From c55550de574922092d6da1c6a7956bf822896fda Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 24 Mar 2024 12:18:40 +0100 Subject: [PATCH] 13.0d --- changelog.txt | 40 ++++++++++++++++++++++++++++++++++++++++ hyper.h | 4 ++-- 2 files changed, 42 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 810bb340..b57eed78 100644 --- a/changelog.txt +++ b/changelog.txt @@ -5141,3 +5141,43 @@ Other: - when you press ESC in the gameover screen, the YASC message is displayed - special YASC message for pinches, and being on the Round Table - in YASC messages, mention the knights blocking the way, and also mention their names + +2024-03-24 11:32 Update 13.0d: + +System: +* itch.io Windows binaries and Steam Windows/Linux binaries now use SDL2 instead of SDL1.2 + +Custom mode: +* A new mode where you can select the lands to be used. +* Another menu can be used to save a mode to a file. +* Enabling Halloween or Space Rocks in infinite geometries now produces something that makes sense. +* Previously changing the creature scale was disabled in non-cheat shmup. Now it can be changed (but it counts as a cheat). +* New land structure 'landscape'. + +Graphics: +* Font scale used in ASCII maps now can be changed. +* Items moved by Orb of Water, Magnetism, Winter, Space, and Repulsion are now animated. +* VR: fixed items, Ivy, compasses, etc. being placed incorrectly in 2.5D. +* VR: compass/Yendor targets now should be displayed. + +Gameplay: +* Void Beasts are now pulled by Orb of Air. +* Changed the electrical properties of some walls to make Eclectic City more friendly. +* Trees etc are now mentioned as blockers in YASC messages. +* YASC codes work better if killed on a 10+ tile. + +Alternate geometries: +* Clear more walls when generating Wild West in high GP. +* Better Emerald in Octagon chamfered. +* Fixed Emerald Mine and Vineyard generating very bad in {n,oo} and binary tiling. +* Fixed the lack of non-trapdoors in Zebra 435. +* Better 'pseudohept' tiles in INVERSE tilings. +* In grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated. +* Nicer cell boundaries used in Archimedean and irregular tilings. +* When you save an irregular map using Orb of Safety or map editor (or custom mode), it should now save the irregular map used. + +Bug fixes: +* Fixed dice hints over different heights. +* Fixed troll nests in Horodisk/Voronoi. +* Fixed a crash when running away from Clearing in single-land mode. +* Some values are tracked in savefiles while previously they did not (fatigue, snake oil, crossbow reload time, gun ammo, etc.) (Thanks to jlm) diff --git a/hyper.h b/hyper.h index a3d255eb..9f68ae80 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "13.0c" -#define VERNUM_HEX 0xAA03 +#define VER "13.0d" +#define VERNUM_HEX 0xAA04 #include "sysconfig.h"