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13.0d
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@ -5141,3 +5141,43 @@ Other:
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- when you press ESC in the gameover screen, the YASC message is displayed
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- special YASC message for pinches, and being on the Round Table
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- in YASC messages, mention the knights blocking the way, and also mention their names
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2024-03-24 11:32 Update 13.0d:
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System:
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* itch.io Windows binaries and Steam Windows/Linux binaries now use SDL2 instead of SDL1.2
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Custom mode:
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* A new mode where you can select the lands to be used.
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* Another menu can be used to save a mode to a file.
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* Enabling Halloween or Space Rocks in infinite geometries now produces something that makes sense.
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* Previously changing the creature scale was disabled in non-cheat shmup. Now it can be changed (but it counts as a cheat).
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* New land structure 'landscape'.
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Graphics:
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* Font scale used in ASCII maps now can be changed.
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* Items moved by Orb of Water, Magnetism, Winter, Space, and Repulsion are now animated.
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* VR: fixed items, Ivy, compasses, etc. being placed incorrectly in 2.5D.
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* VR: compass/Yendor targets now should be displayed.
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Gameplay:
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* Void Beasts are now pulled by Orb of Air.
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* Changed the electrical properties of some walls to make Eclectic City more friendly.
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* Trees etc are now mentioned as blockers in YASC messages.
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* YASC codes work better if killed on a 10+ tile.
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Alternate geometries:
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* Clear more walls when generating Wild West in high GP.
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* Better Emerald in Octagon chamfered.
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* Fixed Emerald Mine and Vineyard generating very bad in {n,oo} and binary tiling.
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* Fixed the lack of non-trapdoors in Zebra 435.
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* Better 'pseudohept' tiles in INVERSE tilings.
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* In grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated.
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* Nicer cell boundaries used in Archimedean and irregular tilings.
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* When you save an irregular map using Orb of Safety or map editor (or custom mode), it should now save the irregular map used.
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Bug fixes:
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* Fixed dice hints over different heights.
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* Fixed troll nests in Horodisk/Voronoi.
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* Fixed a crash when running away from Clearing in single-land mode.
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* Some values are tracked in savefiles while previously they did not (fatigue, snake oil, crossbow reload time, gun ammo, etc.) (Thanks to jlm)
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