From c6397f9df005588ab66cb04b9525cb1b29e3fb74 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Mon, 29 May 2017 12:00:59 +0200 Subject: [PATCH] fixed encoding in the Tutorial --- tour.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/tour.cpp b/tour.cpp index 76db7e80..12db2275 100644 --- a/tour.cpp +++ b/tour.cpp @@ -469,12 +469,12 @@ slide slides[] = { } }, {"Half-plane model", 47, LEGAL_HYPERBOLIC, - "The game is normally displayed in the so called Poincar‚ disk model, " + "The game is normally displayed in the so called PoincarĂ© disk model, " "which is a kind of a map of the infinite hyperbolic world. " "There are many projections of Earth, but since Earth is curved, " "all of them have to distort distances or angles in some way -- " "the same is true in hyperbolic geometry. " - "The next slide shows another model, called the Poincar‚ upper half-plane model. In this model, " + "The next slide shows another model, called the PoincarĂ© upper half-plane model. In this model, " "horocycles centered at one specific ideal point are drawn as straight lines.", [] (presmode mode) { if(mode == 1) @@ -554,10 +554,10 @@ slide slides[] = { "This is applied in HyperRogue to create landscapes, such as the chasms in the " "land of Reptiles or the Dragon Chasms, which you should find quickly. " "Also in the Dragon Chasms, you can find a Baby Tortoise, and try to find " - "a matching adult tortoise in the Gal pagos. " + "a matching adult tortoise in the Galápagos. " "There are over two millions of species, but since there is so much space in " "hyperbolic geometry, finding a matching tortoise is possible. The brighter " - "the color in Gal pagos is, the more aspects of the tortoises in the given " + "the color in Galápagos is, the more aspects of the tortoises in the given " "area are matching.", [] (presmode mode) { slidecommand = "create a baby tortoise"; @@ -578,15 +578,15 @@ slide slides[] = { SHOWLAND ( l == laCrossroads || l == laReptile || l == laDragon || l == laTortoise ); } }, - {"Poincar‚ Ball model", 41, LEGAL_HYPERBOLIC, - "The Poincar‚ disk model is a model of a hyperbolic *plane* -- you " + {"PoincarĂ© Ball model", 41, LEGAL_HYPERBOLIC, + "The PoincarĂ© disk model is a model of a hyperbolic *plane* -- you " "might wonder why are the walls rendered in 3D then.\n\n" "HyperRogue actually assumes that the floor level is an equidistant surface " "in a three-dimensional hyperbolic world, and the camera is placed above the " "plane that the surface is equidistant to (which boils down to showing " - "the floor level in Poincar‚ disk model).\n\n" - "This is shown on the next slide, in the Poincar‚ ball model, which is " - "the 3D analog of the Poincar‚ disk model.", + "the floor level in PoincarĂ© disk model).\n\n" + "This is shown on the next slide, in the PoincarĂ© ball model, which is " + "the 3D analog of the PoincarĂ© disk model.", [] (presmode mode) { if(mode == 1) pmodel = mdBall; if(mode == 3) pmodel = mdDisk; @@ -610,7 +610,7 @@ slide slides[] = { }, {"Gans model", 44, LEGAL_ANY, "Yet another model, which corresponds to orthographic projection of the " - "sphere. Poincar‚ disk model, Beltrami-Klein model, and the Gans " + "sphere. PoincarĂ© disk model, Beltrami-Klein model, and the Gans " "model are all obtained by looking at either the hyperboloid model or an " "equidistant surface from various distances.", [] (presmode mode) {