fixed encoding in the Tutorial

This commit is contained in:
Zeno Rogue 2017-05-29 12:00:59 +02:00
parent 04eefbdf03
commit c6397f9df0
1 changed files with 10 additions and 10 deletions

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@ -469,12 +469,12 @@ slide slides[] = {
}
},
{"Half-plane model", 47, LEGAL_HYPERBOLIC,
"The game is normally displayed in the so called Poincar disk model, "
"The game is normally displayed in the so called Poincaré disk model, "
"which is a kind of a map of the infinite hyperbolic world. "
"There are many projections of Earth, but since Earth is curved, "
"all of them have to distort distances or angles in some way -- "
"the same is true in hyperbolic geometry. "
"The next slide shows another model, called the Poincar upper half-plane model. In this model, "
"The next slide shows another model, called the Poincaré upper half-plane model. In this model, "
"horocycles centered at one specific ideal point are drawn as straight lines.",
[] (presmode mode) {
if(mode == 1)
@ -554,10 +554,10 @@ slide slides[] = {
"This is applied in HyperRogue to create landscapes, such as the chasms in the "
"land of Reptiles or the Dragon Chasms, which you should find quickly. "
"Also in the Dragon Chasms, you can find a Baby Tortoise, and try to find "
"a matching adult tortoise in the Gal pagos. "
"a matching adult tortoise in the Galápagos. "
"There are over two millions of species, but since there is so much space in "
"hyperbolic geometry, finding a matching tortoise is possible. The brighter "
"the color in Gal pagos is, the more aspects of the tortoises in the given "
"the color in Galápagos is, the more aspects of the tortoises in the given "
"area are matching.",
[] (presmode mode) {
slidecommand = "create a baby tortoise";
@ -578,15 +578,15 @@ slide slides[] = {
SHOWLAND ( l == laCrossroads || l == laReptile || l == laDragon || l == laTortoise );
}
},
{"Poincar Ball model", 41, LEGAL_HYPERBOLIC,
"The Poincar disk model is a model of a hyperbolic *plane* -- you "
{"Poincaré Ball model", 41, LEGAL_HYPERBOLIC,
"The Poincaré disk model is a model of a hyperbolic *plane* -- you "
"might wonder why are the walls rendered in 3D then.\n\n"
"HyperRogue actually assumes that the floor level is an equidistant surface "
"in a three-dimensional hyperbolic world, and the camera is placed above the "
"plane that the surface is equidistant to (which boils down to showing "
"the floor level in Poincar disk model).\n\n"
"This is shown on the next slide, in the Poincar ball model, which is "
"the 3D analog of the Poincar disk model.",
"the floor level in Poincaré disk model).\n\n"
"This is shown on the next slide, in the Poincaré ball model, which is "
"the 3D analog of the Poincaré disk model.",
[] (presmode mode) {
if(mode == 1) pmodel = mdBall;
if(mode == 3) pmodel = mdDisk;
@ -610,7 +610,7 @@ slide slides[] = {
},
{"Gans model", 44, LEGAL_ANY,
"Yet another model, which corresponds to orthographic projection of the "
"sphere. Poincar disk model, Beltrami-Klein model, and the Gans "
"sphere. Poincaré disk model, Beltrami-Klein model, and the Gans "
"model are all obtained by looking at either the hyperboloid model or an "
"equidistant surface from various distances.",
[] (presmode mode) {