render now (length: %1)", "renderovat hned (délka: %1)")
S("Enable cheat mode or GAME OVER to use this", "Dostupné pouze v cheat módu nebo po skončení hry")
// remember to note it's in English
S("see http://www.roguetemple.com/z/hyper/conformal.php", "viz http://www.roguetemple.com/z/hyper/conformal.php (anglicky)")
S("see http://www.roguetemple.com/z/hyper/models.php", "viz http://www.roguetemple.com/z/hyper/models.php (anglicky)")
// Yendorian Forest
// ----------------
@ -7212,7 +7212,7 @@ S("When the 'mark heptagons' option (hotkey '7') is on, moves between unmarked c
// 10.4p
// in the sight range dialog
S("note: enable the cheat mode for additional options", "poznámka: pro další možnosti zapni cheat mód")
S("enable the cheat mode for additional options", "pro další možnosti zapni cheat mód")
// steal a baby tortoise with Orb of Space
S("No, that would be heartless!", "Ne, to by bylo bezcitné!")
@ -7399,3 +7399,70 @@ S("full symmetry", "úplná symetrie")
S("alternate coloring", "alternativní zbarvení")
S("display full floors", "zobrazuj úplné podlahy")
S("remove complete classification", "odstraň úplnou klasifikaci")
// 10.4y
// animations
S("animations/history", "animace/historie")
S("animations", "animace")
S("period", "perioda")
S("game animation period", "perioda herní animace")
S("no movement animation", "bez animace pohybu")
S("translation", "posunutí")
S("parabolic", "parabolická izometrie")
S("circle", "pohyb po kruhu")
S("animate parameter change", "animace změny parametrů")
S("choose parameters to animate", "vyber si parametry pro animaci")
S("frames to record", "snímky pro nahrání")
S("record to a file", "nahraj do souboru")
// improved worldsize demo dialog
S("which distance", "která vzdálenost")
S("start", "start")
S("land", "kraj")
S("number codes", "číselné kódy")
S("distance", "vzdálenost")
S("type", "typ")
S("debug", "debug")
S("color codes", "barevné kódy")
S("display distances from", "zobrazuj vzdálenosti od")
S("disable", "vyřaď")
S("move the player", "pohyb hráčem")
S("show number of cells by distance", "ukaž počet buněk podle vzdálenosti")
S("show number of descendants by distance", "ukaž počet potomků podle vzdálenosti")
S("triangle grid: tree edges", "trojúhelníková mřížka: stromové hrany")
S("triangle grid: other edges", "trojúhelníková mřížka: jiné hrany")
S("dual grid", "duální síť")
S("horocycles", "horocykly")
S("configure", "konfigurace")
S("scroll", "posouvání")
// improved sight range dialog
S("minimum visible cell in pixels", "nejmenší viditelné políčko v pixelech")
S("draw range based on distance", "rozsah vykreslování založený na vzdálenosti")
S("draw based on size in the projection (no generation)",
"vykreslování na základě velikosti v projekci (bez generování)")
S("draw based on size in the projection (generation)",
"vykreslování na základě velikosti v projekci (s generováním)")
S("cells drawn", "počet vykreslených políček")
S("limit on cells drawn", "hranice vykreslených políček")
S("This limit exists to protect the engine from freezing when too many cells would be drawn according to the current options.",
"Tato hranice existuje proto, aby hra nezamrzla, když by aktuální možnosti požadovaly vykreslení příliš velkého počtu políček.")
S("generation range bonus", "bonus generačního rozsahu")
S("game range bonus", "bonus herního rozsahu")
// new options for models
S("Joukowsky transform", "Žukovského transformace")
S("Joukowsky+inversion", "Žukovský + inverze")
S("maximum z coordinate to show", "maximální zobrazená souřadnice z")
S("model transition", "přechod mezi modely")
S("You can change this parameter for a transition from another model to this one.",
"Tento parametr je možné změnit pro přechod z jiného modelu do tohoto.")
S("model orientation", "orientace modelu")

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@ -3408,7 +3408,7 @@ S("spiral on rendering", "Spirale beim Rendering")
S("render now (length: %1)", "rendere jetzt (Länge: %1)")
S("Enable cheat mode or GAME OVER to use this", "Aktivere den Cheat-Modus oder GAME OVER um diese Funktion zu nutzen")
S("see http://www.roguetemple.com/z/hyper/conformal.php", "siehe http://www.roguetemple.com/z/hyper/conformal.php (in Englisch)")
S("see http://www.roguetemple.com/z/hyper/models.php", "siehe http://www.roguetemple.com/z/hyper/models.php (in Englisch)")
// Yendorian Forest

