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rogueviz:: presentation improvements
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@ -83,6 +83,9 @@ void non_game_slide(presmode mode) {
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tour::slide_backup(mapeditor::drawplayer, false);
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tour::slide_backup(no_find_player, true);
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tour::slide_backup(playermoved, false);
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tour::slide_backup(vid.axes, 0);
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tour::slide_backup(vid.drawmousecircle, false);
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tour::slide_backup(draw_centerover, false);
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}
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no_other_hud(mode);
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}
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@ -122,7 +125,7 @@ void slide_error(presmode mode, string s) {
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map<string, texture::texture_data> textures;
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void draw_texture(texture::texture_data& tex) {
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void draw_texture(texture::texture_data& tex, ld dx, ld dy, ld scale1) {
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static vector<glhr::textured_vertex> rtver(4);
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int fs = inHighQual ? 0 : 2 * vid.fsize;
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@ -139,8 +142,8 @@ void draw_texture(texture::texture_data& tex) {
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ld cy[4] = {1,1,0,0};
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rtver[i].texture[0] = (tex.base_x + (cx[i] ? tex.strx : 0.)) / tex.twidth;
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rtver[i].texture[1] = (tex.base_y + (cy[i] ? tex.stry : 0.)) / tex.theight;
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rtver[i].coords[0] = (cx[i]*2-1) * scale * tx;
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rtver[i].coords[1] = (cy[i]*2-1) * scale * ty;
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rtver[i].coords[0] = (cx[i]*2-1) * scale * tx * scale1 + dx;
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rtver[i].coords[1] = (cy[i]*2-1) * scale * ty * scale1 + dy;
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rtver[i].coords[2] = 1;
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rtver[i].coords[3] = 1;
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}
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@ -155,19 +158,25 @@ void draw_texture(texture::texture_data& tex) {
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glhr::set_depthtest(false);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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void sub_picture(string s, flagtype flags, ld dx, ld dy, ld scale) {
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if(!textures.count(s)) {
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auto& tex = textures[s];
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println(hlog, "rt = ", tex.readtexture(s));
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println(hlog, "gl = ", tex.loadTextureGL());
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}
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auto& tex = textures[s];
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flat_model_enabler fme;
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draw_texture(tex, dx, dy, scale);
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}
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void show_picture(presmode mode, string s) {
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void show_picture(presmode mode, string s, flagtype flags) {
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if(mode == pmStartAll) {
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auto& tex = textures[s];
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println(hlog, "rt = ", tex.readtexture(s));
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println(hlog, "gl = ", tex.loadTextureGL());
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}
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add_stat(mode, [s] {
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auto& tex = textures[s];
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flat_model_enabler fme;
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draw_texture(tex);
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return false;
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});
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add_stat(mode, [s, flags] { sub_picture(s, flags); return false; });
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}
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string latex_packages =
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@ -177,6 +186,8 @@ string latex_packages =
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"\\usepackage{varwidth}\n"
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"\\usepackage{amsfonts}\n"
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"\\usepackage{enumitem}\n"
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"\\usepackage[utf8]{inputenc}\n"
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"\\usepackage[T1]{fontenc}\n"
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"\\usepackage{color}\n"
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"\\usepackage{graphicx}\n"
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"\\definecolor{remph}{rgb}{0,0.5,0}\n"
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@ -549,10 +560,11 @@ void latex_slide(presmode mode, string s, flagtype flags, int size) {
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tour::slide_backup(no_find_player, true);
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if(flags & sm::SIDE) {
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cmode |= sm::SIDE;
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dynamicval<bool> db(nomap, false);
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dynamicval<color_t> dc(modelcolor, 0xFF);
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dynamicval<bool> db(nomap, (flags & sm::NOSCR));
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dynamicval<color_t> dc(modelcolor, nomap ? 0 : 0xFF);
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dynamicval<color_t> dc2(bordcolor, 0);
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gamescreen();
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callhooks(hooks_latex_slide);
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}
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else
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gamescreen();
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@ -124,6 +124,12 @@ namespace rogueviz {
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cleanup.push_back(del);
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}
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template<class T> void rv_change(T& variable, const T& value) {
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T backup = variable;
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variable = value;
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on_cleanup_or_next([backup, &variable] { variable = backup; });
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}
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template<class T, class U> void rv_hook(hookset<T>& m, int prio, U&& hook) {
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int p = addHook(m, prio, hook);
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auto del = [&m, p] {
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@ -157,9 +163,11 @@ namespace rogueviz {
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inline hookset<void(string, vector<slide>&)> hooks_build_rvtour;
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slide *gen_rvtour();
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#if CAP_TEXTURE
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void draw_texture(texture::texture_data& tex);
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void draw_texture(texture::texture_data& tex, ld dx = 0, ld dy = 0, ld scale = 1);
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#endif
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extern map<string, texture::texture_data> textures;
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template<class T, class U> function<void(presmode)> roguevizslide(char c, const T& t, const U& f) {
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return [c,t,f] (presmode mode) {
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f(mode);
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@ -233,7 +241,8 @@ function<void(presmode)> roguevizslide_action(char c, const T& t, const U& act)
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void non_game_slide_scroll(presmode mode);
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void white_screen(presmode mode, color_t col = 0xFFFFFFFF);
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void empty_screen(presmode mode, color_t col = 0xFFFFFFFF);
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void show_picture(presmode mode, string s);
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void show_picture(presmode mode, string s, flagtype flags = 0);
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void sub_picture(string s, flagtype flags = 0, ld dx = 0, ld dy = 0, ld scale = 1);
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void show_animation(presmode mode, string s, int sx, int sy, int frames, int fps);
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void use_angledir(presmode mode, bool reset);
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void slide_error(presmode mode, string s);
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@ -245,6 +254,8 @@ function<void(presmode)> roguevizslide_action(char c, const T& t, const U& act)
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void dialog_may_latex(string latex, string normal, color_t col = dialog::dialogcolor, int size = 100, flagtype flag = 0);
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void uses_game(presmode mode, string name, reaction_t launcher, reaction_t restore);
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void latex_slide(presmode mode, string s, flagtype flags = 0, int size = 100);
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inline purehookset hooks_latex_slide;
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inline ld angle = 0;
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inline int dir = -1;
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