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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-27 02:20:36 +00:00
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Zeno Rogue 2024-03-24 12:18:40 +01:00
parent 886a7ff43e
commit c55550de57
2 changed files with 42 additions and 2 deletions

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@ -5141,3 +5141,43 @@ Other:
- when you press ESC in the gameover screen, the YASC message is displayed - when you press ESC in the gameover screen, the YASC message is displayed
- special YASC message for pinches, and being on the Round Table - special YASC message for pinches, and being on the Round Table
- in YASC messages, mention the knights blocking the way, and also mention their names - in YASC messages, mention the knights blocking the way, and also mention their names
2024-03-24 11:32 Update 13.0d:
System:
* itch.io Windows binaries and Steam Windows/Linux binaries now use SDL2 instead of SDL1.2
Custom mode:
* A new mode where you can select the lands to be used.
* Another menu can be used to save a mode to a file.
* Enabling Halloween or Space Rocks in infinite geometries now produces something that makes sense.
* Previously changing the creature scale was disabled in non-cheat shmup. Now it can be changed (but it counts as a cheat).
* New land structure 'landscape'.
Graphics:
* Font scale used in ASCII maps now can be changed.
* Items moved by Orb of Water, Magnetism, Winter, Space, and Repulsion are now animated.
* VR: fixed items, Ivy, compasses, etc. being placed incorrectly in 2.5D.
* VR: compass/Yendor targets now should be displayed.
Gameplay:
* Void Beasts are now pulled by Orb of Air.
* Changed the electrical properties of some walls to make Eclectic City more friendly.
* Trees etc are now mentioned as blockers in YASC messages.
* YASC codes work better if killed on a 10+ tile.
Alternate geometries:
* Clear more walls when generating Wild West in high GP.
* Better Emerald in Octagon chamfered.
* Fixed Emerald Mine and Vineyard generating very bad in {n,oo} and binary tiling.
* Fixed the lack of non-trapdoors in Zebra 435.
* Better 'pseudohept' tiles in INVERSE tilings.
* In grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated.
* Nicer cell boundaries used in Archimedean and irregular tilings.
* When you save an irregular map using Orb of Safety or map editor (or custom mode), it should now save the irregular map used.
Bug fixes:
* Fixed dice hints over different heights.
* Fixed troll nests in Horodisk/Voronoi.
* Fixed a crash when running away from Clearing in single-land mode.
* Some values are tracked in savefiles while previously they did not (fatigue, snake oil, crossbow reload time, gun ammo, etc.) (Thanks to jlm)

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@ -13,8 +13,8 @@
#define _HYPER_H_ #define _HYPER_H_
// version numbers // version numbers
#define VER "13.0c" #define VER "13.0d"
#define VERNUM_HEX 0xAA03 #define VERNUM_HEX 0xAA04
#include "sysconfig.h" #include "sysconfig.h"