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@ -3557,7 +3557,7 @@ S("render now (length: %1)", "rysuj teraz (długość: %1)")
S("Enable cheat mode or GAME OVER to use this", "Dostępne tylko po końcu gry albo w trybie oszusta")
// remember to note it's in English
S("see http://www.roguetemple.com/z/hyper/conformal.php", "patrz http://www.roguetemple.com/z/hyper/conformal.php (po angielsku)")
S("see http://www.roguetemple.com/z/hyper/models.php", "patrz http://www.roguetemple.com/z/hyper/models.php (po angielsku)")
// Yendorian Forest
// ----------------
@ -6968,7 +6968,7 @@ S("When the 'mark heptagons' option (hotkey '7') is on, moves between unmarked c
// 10.4p
// in the sight range dialog
S("note: enable the cheat mode for additional options", "uwaga: włącz tryb oszusta, by tu były dodatkowe opcje")
S("enable the cheat mode for additional options", "włącz tryb oszusta, by tu były dodatkowe opcje")
// steal a baby tortoise with Orb of Space
S("No, that would be heartless!", "Nie, to by było bez serca!")
@ -7154,3 +7154,68 @@ S("full symmetry", "pełna symetria")
S("alternate coloring", "kolorowanie alternatywne")
S("display full floors", "pokazuj pełne podłogi")
S("remove complete classification", "usuń pełną klasyfikację")
// animations
S("animations/history", "animacje/historia")
S("animations", "animacje")
S("period", "okres")
S("game animation period", "okres animacji gry")
S("no movement animation", "brak animacji ruchu")
S("translation", "przesunięcie")
S("parabolic", "izometria paraboliczna")
S("circle", "ruch po kole")
S("animate parameter change", "animacja zmiany parametrów")
S("choose parameters to animate", "wybierz parametry do animacji")
S("frames to record", "liczba kratek do nagrania")
S("record to a file", "nagraj do pliku")
// improved worldsize demo dialog
S("which distance", "która odległość")
S("start", "start")
S("land", "kraina")
S("number codes", "liczby")
S("distance", "odległość")
S("type", "typ")
S("debug", "debug")
S("color codes", "kolory")
S("display distances from", "pokazuj odległości od")
S("disable", "wyłącz")
S("move the player", "ruch gracza")
S("show number of cells by distance", "pokaż liczbę pól w każdej odległości")
S("show number of descendants by distance", "pokaż liczbę potomków w każdej odległości")
S("triangle grid: tree edges", "siatka trójkątna: krawędzie drzewa")
S("triangle grid: other edges", "siatka trójkątna: inne krawędzie")
S("dual grid", "siatka dualna")
S("horocycles", "horocykle")
S("configure", "konfiguracja")
S("scroll", "przewijanie")
// improved sight range dialog
S("minimum visible cell in pixels", "najmniejszy rozmiar rysowanego pola w pikselach")
S("draw range based on distance", "zakres rysowania na podstawie odległości")
S("draw based on size in the projection (no generation)",
"rysuj na podstawie rozmiaru w projekcji (bez generacji)")
S("draw based on size in the projection (generation)",
"rysuj na podstawie rozmiaru w projekcji (z generacją)")
S("cells drawn", "liczba narysowanych pól")
S("limit on cells drawn", "ograniczenie na liczbę narysowanych pól")
S("This limit exists to protect the engine from freezing when too many cells would be drawn according to the current options.",
"To ograniczenie istnieje by uchronić silnik przed zawieszeniem się w przypadku, gdyby zgodnie z obecnymi opcjami było za dużo pól do narysowania.")
S("generation range bonus", "bonus do zasięgu generacji")
S("game range bonus", "bonus do zasięgu gry")
// new options for models
S("Joukowsky transform", "odwzorowanie Żukowskiego")
S("Joukowsky+inversion", "Żukowski + inwersja")
S("maximum z coordinate to show", "największa rysowana wartość z")
S("model transition", "przejście między modelami")
S("You can change this parameter for a transition from another model to this one.",
"Możesz zmienić ten parametr, by obejrzeć przejście z innego modelu do tego.")
S("model orientation", "orientacja modelu")

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@ -3697,7 +3697,7 @@ S("render now (length: %1)", "рисуется сейчас (длина: %1)")
S("Enable cheat mode or GAME OVER to use this", "Доступно только в конце игры и в режиме обманщика")
// remember to note it's in English
S("see http://www.roguetemple.com/z/hyper/conformal.php", "смотри http://www.roguetemple.com/z/hyper/conformal.php (по-английски))")
S("see http://www.roguetemple.com/z/hyper/models.php", "смотри http://www.roguetemple.com/z/hyper/models.php (по-английски))")
// Yendorian Forest
// ----------------

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@ -635,7 +635,7 @@ void show() {
};
});
}
dialog::addBoolItem(XLAT("no movement"), ma == maNone, '0');
dialog::addBoolItem(XLAT("no movement animation"), ma == maNone, '0');
dialog::add_action([] () { ma = maNone; });
dialog::addBoolItem(XLAT("translation"), ma == maTranslation, '1');
dialog::add_action([] () { ma = maTranslation; });